May 12, 2024  
2018-2019 Course Catalog 
    
2018-2019 Course Catalog [ARCHIVED CATALOG]

Course Descriptions & Competencies


The following are standard, approved subjects. Availability of any subject depends on the scheduling, program and student needs at the time. The receiving college or university determines the transferability of courses.

Course Types

Adjunct Adjunct courses may be temporary or experimental and may be used to fulfill elective credit in programs that lead to a degree or diploma. Adjunct courses may not be used to fulfill or substitute for required or option courses in any degree or program.

General Noncore courses identified as freshman-sophomore courses.

Open Occupationally specific courses corresponding to courses in certain professional programs at four-year institutions.

Voc/Tech Occupationally specific courses. Transferability is generally limited. Only 16 credits can apply to the AA/AS degree.

Core Traditional liberal arts courses in the first two years of a baccalaureate degree.

College preparatory (Coll Prep) College preparatory and skill building courses. College Preparatory courses cannot be used to fulfill degree requirements.

P/F Indicates courses taken pass/fail.

Prerequisites Successful completion of a course or other criterion necessary for a student to succeed in a higher level course.

Corequisites A course that must be taken concurrently or prior to the course.

*An instructor may deny enrollment in or drop a student from a specific course if a course
Prerequisite has not been met.

 

Global Studies

  
  • GLS 210 - International Year Seminar

    Credits: 3
    Lecture Hours: 3
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: General
    The International Year Seminar is a team-taught, interdisciplinary course focusing on the designated country and includes a survey of many of the elements of culture: history, politics, economics and ethnicities, as well as the products of that culture including language, art, architecture, literature, film, performing arts, cuisine and music. This course is repeatable up to 6 credits.
    Prerequisite: A 3.5 GPA or higher, with a minimum of 12 hours or instructor approval
    Competencies
    1. Examine the history of the designated country.
      1. Define the major themes of the country’s history.
      2. Analyze major events and their importance in the evolution of the country’s history.
      3. Compare and contrast our own history with that of the target country.
    2. Analyze the basic features of the physical and cultural geography in this country’s study.
      1. Specify basic physical features.
      2. Define the most important features in the cultural geography.
      3. Analyze the elements of the political geography.
    3. Analyze the elements of the music of the designated country.
      1. Study how music fits into the culture.
      2. Determine the elements of folk and contemporary music.
      3. Learn the major sources and roots of the music.
      4. Discuss who are the major persons involved in the creation, performance, and promotion of music.
    4. Understand the visual arts in relation to history and cultures.
      1. Differentiate among a variety of historical and cultural contexts in terms of characteristics and purposes of works of art.
      2. Describe the function and explore the meaning of specific art objects within varied cultures, times, and places.
      3. Analyze common characteristics of visual arts evident across time and among cultural/ethnic groups to formulate analysis, evaluations and interpretations of meanings.
    5. Develop a general understanding of the literature in the designated country.
      1. Acknowledge the importance of poetry, fiction and drama.
      2. Acknowledge the importance of other literary forms with representative examples.
    6. Develop a general understanding for film in the designated country’s culture.
      1. Note the key characteristics of the designated country’s films.
      2. Compare and contrast this country’s films to those produced in Hollywood.
      3. Explain narrative film’s elements borrowed from literature, drama, music, and the visual arts.
    7. Examine the major religions of the designated country.
      1. Discuss the role of religion in the county past and present.
      2. Compare and contrast significance of religion with our country.
    8. Examine the culinary practices of the designated country.
      1. Note the major categories of food production.
      2. Discuss representative food preparations.
      3. Discuss how food reflects culture.
    9. Analyze general cultural practices of the designated country in terms of Anthropology and Sociology.
      1. Note the early human history and its modern connections and consequences.
      2. Discuss group behavior in the past and how it is reflected in the present society.
      3. Examine how architecture reflects culture.
  
  • GLS 220 - The Middle East and Islam

    Credits: 3
    Lecture Hours: 3
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: General
    This course surveys the civilization of the Middle East from Muhammad and Islam to the Islamic caliphate and civilization, Ottomans, modernism, Western empires, Arab-Israeli conflict, contemporary Islamic revival, instability and terrorism, Muslim diaspora and the strategic importance of the Middle East to the United States and world economy.
    Competencies
    1. Broadly survey the physical and cultural geography of the Middle East
      1. Discuss the term “the Middle East.”
      2. Discuss the physical geography
      3. Discuss the ethnic, linguistic and religious diversities of the Middle East.
    2. Broadly survey the pre-Islamic history of the Middle East
      1. Discuss the ancient civilizations
      2. Discuss the Greco-Roman civilizations
      3. Discuss the rise of the Christian East.
      4. Discuss pre-Islamic Arabia
    3. Survey the rise of Islam
      1. Discuss the life of Muhammad
      2. Discuss the five pillars of Islam
      3. Discuss the rise of Islamic Arabia
    4. Survey the expansion of Islam and the rise of Islamic civilization
      1. Analyze the reasons for the rapid military expansion of Islam.
      2. Discuss the Islamic synthesis of civilization
      3. Discuss the intellectual achievements of Islamic civilization.
      4. Discuss the universal Muslim caliphate
    5. Survey the encounters of Islam with Europe and Asia
      1. Discuss the importance of Muslim Spain and Sicily to Europe
      2. Analyze the reasons for and the long term impact of the Crusades.
      3. Explain the encounters between Islam and the regions of Asia.
    6. Survey the Turkish contributions to the Middle East
      1. Analyze the origins of the Turkish Empire
      2. Discuss the encounters between Europe and the Turkish Empire.
    7. Survey the impact of the West on the Middle East
      1. Analyze the reasons for the growth of Western dominance in the Middle East
      2. Explain the impact of Western science, industrialism, political ideas and military force on the Middle East
      3. Analyze the reasons for the decline of the Middle East as the world?s dominant civilization
    8. Survey the modern Middle East
      1. Explain the rise of European empires in the Middle East.
      2. Explain the rise of independent nation-states in the middle East
      3. Explain the growth of American power and influence in the Middle East.
      4. Explain the rise of Israel and the Arab-Israeli conflict
    9. Survey the problems of recent years and decades in the Middle East
      1. Explain the rise of Muslim fundamentalism
      2. Analyze the failures of the Middle East states and societies to modernize.
      3. Examine the rise of terrorism and its origins in the Middle East and its impact world wide
      4. Discuss the future of Islam, global Islam, the Middle East in foreign affairs and the Islamic Diaspora
  
  • GLS 230 - Latin America

    Credits: 3
    Lecture Hours: 3
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: General
    This course examines the varied history, diverse peoples and cultures of Latin America and the Caribbean beginning with the geography, pre- Columbian peoples, the European intrusion, colonial societies, independence, modernization, American influence, economic, political, cultural and social developments in the recent past and the present.
    Competencies
    1. Broadly survey the physical and cultural geography of Latin America and the Caribbean
      1. Discuss the term “Latin America.”
      2. Discuss the principal physical and climatic characteristics of this region.
      3. Discuss the ethnic, linguistic religious diversities of this region.
    2. Broadly survey the pre-Columbian cultures and civilizations of Latin America and the Caribbean
      1. Locate geographically the great pre-Columbian civilizations of Mexico, Guatemala, and Peru
      2. Discuss the major features or characteristics of these civilizations.
      3. Discuss the wide variety of indigenous communities in this region prior to 1492
    3. Survey the formation of new colonial empires and societies in Latin America and the Caribbean
      1. Discuss the economics of these societies
      2. Discuss the political systems in place in these colonial societies.
      3. Discuss the synthesis of colonial culture and civilization.
      4. Analyze the reasons for the successful independence movements.
      5. Discuss the growth of independent societies in Latin America and the Caribbean from 1825 to 1900
    4. Survey the economic growth of Latin America and the Caribbean and its entrance into the global economy
      1. Discuss the entrance of the United States into this region economically and politically beginning in the late 19th century.
      2. Examine the differing world economic crises and their impact on this region
      3. Discuss the very different degrees of economic development among the many countries of Latin America and the Caribbean
      4. Analyze the closer integration of the American and Latin American and Caribbean economies from World War II to the present
    5. Broadly survey the growth, distribution and migration of population in recent times in Latin America and the Caribbean
      1. Explain the demographic transition model
      2. Discuss the problems associated with rapid population growth in developing economies
      3. Discuss the changing patterns of population growth and distribution.
      4. Analyze the factors influencing population migration to urban areas, unsettled areas, and to the United States and other rich societies.
    6. Broadly survey the evolution of the Latin American city
      1. Discuss the characteristics of the colonial city
      2. Discuss the transformation of the early modern city to the present.
      3. Explain the phenomenon of the primate city in contemporary Latin America.
    7. Broadly survey the evolution of Mexico
      1. Explain its physical geography
      2. Explain its modern ethnic and demographic features
      3. Discuss its modern economic development in respect to industry, agriculture, trade and tourism
      4. Discuss its complex relationship with the United States
      5. Discuss the evolution of the political system in Mexico.
      6. Attempt an analysis of the Mexican national character
    8. Survey the evolution of Cuba
      1. Discuss the American involvement in Cuba from 1898 to present.
      2. Analyze the reasons for Cuba’s instability and rise of Castroism
      3. Discuss Castro’s importance to Cuba and his impact on Latin America.
      4. Explain the successes and failures of the Marxist regime in Cuba.
    9. Broadly survey Andean America of Colombia, Peru and Bolivia.
      1. Discuss the similarities and differences in the political, social and economic evolution of these Andean republics
      2. Analyze the reasons for the poverty and instability in these Andean republics.
      3. Discuss the progress these states have made in democracy and modernization.
    10. Broadly survey the evolution of Latin America’s giant, Brazil.
      1. Explain its physical geography and its climate
      2. Explain its modern ethnic demographic features
      3. Discuss its modern economic development in respect to industry, agriculture, trade, and tourism
      4. Discuss the future of Amazonia
      5. Discuss the evolution of Brazil’s political and economic system.
    11. Broadly survey the evolution of the Argentine Republic
      1. Explain its physical geography of Argentina
      2. Discuss the economic and political development of Argentina from the early 1800?s to 1914
      3. Discuss the economic and political development of Argentina from 1914 to the present paying special attention to Peronism and military dictatorship.
      4. Analyze the reasons for the failure of Argentina to develop into one of the rich countries of the world.
    12. Summarize the similarities and differences among the countries and sub regions of Latin America and the Caribbean in respect to:
      1. Economic modernization
      2. Democracy
      3. Human rights
  
  • GLS 235 - Intro to International Studies

    Credits: 3
    Lecture Hours: 3
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: General
    This course provides an introduction to international issues and globalization from the perspective of different continents and countries. The course will cover basic historical, geographical, political, cultural, economic, health, human rights, gender and ethnic communities around the world.
    Competencies
    1. Understand general factual knowledge about world economic and political systems, events, cultures and geography
      1. Explore region as a geographic concept
      2. Understand culture as an important component of geography, politics and economics
      3. Review the comparative demographics of regions
      4. Explore urbanization, modernity, and development
      5. Understand where states and regions physically are located on a map.
      6. Understand economic and social indicators
    2. To review and reinforce the basic understanding of globalization and its impact on people, their lives, job, and communities
      1. Understand the commonalities of the world regions and states
      2. Explain the differences between regions and states
      3. Understand the role of international organizations in globalization.
    3. To expand the critical and comparative thinking skills of students
      1. Understand the strengths and weaknesses of comparison as a research tool.
      2. Explore differing world views on a range of topics and issues.
    4. To explore significant current issues in light of the basic theories about international societies and the processes of globalization
      1. Locate and utilize media sources on international topics
      2. Apply theories covered in the course to current international issues
      3. Develop a basic knowledge of where to find information covering international issues from government and non-governmental sources on the web. 

Graphic Design

  
  • GRD 301 - Intro to Desktop Publishing

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Find out for yourself if the Mac does what a PC does, only better! This course uses the world’s most advanced operating system to introduce you to a suite of graphic design industry-standard software. Learn basic digital illustration, imaging and page layout techniques in a state-of-the-art Macintosh computer lab.
    Competencies
    1. Operate a Macintosh computer using current operating system.
      1. Power up and shut down computer in approved manner.
      2. Navigate at desktop level using hierarchical filing system.
      3. Select documents, folders and applications to open as needed.
      4. Direct computer operations using pull-down menus and menu commands.
      5. Open existing documents from removable drive, hard drive and file server.
      6. Manage fonts using font management software.
      7. Direct computer operations using pull-down menus and menu commands
      8. Retrieve and open existing documents from removable drive, Hard Drive and file server
      9. Use font management software
    2. Operate macintosh computers within a networked environment.
      1. Analyze all network elements.
      2. Explain how a network can increase workflow efficiency.
      3. Log onto file server using assigned account and password.
      4. Use Internet access protocol to connect to Internet.
    3. Save digital files to designated storage location.
      1. Access removable drive, file server and hard drive for storage and retrieval of files.
      2. Enter correct information for document title.
      3. Select appropriate file format information.
      4. Select appropriate file format information
      5. Close hard drive, server and removable drive storage areas appropriately.
    4. Create bit-mapped images using photo editing software.
      1. Evaluate software interface.
      2. Examine software menu commands and panels.
      3. Interpret information displayed in program dialog boxes.
      4. Control work environment using preferences settings.
      5. Identify by name and function software tools contained in the toolbox.
      6. Enter correct information in Document Setup dialog box according to project specifications.
      7. Color correct images.
      8. Adjust levels of images.
      9. Save selections in channels panel.
      10. Save selections as masks.
      11. Manage layers.
      12. Demonstrate proper use of tools contained in the toolbox.
      13. Save files in appropriate file format
    5. Work with vector images using illustration software
      1. Evaluate software interface.
      2. Examine software menu commands and panels.
      3. Interpret information displayed in program dialog boxes.
      4. Control work environment using preferences settings.
      5. Identify by name and function software tools contained in the toolbox.
      6. Enter correct information in Document Setup dialog box according to project specifications.
      7. Trace a template using drawing tools.
      8. Create brushes and symbols to apply to artwork.
      9. Manage layers.
      10. Demonstrate proper use of tools contained in the toolbox.
      11. Apply brushes and symbols
      12. Examine pen tool basics
      13. Use Selection tools
      14. Use type tools.
      15. Manage layers.
      16. Save files in appropriate file format
    6. Create page layouts using page layout software.
      1. Evaluate software interface.
      2. Examine software menue commands and panels.
      3. Interpret information displayed in program dialog boxes.
      4. Control work environment using preferences settings.
      5. Identify by name and function software tools contained in the toolbox.
      6. Enter correct information in document setup dialog box according to project specifications.
      7. Import text files.
      8. Format text according to project specifications.
      9. Import graphics.
      10. Scale graphics according to correct size and placement.
      11. Demonstrate proper use of tools contained in the toolbox.
      12. Use preferences dialog box to control work environment
      13. Format Text using Style Sheets
    7. Output digital files to designated printer.
      1. Analyze appropriate printing method for file output.
      2. Select correct printer via the desktop printer menu.
      3. Enter correct information into page setup dialog box.
      4. Enter correct information into print dialog box to insure proper output.
      5. Correct print error messages.
  
  • GRD 305 - Screen Printing Methods

    Credits: 3
    Lecture Hours: 1
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Students will explore the screen printing industry, develop skills and expand their knowledge by working to complete various hands-on printed projects. This course involves lecture and hands-on lab work in the areas of screen preparation, printing, finishing, and specialty images.
    Competencies
    1. Evaluate safety and health guidelines in a printing environment.
    1.1 Examine the purpose of a plant safety and health program.
    1.2 Demonstrate the importance of personal protection.
    1.3 Apply safe handling of materials, tools and equipment, as well as proper techniques
    for lifting.
    1.4 Validate the correct handling, storage, and disposal of chemicals and other materials.
    1.5 Identify plans for fire prevention within a plant.
    1.6 Adjust ways to reduce and eliminate waste for environmental compliance.
    1.7 Select the correct location of the MSDS sheets in the printing lab.
    1.8 Review the purpose of MSDS sheets.
    1.9 Explore how to obtain updated MSDS sheets.
    2. Generate the process to produce a coated screen.
    2.1 Determine the proper mesh count to match the artwork.
    2.2 Adopt how to prepare the emulsion.
    2.3 Practice placing the emulsion in the tray.
    2.4 Form a good even application of emulsion to each side of the screen.
    2.5 Distinguish any flaws in the coating that has been applied to the screen.
    3. Modify the position of the artwork to the screen before exposing it.
    3.1 Assemble the correct and accurate position of the pallet.
    3.2 Arrange the proper placement of the test shirt or substrate on the pallet.
    3.3 Pick how to place the artwork on the shirt so that it is at the correct height.
    3.4 Plan alignment of the artwork so that it is straight and centered on the shirt.
    3.5 Decide how to attach the artwork to the screen.
    4. Execute proper exposure of the artwork to the screen.
    4.1 Implement the proper placement of the screen in the exposure unit.
    4.2 Analyze correct vacuum or drawdown of the screen in the exposing unit.
    4.3 Employ the proper exposure time for the mesh count.
    5. Perform proper screen development.
    5.1 Research the need for using a power-washer for the developing process.
    5.2 Name the precise technique of spraying on each side of the screen.
    5.3 Manage technical hand developing strategies as a finishing stage.
    6. Choose the correct alignment of the image and the quality of the print in the printing
    process.
    6.1 Categorize the correct position of the substrate on the pallet.
    6.2 Recognize where the screen is placed in the hinges for proper alignment.
    6.3 Study how to align the image in a registered position for the color to be printed.
    6.4 Present the proper technique for the use of the squeegee in the print process.
    6.5 Make a quality single color or multi-color print on the substrate.
    7. Evaluate the finishing process of a screen when finished with the print.
    7.1 Consider the correct cleaning of screens, squeegees, pallets, and ink knifes.
    7.2 Accept the proper technique for reclaiming screens.
    7.3 Apply the proper process for ghosting screens.
    7.4 Establish how to properly degrease the screen for future use.
    8. Generate advanced screen procedures.
    8.1 Survey the correct screen mess.
    8.2 Manipulate tight registration.
    8.3 Exhibit base white for overprint colors.
    8.4 Differentiate the matching of colors for client work.
    9. Evaluate various specialty screen printing images.
    9.1 Administer the use of glitter.
    9.2 Transform the proper use of flock.
    9.3 Evolve the need for an under base.
  
  • GRD 403 - Communication Design I

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Learn fundamental design elements and principles. Explore how to ignite your creative spark! Study color theory and learn how to follow the design process to visually communicate an idea or message to a target audience.
    Prerequisite: GRD 415  and GRD 459  or instructor approval
    Competencies
    1. Identify the creative process for communication design
      1. Explain ideation.
      2. Determine creative inspiration resources
      3. Identify a client’s needs
      4. Explain a design strategy
      5. Analyze research for conceptual design
      6. Identify preliminary design concepts
      7. Explain a design concept
    2. Demonstrate effective creativity
      1. Produce a design strategy
      2. Produce preliminary design concepts
      3. Execute a design concept
    3. Apply color theory to effective visual communication.
      1. Identify additive and subtractive color
      2. Identify primary, secondary and tertiary colors
      3. Identify warm and cool colors
      4. Identify color tint and shade
      5. Examine color psychology
      6. Produce a color scheme
      7. Produce color context
    4. Apply principles of graphic design to create effective visual communication layouts.
      1. Determine principles of graphic design
      2. Analyze principles of graphic design
      3. Demonstrate effective composition using principles of graphic design.
      4. Create and produce design layouts
      5. Collaborate with others about the effectiveness of communication design
    5. Apply elements of graphic design to effectively communicate intended message
    6. Appraise history of graphic design
      1. Identify historical graphic design trends
      2. Compare past graphic designer’s work
      3. Assess current graphic design trends
      4. Examine current graphic designer’s work.
    7. Execute final presentation of a design comprehensive
    8. Analyze work.
      1. Participate in class critiques
      2. Explain verbally the thought process of a communication design piece.
      3. Deconstruct a communication design piece.
  
  • GRD 404 - Typography II

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Advanced exploration in the application and theory of typographic principles. Students strengthen skills in systems, typographically expressive layouts and using typographic relationships by creating a dynamic grid hierarchy to organize information. Students will be expected to conceptualize and execute a variety of typographic solutions across media platforms.
    Prerequisite: GRD 405  
    Competencies
    1. Demonstrate advanced ability to solve typography design challenges.
      1. Review skills learned in Typography I
      2. Prepare thumbnail sketches for typography design projects
      3. Demonstrate ability to prepare full sized marker roughs for typography design projects
      4. Demonstrate ability to prepare comprehensive final layouts for typography design projects
      5. Meet project deadlines as specified
    2. Utilize appropriate software to produce typography projects
      1. Use front management software to activate and inactive fonts.
      2. Correctly name and save files to USB Drive, CD disk, hard drive and/or File Server
      3. Print laser copies in both black and white and color
    3. Specify type by font, style, size and design intentions
      1. Identify typefaces used in projects on specification sheets
      2. Use proofreader’s marks to make edits to typography
    4. Follow project specifications for solving advanced level typography design challenges including
      1. Design with type in a variety of formats
      2. Implement typographic hierarchy
      3. Measure as specified.
      4. Select materials as specified
      5. Use media as specified
      6. Demonstrate correct use of tools as specified
      7. Access software as specified
  
  • GRD 405 - Typography I

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course explores the history, structure and fundamental principles of typography as it relates to graphic design. Topics include typeface identification, study of typeface design, designing with type and typographic grid systems. Students build skills with the basic elements of typography.
    Prerequisite: GRD 415 , GRD 459 , or instructor approval
    Competencies
    1. Identify typographic characteristics
      1. Identify typographic anatomy
      2. Identify typographic boundaries
      3. Identify typographic alignment
      4. Identify typographic spatial manipulation
      5. Discuss typographic hierarchy
    2. Recognize typeface categories and classifications
      1. Review the history of the Roman alphabet
      2. Identify historical typeface classification categories
      3. Discuss page layout grid systems
      4. Discuss appropriate typeface choices
    3. Define typographic terminology
      1. Review textbook, lecture notes and participate in assessment challenges.
      2. Demonstrate typographic criticisms of student and professional designers.
    4. Apply the use of typography in graphic communication projects.
      1. Design a project utilizing found typography
      2. Design a text type project
      3. Design a display type project
      4. Design a project using both display and text type
      5. Design an expressive type project.
      6. Design a project involving use of a grid system
      7. Complete projects by assigned deadlines
    5. Practice digital typographic controls
      1. Recognize type readability and legibility
      2. Demonstrate correct punctuation usage
      3. Demonstrate typographic alignment
      4. Demonstrate typographic spatial manipulation
      5. Demonstrate typographic hierarchy
      6. Demonstrate use of font management software
  
  • GRD 408 - Introduction to Rich Media and Animation

    Credits: 2
    Lecture Hours: 1
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A recommended overview class for all Rich Media and Animation courses. This course explores the history, structure, terminology, and fundamental visual communication principles as they relate to the Rich Media and Animation industry. Research, participation, and creativity are encouraged throughout various lectures, exercises, and student activities.
    Competencies
    1. Evaluate current Windows and Mac computer operating systems
      1. Demonstrate how to power up and shut down computer in approved manner
      2. Practice navigation at desktop level using hierarchical filing system
      3. Select and open documents, folders, and applications
      4. Apply computer operations using pull-down menus and menu commands
      5. Examine and open existing documents from removable drive, hard drive, and file server
      6. Identify and manage fonts on Mac and PC platforms
      7. Demonstrate how to save and backup files
      8. Review and describe file formats
      9. Differentiate between Save and Save As commands
    2. Develop project concepts and ideas
      1. Review a Creative Brief
      2. Identify needs of the Client
      3. Apply various brainstorming techniques
      4. Prepare thumbnail concepts
      5. Assemble Moodboards
      6. Develop key Style Frames
      7. Identify inspirational resources
    3. Determine correct color theory usage for effective visual communication
      1. Explain additive and subtractive color
      2. Distinguish between primary, secondary and tertiary colors
      3. Review warm and cool colors
      4. Summarize color tint and shade
      5. Examine color psychology
      6. Produce a color scheme
      7. Build a color script
      8. Demonstrate basic understanding of color management on computer software
    4. Evaluate the Principles of Design, Composition, and Motion to communicate effective visuals
      1. Examine the Principles of Design
      2. Review the Elements of Design
      3. Describe the Elements of Composition
      4. Examine the Principles of Animation
      5. Explain motion design formats and techniques
      6. Review compositional techniques
      7. Apply visual principles to objects, text, graphics, and characters
    5. Organize rich media and animation industry research
      1. Categorize different industry terms and definitions
      2. Distinguish between production roles and job descriptions
      3. Examine Animator Responsibilities - Film
      4. Review and Outline Animator Responsivities - Games
      5. Distinguish between Animator Responsibilities - Motion Graphics
      6. Examine and Recognize Animator Responsibilities - Other
      7. Explore styles of Rich Media and Animation
      8. Distinguish between past and present roles in animation
      9. List and discuss emerging technologies
      10. Review various Rich Media and Animation resources
    6. Appraise the history of animation
      1. Categorize Ancient History and Sequential Art
      2. Examine Contemporary Animation History
      3. Distinguish between works of current and past animators
      4. Explain Disney’s “Nine Old Men” and “The Illusion of Life”?
      5. List and discuss the Golden Age
      6. Describe the Influence of Early Cinema
      7. Examine international animation styles
      8. Identify past and present trends in animation
    7. Evaluate visual storytelling techniques
      1. Examine narrative story structure
      2. List and define key elements of a story
      3. Distinguish between various story plot types
      4. Categorize character archetypes
      5. Develop character personalities
      6. Study point-of-view and authoring techniques
      7. Explore the principles and needs of effective communication
      8. Apply storytelling techniques to visual mediums
      9. Examine visual storytelling formats/styles
    8. Appraise the fundamentals of Typography
      1. Review and label the anatomy of type
      2. Identify typeface classification categories
      3. Adjust spatial manipulation to text
      4. Implement alignment options
      5. Discuss the importance of font readability
      6. Select and Administer tools for adjusting type
      7. Survey and discuss appropriate typeface categories
      8. Examine proper font selection
    9. Create and analyze work in a collaborative setting
      1. Participate in class discussions and critiques
      2. Prepare and share researched presentations
      3. Demonstrate how to deconstruct a visual piece
  
  • GRD 410 - Illustration I

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Expand and refine your creative drawing skills using traditional materials and the leading digital painting software, Corel Painter. Digital painting allows you to experiment with the creative possibilities of a wide range of art tools-felt pens, ink, charcoal, chalk, airbrush, watercolors, acrylics and oils-quickly and affordably. The skills learned will apply to a wide range of graphic design applications as you use industry-relevant media, techniques and software.
    Competencies
    1. Appropriately assess, solve, and implement solutions for visual problems.
      1. Use current Graphic Design and Fine Art “best practices” as a standard with which to evaluate studio work habits and finished artwork
      2. Use imagination, creativity and experimentation to integrate sketches and renderings to produce professionally executed and presented graphic images for assigned projects
      3. Analyze current and historical examples of artwork and identify the qualities that set them apart as professional pieces
    2. Visually capture, communicate and manipulate atmosphere, drama, mood and emotion in drawings of relevant subject matter for graphic design applications
      1. Use analytical and creative thinking skills to select appropriate subject matter for the message being conveyed
      2. Use a digital camera to seek out and acquire original visual resources for artwork
      3. Use aperture, shutter speed, ISO speed, and focus to control the look of images captured with a digital camera
      4. Explore how different media (traditional and/or digital) and techniques enhance an illustration, both visually and emotionally
    3. Create realistically shaded pencil renderings on paper.
      1. Choose proper materials for finished illustration including pencils and paper
      2. Operate “Art-O-Graph”, grid, lightbox, or digital projector to transfer photo reference to paper
      3. Create “photo-realistic” pencil rendering of photo reference.
    4. Participate in instructor and peer reviews of work
      1. Understand the importance and value of personal, instructor, and peer analysis of work in a critique setting
      2. Actively participate in reviews of personal and peer work.
      3. Learn a standard visual art vocabulary and use it when discussing artwork
    5. Learn Corel Painter software interface and file format basics.
      1. Identify and explain the purpose of the tools, palettes, and menus that are used in creating illustrations in Painter
      2. Know how to get online help for unfamiliar tools and procedures.
      3. Understand the advantages and disadvantages of the RIFF, Photoshop, TIFF, and JPEG file formats, and know how to save in each of these formats.
    6. Learn Corel Painter software painting and brush basics.
      1. Explain how Painter and a pressure-sensitive tablet allows you to mimic the behavior of traditional art tools and media
      2. Select and experiment with the wide creative possibilities by using Painters tools and variants
      3. Demonstrate how to select colors, papers, and paper textures.
      4. Demonstrate how to use special effects from the Effects menu.
    7. Draw a wide range of subject matter with confidence and skill using appropriately selected and applied media, software, techniques, style and format
      1. Spend as much time as necessary on illustrations to develop required skills and produce professional results
      2. Mount and/or present all finished illustrations according to specifications.
      3. Complete work by established deadlines
      4. Select “portfolio quality” illustrations for personal portfolio
      5. Keep work area clean and organized
  
  • GRD 411 - Communication Design II

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Use the fundamental principles and elements learned in Communication Design I as a guide to make effective design decisions. Learn how to combine images, color and type to create high-impact layouts. This course encourages creative thinking and problem-solving. Credit will not be granted for both WDV 151  and GRD 411  .
    Prerequisite: GRD 403  
    Competencies
    1. Review application of principles of graphic design to create effective visual communication layouts
    2. Review application of elements of graphic design to effectively communicate intended message.
    3. Follow industry standard design process to create effective visual communication layouts
    4. Explore the creative process
    5. Identify inspirational creative resources
    6. Implement information given in a creative brief to create a variety of effective visual communication pieces
    7. Demonstrate the ability to conceptualize effective visual communication ideas.
    8. Demonstrate the ability to create a visual identify for a brand or group.
    9. Effectively present their own design solutions to others.
    10. Effectively participate in critiques of their own and other student and professional design solution
  
  • GRD 414 - Illustration II

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Unleash your creativity with a complete digital art studio: Corel Painter software and a pressure-sensitive graphics tablet. Unlimited undos allow you to experiment quickly and affordably with the creative possibilities made possible by a wide range of art tools: felt pens, ink, charcoal, chalk, airbrush, watercolors, acrylics and oils. The skills learned will apply to a wide range of graphic design and fine art applications as you use industry-relevant media, techniques and software.
    Prerequisite: GRD 410  or permission of instructor
    Competencies
    1. Learn Painter software interface and file formats
      1. Identify and explain the purpose of the tools, palettes, and menus that are used in creating illustrations in Painter
      2. Know how to get online help for unfamiliar tools and procedures.
      3. Understand the relationship between pixels, image resolution, image quality, and image size in a Painter document
      4. Understand the advantages and disadvantages of the RIFF, Photoshop, TIFF, and JPEG file formats, and know how to save in each format
      5. Know how to setup color management within Painter to produce consistent color.
    2. Learn cloning tool basics
      1. Explain process of quick cloning and point-to-point cloning
      2. Demonstrate how to use a cloning-method brush variant to develop an image in a clone destination
      3. Explain how the cloning-method brush variant recreates the source image while if effectively “filters” it, reproducing it in an artistic style, such as pastel chalk or water color.
    3. Learn painting and brush basics
      1. Explain how Painter and a pressure-sensitive tablet allows you to mimic the behavior of traditional art tools and media
      2. Select and experiment with the wide creative possibilities by using Painters tools and variants, including papers, paper textures, and special effects.
      3. Demonstrate the use of the Watercolor layer and Liquid ink layers.
    4. Plan paintings according to your individual vision and preferences
      1. Discuss the creative process that master artists have used, and how that process relates to your professional development
      2. Discuss the relationship between fine art and illustration.
      3. Discuss the role of intent, emotion, and style in the planning and execution of a painting
    5. Visually capture, communicate and manipulate atmosphere, drama, mood and emotion in drawings of relevant subject matter
      1. Use analytical and creative thinking skills to select appropriate subject matter for the message being conveyed
      2. Use a digital camera to seek out and acquire original visual resources for artwork.
      3. Use aperture, shutter speed, ISO speed, and focus to control the look of images captured with a digital camera
      4. Explore how different media (traditional and/or digital) and techniques enhance an illustration, both visually and emotionally.
    6. Execute paintings according to your individual vision and preferences
      1. Select a palette of colors that will produce the colors you wish to use in your painting
      2. Execute painting according to accepted digital archival standards and in the style and manner appropriate to your message and goals
      3. Produce paintings of high quality that portray your intent and style
    7. Use responsible and professional studio techniques when illustrating.
      1. Complete work by established deadlines
      2. Mount all finished illustrations according to specifications
      3. Select “portfolio quality” illustrations for personal portfolio.
    8. Draw a wide range of subject matter with confidence and skill using appropriately selected and applied media, techniques, style and format
      1. Spend as much time as necessary on illustrations to develop required skills to produce professional results
      2. Print and mount and/or present all finished illustrations according to specifications.
      3. Use creative thinking skills to select and illustrate subjects.
  
  • GRD 415 - InDesign I

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course combines basic desktop publishing skills with the specifics of how to use Adobe InDesign to create visual communications. You will learn page layout tools as you are introduced to the software interface. This course teaches the fundamentals, basic commands and procedures used to create professional documents.
    Competencies
    1. Work within the page layout work area
      1. Evaluate software desktop environment
      2. Examine software menu commands and panels
      3. Identify by name and function the software tools contained in the tool panel
      4. Open and close panels as needed
      5. Move within the document using the zoom and scrolling tools
      6. Use preferences dialog box to control work environment
      7. Find answers to questions using the Help menu
    2. Setup the page layout of a document
      1. Modify settings to create a document preset
      2. Create a new document indicating correct page specifications
      3. Understand the use of master pages
      4. Add pages to document in proper sequence
      5. Place guides for use in positioning frames
      6. Add columns for frame positioning
      7. Define correct color model.
      8. Create layers for arranging frame objects
      9. Generate single and multiple page documents
    3. Use frames for positioning graphics and text.
      1. Draw frames to exact size required
      2. Place a graphic into a frame
      3. Use the correct tool to select and modify frame
      4. Change a graphic frame size by cropping image
      5. Accurately fit content to frame size
      6. Duplicate a frame and content
      7. Change the shape of a frame or its content
      8. Apply text wrap to a frame and its content
      9. Change frame attributes.
    4. Work within a document by importing and editing text
      1. Enter and edit text in selected frame
      2. Place text into a frame
      3. Change text attributes
      4. Modify type using specification dialog box tools and commands.
      5. Flow text from frame to frame and page to page.
      6. Search and replace text content
      7. Format text using Style Sheets
      8. Examine document for missing fonts and re-link fonts
    5. Use color within a document by applying it to objects and text
      1. Select colors from the swatch panel
      2. Apply colors to objects and text
      3. Apply color to text fill and stroke
      4. Create and apply a gradient swatch
      5. Create a custom swatch color
      6. Understand the difference between CYMK and spot color inks
    6. Create and modify tables within a document
      1. Create a new table within a text frame
      2. Modify table by adding and deleting rows and columns
      3. Apply table cell attributes
      4. Apply attributes to cell outline stroke
      5. Apply color attributes to cell fill.
      6. Type and edit text within a table cell
      7. Create a table header
      8. Merge table cells
    7. Output Mac files for various printers
      1. Analyze appropriate printing method for file output
      2. Select printer via the desktop printer menu
      3. Evaluate “Page Setup” dialog box before printing
      4. Enter appropriate information in “Print” dialog box to insure proper output
      5. Package all fonts and linked files
      6. Correct print error messages
  
  • GRD 419 - Lettering and Sign Art

    Credits: 2
    Lecture Hours: 0
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    The study of traditional letter forms, typography, hand lettering skills and design principles for the production of posters, signs, logos and other graphic images.
    Competencies
    1. Demonstrate hand rendering skills on letter construction projects
      1. Study the construction of a “One Stroke” alphabet
      2. Study the use of a unit grid system to construct letter forms
      3. Render a “One Stroke” alphabet on a unit grid
      4. Study the construction of a “Roman” alphabet
      5. Study the technqiue of using a chisel marker
      6. Practice the technqiue of using a chisel marker
      7. Render a classic Roman alphabet
      8. Study the letter construction of an “Old English Text” alphabet
      9. Render an “Old English Text” alphabet
    2. Demonstrate hand rendering skills on letter spacing projects
      1. Study the set space layout method
      2. Study pen lettering skills
      3. Practice pen lettering skills
      4. Render a “B” pen one stroke Gothic three line horizontal format statement
      5. Render a “C” pen Roman single stroke size line vertical format statement
      6. Render a “C” pen Old English Text horizontal format two line statement
    3. Demonstrate hand rendering skills on a calligraphy project
      1. Study the development of lower case letters and italic hands
      2. Study general page layout, line value, and arranging words to read with rhythm
      3. Render a “C” pen calligraphic quotation
    4. Demonstrate hand rendering skills on script lettering projects
      1. Study the construction of a “Round Hand Script”
      2. Render a “Round Hand” script statement
      3. Study the construction of a “Casual Script” alphabet
      4. Practice use of personal handwriting to construct a script alphabet
      5. Render a “Casual Script” statement
    5. Demonstrate hand rendering skills on brush lettering projects
      1. Study the use of a lettering brush for executing serifs on letterforms
      2. Practice the use of a lettering brush for executing serifs on letterforms
      3. Study extension and condensing alphabets to control spatial needs
      4. Render a “Simple Brush Roman” alphabet
      5. Render a “Clarence” alphabet.
      6. Render a “Speedway” casual italic alphabet
      7. Render a “One Stroke Gothic” alphabet
      8. Render a visually expressive 3 word lettering plate.
    6. Demonstrate design skills in the use of lettering
      1. Study the use of a lettering brush for executing logo designs
      2. Practice the use of a lettering brush for executing logo designs
      3. Study creation of original graphic images
      4. Render six original business logo designs
    7. Demonstrate perspective skills in the use of 3-dimensional lettering
      1. Study the principals of light and shadow
      2. Practice the use of shaded letterforms to create depth
      3. Render a 3-dimension t-shirt design
    8. Demonstrate advanced skills in poster lettering design
      1. Study the principals of spatial relationships
      2. Study the principals of color
      3. Render a black and white comprehensive layout
      4. Render a color sketch overlay
      5. Render a finished poster design
    9. Demonstrate intellectual skills in the use of lettering
      1. Classify letter styles in groups of graphic similarity of historic development
      2. Select typography that graphically represents the feeling mood or image of the intended message
      3. Prioritize and edit copy; arrange in logical order into thought groups that are aesthetically pleasing
      4. Use the principles of contrasting line value, rhythm, depth perception, positive space relationships and compulsive graphic relativity
  
  • GRD 421 - Internship Preparation

    Credits: 3
    Lecture Hours: 3
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Are you the best candidate for the job? Learn how to prepare for a successful interview that will land you the graphic design internship job you want. Plan an effective job search strategy by developing the right materials: a resume, cover letter and portfolio. This course will identify real-world workplace behavior and expectations.
    Competencies
    1. Explore DMACC Student Employment Assistance and Career Resource and Transfer Center.
    2. Develop effective job search strategies
      1. Differentiate between published and unpublished job search methods.
      2. Complete a career assessment tool
      3. Interpret career assessment evaluation
    3. Demonstrate industry standard skills required for internship employment
      1. Identify different categories of skills
      2. List examples of skills in each category
      3. Assess personal skills inventory
    4. Complete a job application accurately and correctly
    5. Compose a professional quality resume to secure internship interviews
      1. Compile correct job history information
      2. Identify current and past job responsibilities
      3. Identify information not to include on a resume
      4. Write a resume rough draft
      5. Apply principles of design to resume page layout
      6. Produce a color printed interview quality resume
      7. Discuss revising a resume to fit a specific job opening
      8. Archive digital resume file for future use
    6. Write an appropriate cover letter to accompany resume
      1. Understand the purpose of a cover letter
      2. Use standard business writing format
      3. Identify the three parts of a cover letter
      4. Write a cover letter rough draft.
      5. Print a professional quality cover letter
    7. Demonstrate interview skills
      1. Understand the importance of researching a company before the interview
      2. Identify types of interviews
      3. Discuss impact of appearance and behavior during an interview
      4. Identify phases of an interview
      5. Examine common standard and behavioral interview questions
      6. Effectively respond to common standard and behavioral interview questions
      7. Generate sample questions to ask at the end of an interview
      8. Discuss interview-testing possibilities
      9. Practice interview skills
    8. Determine realistic personal salary needs
      1. Explore positional and regional salary expectations
      2. Discuss salary negotiation techniques
    9. Compose an interview follow-up letter
      1. Understand the purpose of a follow-up letter
      2. Write a follow-up letter rough draft
      3. Print a professional quality follow-up letter
    10. Present an interview quality portfolio of printed samples that represents their best work and highlights their skills for faculty review
      1. Understand the importance of the portfolio in the job search process
      2. Compare different types of portfolio presentation cases
      3. Compile graphic design printed samples for consideration into portfolio
      4. Select best graphic design printed samples for inclusion into portfolio
      5. Prepare graphic design printed samples for use in portfolio
      6. Organize graphic design printed samples within portfolio
      7. Practice presenting graphic design portfolio of printed samples
    11. Create a digital e-portfolio to use in an internship job search
      1. Compile digital graphic design files for consideration into portfolio
      2. Select best digital graphic design files for inclusion into portfolio.
      3. Design digital page layout for portfolio
      4. Prepare digital graphic design files for use in portfolio according to formatting specifications
      5. Organize, manage and archive digital graphic design files for future use.
    12. Design a system to record contact information with prospective employers.
  
  • GRD 424 - Graphic Design Internship

    Credits: 3
    Lecture Hours: 1
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 8
    Course Type: Voc/Tech
    Internship is an opportunity to work in a graphic design environment under the guidance of a design professional. In this course, you’ll work toward securing an internship that will provide you with the experiences you need to succeed in your career.
    Prerequisite: Instructor approval
    Competencies
    1. Identify approved internship work experience
      1. Use job search campaign resources
      2. Pursue posted internship positions
    2. Complete a job interview and follow-up
      1. Schedule an interview appointment
      2. Complete a graphic design (or related field) job interview
      3. Present an interview quality portfolio
      4. Prepare a written interview analysis
      5. Send an interview follow-up letter
    3. Complete work agreement contract for employment
      1. Record accurate information necessary for employment experience
      2. Obtain appropriate signatures for endorsement purposes
      3. Maintain contract in personal intern/coordinator file
    4. Complete 120 hours of approved internship experience
      1. Verify total time recorded with appropriate signatures
      2. Maintain time record in personal intern/coordinator file
    5. Complete all forms by scheduled deadlines
      1. Complete weekly report forms
      2. Complete weekly time record forms
      3. Complete freelance forms
    6. Attend scheduled seminars and field trips
      1. Complete written evaluation of seminars
      2. Complete written assessment of field trips
    7. Review internship work experience
      1. Present and explain internship projects and work experience to class
      2. Describe new experiences, job details and work environment
    8. Accurately complete all final evaluation forms
      1. Complete employer evaluation form.
      2. Have employer complete employee evaluation form
    9. Submit a certified time record form listing 120 hours of work experience for final course credit
    10. Present a professional portfolio
      1. Present a professional portfolio on Portfolio Day
      2. Participate in Portfolio Day projects
  
  • GRD 426 - Communication Design III

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Combine creativity with critical thinking skills to design expressive, compelling and thought-provoking graphic design solutions. Analyze creative briefs and learn to collaborate with others to solve visual communication design challenges.
    Prerequisite: GRD 411  
    Competencies
    1. Become aware of resources available to graphic design professionals and students by obtaining material from the Warren Paper Exchange
      1. Submit form to Idea Exchange to obtain design samples
      2. Present information received to class
    2. Refine rendering skills and ability to communicate by
      1. Tracing existing logos and masthead designs
      2. Maintaining a daily journal.
    3. Demonstrate creative and technical skills by entering local and national competition.
      1. Participate in local competitions as offered
      2. Designs for college logos, poster etc.
    4. Demonstrate knowledge of Direct Mail Advertising
      1. Select company
      2. Identify purpose and establish objectives
      3. Identify audience
      4. Establish selling points
      5. Establish format, create and design theme
      6. Establish dimensions of mailer according to U.S. Postal guidelines
      7. Design mailer, letterhead
      8. Design a 4-color brochure, booklet or poster
      9. Critique all pieces for continuity, flow and adherence to original purpose and theme
    5. Demonstrate knowledge of postal requirements in designing a BRM
      1. Address for automation including:
      2. Produce postnet bar code
      3. Produce FIM patterns
    6. Demonstrate ability to use image generation
      1. Select a cover to design (redesign).
      2. Design an all type cover using established information
      3. Incorporate type into a collage using established information.
      4. Design a hard edge graphic using established information.
      5. Integrate type and photography as a solution using established information.
      6. Integrate type and illustration using established information
      7. Integrate type into a 3-dimensional design using established information.
      8. Select appropriate paper stock for each project
    7. Develop and complete an outdoor billboard
      1. Establish client and purpose of advertisement
      2. Prepare copy.
      3. Develop images.
      4. Read chapter and hand-out on poster board
      5. Select size and type of billboard
      6. Prepare comp for presentation
    8. Refine comprehensive skills.
      1. Review ten basic formats
      2. Produce a full page marker comp
      3. Produce a full page, computer generated comp
  
  • GRD 430 - InDesign II

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Adobe InDesign is the page layout application of choice for many designers. It contains a host of advanced layout features not found in any other application. Now you can centralize your workflow by integrating seamlessly with the other Adobe applications. In this course you will learn about advanced application features necessary to the design professional.
    Prerequisite: GRD 415  
    Competencies
    1. Work within the page layout work area
      1. Use advance software menu commands and panels
      2. Identify and use advanced software tools contained in the tool panel
    2. Setup the page layout of a multiple page document
      1. Create multiple column grid layouts
      2. Use multiple master pages within a document
      3. Create and use layers within a document.
      4. Generate single and multiple page documents
      5. Define and use correct color models
    3. Use frames for positioning graphics and text
      1. Use advanced tools to select and modify a frame.
      2. Create advanced frame shapes
      3. Apply advanced text wrap options to a frame and its content
      4. Change and use advanced frame attributes
    4. Work with advanced typography options in a document
      1. Modify type using advanced tools and commands
      2. Change paragraph settings to add space before or after
      3. Create and use advanced drop cap settings
      4. Change and use advanced text attributes
      5. Understand and adjust letter and word spacing
      6. Flow text within multiple page documents
      7. Setup baseline grid to text leading specifications
      8. Change and use advanced tab settings
      9. Check for missing fonts and correct
    5. Use advanced color options by applying it to objects and text
      1. Create new colors for the swatch panel
      2. Sample colors from objects and images
      3. Create text filled with colored images
      4. Create and apply multiple colors to a gradient swatch
      5. Change object colors for defined printing specifications
    6. Use advanced style options for text and objects
      1. Create and use new paragraph styles
      2. Modify and edit basic paragraph styles
      3. Create and use new character styles
      4. Build a nested style by combining character and paragraph styles
      5. Create and use new object styles
      6. Understand and use table and cell styles
      7. Import styles from another document
    7. Work with imported and linked graphic files
      1. Understand correct file formats to use for import
      2. Select best software to use to modify imported graphics.
      3. Identify missing or modified graphics
      4. Find and relink missing graphics
      5. Correct modified graphic files
    8. Output Mac files for digital or offset printing
      1. Analyze appropriate printing method for file output
      2. Enter appropriate information in “Print” dialog box to insure proper output.
      3. Package all fonts and linked files.
      4. Correct print error messages
  
  • GRD 432 - Intro to Digital Publishing

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This hands-on course is an introduction to Adobe Digital Publishing Suite and other electronic publishing methods. Students use Adobe InDesign to produce electronic publications such as PDF, ePubs and DPS interactive documents.
    Prerequisite: GRD 415 , GRD 430 , WDV 101 ; or Instructor Approval.
    Competencies
    1. Assess digitally published works.
      1. Distinguish markets that utilize digitally published works
      2. Describe various digitally published formats
      3. Identify various devices that display interactive digitally published works
      4. Describe the benefits and disadvantages of each publishing format
      5. Outline the digital publishing workflow
      6. Differentiate interactive digitally published works and printed materials
      7. Examine various digital publishing formats
    2. Produce PDF documents for electronic distribution.
      1. Summarize the PDF workflow from creation to distribution
      2. List various reading devices that support PDF
      3. Review interactive features supported (and not supported) by PDF format
      4. Consider PDF features with printed documents
      5. Apply animations and interactivity to PDF documents
      6. Construct a PDF book for electronic distribution
      7. Prepare an interactive PDF form for electronic distribution
      8. Use metadata and security features in PDF documents
    3. Organize a flowing eBook in ePub format
      1. Use InDesign to construct an ePub project
      2. Apply html meta tags to paragraph styles
      3. Assemble ePub Table of Contents
      4. Change ePub so that chapters appear at the top of a new page
      5. Select and incorporate images into ePub document
      6. Construct an eBook from a single text file
      7. Assemble an eBook from multiple text files
      8. Select the Articles panel to manage content
      9. Plan proper export and validation procedures
    4. Produce skill in document Layout.
      1. Demonstrate understanding in device pixel dimensions and resolution
      2. Use InDesign Alternate to generate vertical and horizontal variations of a page design
      3. Manage document alterations via Liquid Layout features
      4. Install and utilize Widgets in page design
      5. Change themes to be ready for mobile devices
      6. Explore building a theme from scratch
    5. Create a project in Adobe Digital Publishing Suite (DPS).
      1. List the key components of the DPS tools
      2. Describe the overall DPS publishing workflow
      3. Prepare a single orientation, non-interactive Folio publication
      4. Demonstrate how to add articles to the Folio Builder panel
      5. Illustrate icon images to be used in tablet publication
      6. Review and change Folio properties
      7. Examine the folio/articles on desktop and tablet device
    6. Generate a DPS project by incorporating interactive features.
      1. Make remote rollovers with object states
      2. Prepare button overstates
      3. Examine and add audio & video media
      4. Build a pan & zoom overlay
      5. Assemble a panorama
      6. Produce a scrollable frame
      7. Plan a sliding drawer effect with a scrollable frame
    7. Design interactive features in a DPS project by.
      1. Use Folio Overlay to manage interactive features
      2. Construct a slide-show with object states
      3. Develop interactivity with image sequencing
      4. Use Adobe Photoshop to create a basic animation
      5. Examine and import generated animations to a DPS document 
    8. Produce a DPS document for private use.
      1. Construct vertical and horizontal preview icons
      2. Apply Folio and Article Properties
      3. Prepare a published document using Folio Producer
      4. Examine project on digital tablet device
    9. Evaluate mass publication and distribution procedures.
      1. Distinguish the steps required for ePub distribution & sales
      2. Examine the steps required for DPS distribution & sales
      3. Summarize by comparing and contrasting ePub and DPS distribution procedures
  
  • GRD 437 - Communication Design IV

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Blend creativity and technology with advanced-level problem-solving and research strategies to create effective multichannel design solutions.
    Prerequisite: GRD 426 , GRD 430 , GRD 471  
    Competencies
    1. Adhere to ethics and copyright law as it applies to visual communication
    2. Perform at an advanced level on a design team
    3. Demonstrate the ability to create a visual identity for themselves to use in their job search
    4. Demonstrate the ability to comply with United States Postal (USPS) Regulations for a variety of visual communication pieces
    5. Implement information given in a creative brief to design a variety of effective cross media visual communication pieces
    6. Implement information given in a creative brief to design a variety of effectife cross media visual communication pieces
    7. Effectively present their own design solutions to others
    8. Effectively participate in critiques of their own and other students’ and professional design solutions.
  
  • GRD 439 - Digital Asset Production

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Learn the fundamentals of Adobe Photoshop and Adobe Illustrator to create digital assets for use in rich media and animation content. Explore the essential tools, processes, and functions to create vector and raster art.
    Competencies
    1. Implement computer usage by using current operating system
      1. Select and navigate folder structure and file hierarchies
      2. Examine and manage structure of files and folders
      3. Open files from removable drive, hard drive, and server
      4. Locate and launch applications
      5. View file info and properties
    2. Appraise the software interface
      1. Examine graphical menu and interface
      2. Identify tools and panels by name
      3. Select and toggle between various viewing modes
      4. Explain and enter appropriate information in document set-up dialog box
      5. Analyze and establish software preferences to control work environment
      6. Prepare and change workspace layout
      7. Recognize and use common keyboard shortcuts
    3. Create vector shapes and paths in Adobe Illustrator
      1. Demonstrate techniques of selecting objects
      2. Produce and edit of basic vector shapes
      3. Select and use the Selection and Direct Selection tools
      4. Employ Pathfinder and Shapebuilder tools to combine shapes
      5. Apply Fill and Stroke colors to vector shapes
      6. Demonstrate how to use the Pen Tool to draw bezier curves and lines
      7. Choose drawing tools to accurately trace artwork templates
      8. Revise and edit vector paths
      9. Select and use Brushes and the Width Tools to add line variation to paths
      10. Apply technique to join vector paths together
      11. Manipulate Appearance properties
      12. Select and use the Align Panel and Smart Guides
      13. Examine and view artwork in Outline and Preview Modes
      14. Assemble vector Type in Illustrator
      15. Apply gradients and blends to achieve multiple tonal values
    4. Generate a Digital Illustration in Photoshop
      1. Select and set resolution and image size
      2. Employ brushes to sketch a digital drawing
      3. Develop multiple layer iterations to build illustration
      4. Illustrate by adding color and tonal values
      5. Apply transparency blending modes
    5. Perform Adjustments in Photoshop
      1. Select and resize an image
      2. Make and refine selections
      3. Adjust Curves and Levels
      4. Change Brightness and Contrast
      5. Apply Hue and Saturation
      6. Employ Dodging and Burning tools
      7. Make color adjustments to a layer
      8. Apply and modify filter effect settings
      9. Demonstrate how to sharpen an image
      10. Employ Cloning and Spot Healing Tools to retouch imagery
      11. Prepare and combine selections from different images to create a composite
    6. Organize Layers to Construct Vector and Raster Artwork
      1. Demonstrate how to create new layers using Layers panel
      2. Select, organize, and rename layers
      3. Examine by hiding and showing layers
      4. Demonstrate how to lock and unlock layers
      5. Review how to merge and flatten layers
      6. Change attributes of artwork using Layers panel
    7. Evaluate type usage for project
      1. Review typography terminology
      2. Identify between different font families and styles
      3. Select and add type to a document
      4. Transform and manipulate type
      5. Review and format type using Character and Paragraph panels
      6. Apply effects to type
      7. Distinguish between different font file types
    8. Generate Color Management Options
      1. Identify correct color settings
      2. Select and assign colors to artwork
      3. Adjust and define new color swatches
      4. Demonstrate how to sample and apply color from an existing source with eyedropper tool
      5. Select and manage various color swatches and palettes
      6. Apply transparency blending modes
      7. Examine and use existing color libraries
      8. Apply various tonal tools to create realistic tonal values
      9. Assemble and modify gradients
    9. Modify project artwork and selections
      1. Demonstrate how to save selections of artwork
      2. Select and administer refinement of selections
      3. Apply selection channels to raster objects
      4. Explain and use align and distribute tools to maintain consistency and order
    10. Create Artwork by Combining Photoshop and Illustrator
      1. Demonstrate the process of creating Smart Objects
      2. Practice mixing Vector and Raster assets
      3. Prepare vector objects within Photoshop Apply Smart Filters
      4. Discuss differences between Photoshop and Illustrator
      5. Explain and differentiate reasoning for creating vector or raster artwork
    11. Perform file saves and exports
      1. Analyze correct file format for artwork
      2. Prepare file settings for printed output
      3. Produce raster and vector files for animation
      4. Practice importing assets into motion-graphics software
    12. Evaluate non-destructive editing techniques
      1. Select and use Masks to conceal or reveal artwork
      2. Apply Layer Masks to a layer
      3. Prepare Adjustment Layers
      4. Demonstrate the process of creating Clipping Masks
      5. Apply Smart Filters to objects and layers
  
  • GRD 448 - Airbrush I

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    The airbrush is a versatile tool, making it easy to paint images for graphic design illustration. In this beginning class you will learn the skills needed to paint airbrush illustrations. This will include proper care for your equipment, drawing and painting skills like freehand, masking and stencil techniques while using a dual-action airbrush.
    Competencies
    1. Demonstrate the proper applications and skills essential in using the airbrush as a tool.
      1. Identify all parts of the airbrush.
      2. Disassemble and reassemble an airbrush.
      3. Demonstrate various uses for an airbrush.
    2. Demonstrate the proper preparation of airbrush and work area for painting.
      1. Assemble airbrush to hose and fittings.
      2. Operate the airbrush tool using proper safety methods.
      3. Practice the basic function of the airbrush.
      4. Review proper maintenance of the airbrush.
    3. Demonstrate the proper preparation and use of water-thinned, air painting media.
      1. Distinguish the different types of water-based media used in an airbrush.
      2. Review mixing black and color media.
      3. Review mixing water thinned media.
      4. Practice mixing water thinned media.
    4. Demonstrate the beginning skills essential in using the airbrush as a tool.
      1. Identify the different types of painting surfaces.
      2. Practice control of air and paint mixture.
      3. Review and practice controlling placement of paint.
    5. Demonstrate drawing skills essential in using the airbrush as a tool.
      1. Review and practice varied size dot exercises.
      2. Review and practice line control exercises.
      3. Review and practice controlling parallel line width.
      4. Review and practice freehand lettering.
      5. Review and practice basic dagger stroke.
    6. Demonstrate beginning rendering skills essential in using the airbrush as a tool.
      1. Review and practice drawing parallel graduated line widths.
      2. Review how to create a graduated tone.
      3. Practice creating a graduated tone.
      4. Practice rendering realistic basic, solid, and geometric shapes.
    7. Demonstrate beginning stencil and masking skills essential in using the airbrush as a tool.
      1. Review and practice using stencils and freehand shields.
      2. Review and practice the techniques of applying a stencil or frisket.
      3. Use an x-acto knife and stencil burner for cutting stencils.
    8. Demonstrate the proper selection of media and substrate for painting.
      1. Review mixing media for painting on paper.
      2. Practice painting with media on paper.
      3. Review mixing media for painting on canvas.
      4. Practice painting with media on canvas.
      5. Discuss the techniques of applying media to a textile.
      6. Explain painting with transparent paints.
    9. Demonstrate proper cleaning of the airbrush and accessories.
      1. Disassemble and reassemble an airbrush for proper cleaning.
      2. Review and practice solutions to airbrush clogging problems.
      3. Review and practice proper cleaning techniques.
      4. Demonstrate how to safely store the airbrush and accessories. 
  
  • GRD 450 - Airbrush II

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Continue your study of the airbrush as a tool used to create illustrations for graphic design. In this intermediate class you will build on skills learned in Airbrush I by adding advanced techniques in painting and rendering. This class will include learning how to paint projects like portraits in black, white and color, rendering vehicles and rendering fur or hair on mammals.
    Prerequisite: GRD 448  
    Competencies
    1. Review the skills necessary for using the airbrush as a tool.
      1. Identify and replace damaged parts of the airbrush.
      2. Disassemble and reassemble an airbrush to operate correctly.
      3. Identify and solve maintenance problems. 
    2. Review and demonstrate how to prepare an airbrush and work area for painting.
      1. Assemble airbrush to hose and fittings.
      2. Demonstrate how to safely handle the airbrush tool and accessories.
      3. Practice intermediate functions of the airbrush.
    3. Review and demonstrate how to use water-thinned, air painting media.
      1. Distinguish the different types of water-based media used in an airbrush.
      2. Review and practice mixing black and color media.
      3. Review and practice mixing water thinned media.
      4. Develop advanced color techniques on projects.
    4. Demonstrate intermediate skills essential in using the airbrush as a tool.
      1. Identify the different types of painting surfaces.
      2. Practice proper control of air and paint mixture.
      3. Review and practice proper control of paint placement.
    5. Demonstrate intermediate drawing skills essential in using the airbrush.
      1. Review and practice using an art-o-graph.
      2. Review and practice using tracing paper and graphite.
      3. Practice the techniques of creating a portrait.
      4. Review and practice freehand lettering.
      5. Review and practice an assortment of strokes.
    6. Demonstrate intermediate rendering skills essential in using the airbrush.
      1. Review and practice creating a graduated tone in black and white.
      2. Review and practice creating a graduated tone in color.
      3. Practice rendering images from photographs.
      4. Practice rendering realistic geometric shapes into complete objects.
      5. Practice rendering fur and hair textures.
      6. Practice rendering metal and chrome textures.
    7. Demonstrate intermediate stencil and masking skills essential in using the airbrush.
      1. Review and practice using fine lined stencils and freehand shields.
      2. Review and practice the techniques of applying a detailed stencil or frisket.
      3. Use an x-acto knife and stencil burner for cutting detailed stencils.
    8. Review and demonstrate the proper selection of media and substrate for painting.
      1. Review mixing media for painting on white or colored paper.
      2. Practice painting with media on white or colored paper.
      3. Review mixing media for painting on canvas or illustration board.
      4. Practice painting with media on canvas or illustration board.
      5. Practice the techniques of applying media to a textile or shirt.
      6. Review and practice painting with transparent paints.
    9. Demonstrate intermediate skills essential in painting portfolio projects.
      1. Develop advanced color techniques on portfolio projects.
      2. Practice proper use of media for advanced portfolio projects.
      3. Prepare a portfolio quality illustration of a portrait.
      4. Prepare a portfolio quality illustration of a vehicle.
      5. Prepare a portfolio quality illustration of an animal.
    10. Demonstrate proper cleaning of the airbrush and accessories.
      1. Disassemble and reassemble an airbrush for proper cleaning.
      2. Review and practice solutions to airbrush clogging problems.
      3. Review and practice proper cleaning techniques.
      4. Demonstrate how to safely store the airbrush and accessories.
  
  • GRD 452 - Airbrush III

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Create custom automotive illustrations as you continue your study of the airbrush. In this advanced class you will build on skills learned in Airbrush I and II. This class will add techniques of painting and rendering on metal surfaces. You will learn how to paint special effects such as flames, fire and graphics.
    Prerequisite: GRD 450  
    Competencies
    1. Demonstrate advanced skills necessary for using the airbrush for painting on metal.
      1. Identify and replace damaged parts of the airbrush.
      2. Disassemble and reassemble an airbrush to operate correctly.
      3. Solve maintenance problems relating to acrylic, enamel and urethane paints.
    2. Review and demonstrate how to prepare airbrush and work area for painting.
      1. Assemble airbrush materials.
      2. Prepare metal painting surface properly.
      3. Clean metal painting surface properly.
      4. Demonstrate how to safely handle paints and cleaning solvents.
    3. Review and demonstrate how to use solvent-thinned, air painting media.
      1. Distinguish the different types of solvent-thinned media used in an airbrush.
      2. Review and practice mixing black and color media.
      3. Review and practice mixing solvent thinned media.
      4. Develop intermediate to advanced color techniques on projects.
    4. Demonstrate advanced skills essential in using the airbrush as a tool.
      1. Identify the different types of metal surfaces.
      2. Practice proper control of air and paint mixture using metal paints.
      3. Review and practice proper control of metal paint placement.
    5. Demonstrate advanced drawing skills essential in using the airbrush.
      1. Review and practice using an Art-o-graph for creating masks.
      2. Review and practice drawing hard line graphics.
      3. Practice the techniques of creating flames and fire.
      4. Review and practice freehand lettering with metal paints.
      5. Review and practice an assortment of strokes with new media.
    6. Demonstrate advanced rendering skills essential in painting on metal.
      1. Practice painting with acrylic, enamel and urethane paints.
      2. Review and practice creating a graduated tone in color and black & white.
      3. Practice rendering images from photographs and drawings.
      4. Practice rendering realistic flames and fire.
      5. Practice rendering hard line graphics.
      6. Practice rendering skulls and bones.
    7. Demonstrate advanced stencil and masking skills essential in using the airbrush.
      1. Use of varied techniques to transfer images onto different objects.
      2. Review and practice applying detailed stencils and freehand shields.
      3. Practice the technique of applying a detailed stencil or frisket.
      4. Review and practice applying fine line tape for layouts.
      5. Use an x-acto knife and other tools for cutting detailed stencils.
    8. Review and demonstrate the proper preparation of media for painting.
      1. Review mixing media for painting with a pinstripe brush.
      2. Practice preparing paint for pinstripe brush.
      3. Review and practice thinning paint for pinstripe brush.
      4. Practice proper use of a pounce wheel and pad.
    9. Demonstrate advanced skills essential in painting metal surfaces.
      1. Develop advanced color techniques on metal surfaces.
      2. Practice advanced use of media for metal surfaces.
      3. Practice painting with paintbrush to enhance illustrations.
      4. Review and practice painting with a pinstripe brush.
      5. Practice how to create a mirror image of flames.
    10. Demonstrate proper cleaning of the airbrush and accessories.
      1. Disassemble and reassemble an airbrush for proper cleaning.
      2. Review and practice proper cleaning techniques.
      3. Discuss safety concerns of using metal paint solvents.
      4. Demonstrate how to safely store the airbrush and equipment.
  
  • GRD 453 - Illustration for Animation

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    An overview into the important foundation that drawing plays in the field of animation. Learn how light and shadow affect form and depth. Practice techniques to construct believable and consistent forms. Study motion, and create illustrations that visually communicate ideas and motion.
    Prerequisite: GRD 410  
    Competencies
    1. Appraise the Process of Creating Model Sheets for 2D characters
      1. Interpret character development and determine the illustration needs for effective characters
      2. Compare how to define a character?s structure, form, and personality through model sheets
      3. Manipulate a character model movement sheet, defining physical characteristics
      4. Modify transitional movements for characters, adding exaggerations that enhance character development within the animation sequence
      5. Examine facial feature libraries, expressing emotion to enhance character development
    2. Critique the Process of Creating a 2D Animation Sequence
      1. Produce a simplified 2D character animation sequence
      2. Outline an original storyline for 15 second 2D animation
      3. Diagram a script and storyboard
      4. Interpret key frames and draft markup for narrative, audio and SFX
      5. Configure a 2D animation in Photoshop
    3. Evaluate the Process of Creating Animation Backgrounds
      1. Analyze scene backgrounds to be composited under animation foreground
      2. Examine the application of perspective within a background
      3. Experiment with matching a style to an animation foreground
      4. Contrast by visually assisting storytelling and/or feeling of story/plot points without adding or subtracting from foreground visuals
      5. Compare, crop and zoom effect to get more scenes from a single background
      6. Modify a lighting characteristics list for scene generation
      7. Employ background ground focal points enhancing the character/story
    4. Compare Different Texture Models
      1. Analyze historical references when creating textures
      2. Compare texture mapping for multiple characters and how to enhance character development
      3. Apply visual consistency for textures within the storyline
      4. Interpret using a camera to acquire original resources for textures
      5. Experiment with environmental texture creation and ways to reuse for consistency
      6. Demonstrate how to render lighting characteristics to scene list
    5. Appraise the Process of Drawing From Life
      1. Employ drawing form from life (background perspective study)
      2. Examine drawing human form from life(still and action study)
      3. Differentiate between clothing and wardrobe from life (still and action study)
      4. Analyze gestures posing and creation of critical form characteristics for character sequences
      5. Experiment with rendering lighting characteristics to scene list
    6. Compare Different Effects and Studies in Environmental Changes
      1. Demonstrate how to create underwater effects
      2. Compare how rain changes surface textures and reflections
      3. Examine how fire changes surface textures and reflections
      4. Experiment with how wind changes surface textures and reflections
      5. Contrast how fog and smoke changes surface textures and reflections
    7. Evaluate the Process of Creating a 3D Character Model
      1. Experiment with media selection by using clay
      2. Contrast the basics of form sculpting by using additive and subtractive techniques
      3. Interpret how to transfer your 2D characters into 3D
      4. Examine storyboarding for 3D and the critical scene needs
      5. Employ modeling for movement with walking, gesturing and speech
      6. Illustrate an original storyline for 15 second 3D animation using stop motion
  
  • GRD 455 - 2D Animation

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    In this course, students will learn traditional 2d animation techniques to produce various hand-drawn motion sequences. Students will apply The Animation Principles and produce multiple skill-based projects, before creating a final, animated capstone piece.
    Prerequisite: GRD 453  
    Competencies
    1. Generate drawings for animation
      1. Employ use of model sheets to keep drawings consistent from frame-to-frame
      2. Simplify details of drawings for animation
      3. Construct characters and objects from basic shapes
      4. Determine a Line of Action to strengthen drawings
      5. Convey emotion through dynamic story poses
    2. Adopt Traditional 2D Animation Tools and Techniques
      1. Discuss common animation terms and definitions
      2. Employ a lightbox to illuminate drawing sequence
      3. Utilize peg bar registration
      4. Flip and roll animation drawings
      5. Organize, number, and color code animation drawings
      6. Explain an understanding of Timing Charts
      7. Summarize the use of an Exposure / Dope Sheet
      8. Use field guides to determine layout proportions
      9. Utilize pencil test software to preview animation sequence
    3. Appraise the Principles of Animation
      1. Demonstrate the use of Squash and Stretch to show weight and force
      2. Examine the use of Anticipation to enhance the clarity of an action
      3. Employ effective Staging and Scene Layout
      4. Compare Straight-Ahead and Pose-To-Pose Animation Methods
      5. Demonstrate the use of Follow-Through and Overlapping Action
      6. Contrast the use of SlowIn / SlowOut to show believable acceleration and deceleration
      7. Illustrate the proper use of Arcs to emulate natural movement
      8. Summarize an understanding of Timing and Spacing
      9. Demonstrate the use of Exaggeration to enhance an action or idea
      10. Produce Solid Drawing, maintaining form and volume from frame-to-frame
      11. Explain an understanding of Appeal to give charisma to an action
      12. Employ Secondary Action to support a main action
    4. Generate Concept Development of a 2D Animation
      1. Prepare a story/script
      2. Design characters, props, and environmental assets
      3. Create Storyboards to define composition for each shot
      4. Assemble an Animatic to show the storyboard with motion and timing
      5. Gather and evaluate image and motion reference
      6. Prepare exposure sheets and determine timing of each shot’s motion
      7. Plan sequences through use of conceptual thumbnail drawings
    5. Execute the 2D Animation Process
      1. Construct rough drawings of key poses using a line-of-action and basic shapes
      2. Develop rough keyframes of storytelling poses
      3. Chart timing of keys
      4. Produce breakdown drawings, defining the timing and trajectory of an action
      5. Assemble a pencil test of sequence for review
      6. Iterate and apply details to rough animation drawings
      7. Assemble inbetween keyframes to smooth motion and enhance timing
      8. Clean up and polish animation drawings
      9. Digitize hand drawn animation frames using capture software
    6. Determine Techniques to Enhance a 2D Animation
      1. Compare animation on One’s and Two’s
      2. Choose proper spacing of drawings to affect quality and speed of actions
      3. Demonstrate use of a hold
      4. Discuss Extreme poses of an action
      5. Convey weight and force within key drawings
      6. Practice a consistent drawing style during production of animated sequence
    7. Critique the Process of a Creating 2D Animation Sequence
      1. Develop an animation cycle
      2. Demonstrate an animation of a Walk
      3. Contrast an animated change in emotion
      4. Build an animation with sound; music, beat, and/or dialogue
      5. Produce an effects animation
      6. Implement an animated camera move
      7. Produce a finished, animated capstone piece
    8. Implement Animation Sequence to a Digital Format using Computer Software
      1. Capture hand-drawn animation with use of camera and/or scanner
      2. Refine and clean-up drawings on a computer
      3. Modify timing using computer software
      4. Develop polished keyframes, adding color, ink, and paint to each frame
      5. Output modified keyframes for composite
      6. Produce exported video of animated sequence
    9. Assess Motion and Image Reference
      1. Examine motion reference to assist with understanding a motion for animation
      2. Interpret reference to strengthen key poses of an animation
      3. Caricature key actions and poses from reference
      4. Illustrate gesture drawings of the human figure
      5. Examine various animation styles
    10. Create Background Layouts for Animation
      1. Employ Perspective and foreshortening techniques
      2. Consider layout and focal points of background to enhance staging
      3. Animate a camera move
      4. Overlay a finished animated foreground sequence on top of a background scene
    11. Evaluate Feedback Received from Animation Presentation
      1. Present animation to individuals and groups for constructive feedback
      2. Employ feedback to improve with developing animation
      3. Share feedback in a professional and descriptive manner
      4. Distinguish feedback by addressing, filtering, and prioritizing
  
  • GRD 459 - Illustrator

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Explore Adobe Illustrator’s extensive toolbox and menu commands in a state-of-the-art Macintosh computer lab. Experiment with explosive color while discovering a variety of techniques using Illustrator’s powerful drawing tools.
    Competencies
    1. Appraise software interface
      1. Examine software menu commands and panels.
      2. Distinguish between template, new and open file commands.
      3. Identify by name and function tools contained in the toolbox
      4. Interpret information displayed in software dialog boxes.
      5. Toggle between preview and outline view modes
      6. Determine software preferences to control work environment
      7. Enter appropriate information in document set-up dialog box.
    2. Create vector shapes and paths
      1. Demonstrate proper use of tools contained in the toolbox.
      2. Create and modify masks
      3. Create and apply brushes
      4. Modify overlapping objects by using the Transparency panel.
      5. Change the appearance of objects by using the Styles and Effects.
      6. Create, use, and edit symbols by using the Symbols palette and Symbols tool.
      7. Create and modify compound shapes by using Pathfinder panel.
      8. Render 3 dimensional shapes by using the #D Effects
    3. Work with Type.
      1. Add type to a document
      2. Format type using the Character, Paragraph and Glyphs panels.
      3. Transform type by setting options for scale, rotate, reflect and shear.
      4. Manipulate type using the Envelope command
      5. Apply graphic effects to type
    4. Manage layers
      1. Create new layers using the Layers panel
      2. Organize layers using the Layers panel.
      3. Change attributes of objects in a layer using the Layers panel
    5. Mange color.
      1. Discuss the color management workflow process.
      2. Determine correct color management profiles.
      3. Define spot colors to add to Swatches panel.
      4. Define CMYK color to add to Swatches panel
      5. Define gradient fill to add to Swatches panel.
      6. Apply color to stroke and fill of objects 
    6. Save and export files
      1. Explore available options for saving and exporting files.
      2. Differentiate between file formats
      3. Determine correct save or export file format.
    7. Output files to print
      1. Analyze appropriate printing method for file output.
      2. Select printer via desktop printer menu
      3. Evaluate page set-up dialog box before printing
      4. Enter correct information in Print dialog box to insure proper output
      5. Analyze and correct print error messages.
  
  • GRD 462 - Computer Graphics II

    Credits: 3
    Lecture Hours: 1
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Students will learn the tools and workflow necessary to create a website from the initial visual design and user interface to going live on the web. Students will use industry-standard software to create web pages, optimize images and generate HTML and JavaScript. This course includes instruction and practice creating media-rich animation and web pages with Macromedia Flash.
    Prerequisite: Permission of instructor
    Competencies
    1. Understand the limitations and advantages of working in multi-media and the web.
      1. Understand the internet and its role in entertainment and commerce.
      2. Discuss the technical aspects of delivering text and graphics via the web and how bandwidth, hardware and software impact the user experience.
      3. Familiarize your self with the technical requirements of creating a website by studying the provided “Web Design Survival” and “HTML & Typography” hand outs
    2. Understand “best practices” workflow for creating a website
      1. Know how to plan for the design and user-interface of a website based on input from a client
      2. Discuss the current software available for site-management and the advantages and disadvantages of each package
      3. Understand the workflow (the way an actual website is created) from start to finish.
      4. Explain how workflow differs from being able to use a software package.
      5. Understand how a site is hosted, and the process for setting up an account with a web host provider
      6. Setup a file structure for accurately storing work related to a website.
      7. Complete projects according to written documentation
    3. Understand how to work within a “site” to manage files and links.
      1. Identify and explain the purpose of the tools and menus in the site management software
      2. Explain and manage memory requirements for site management software
      3. Know how to get online help for unfamiliar tools and procedures.
      4. Understand the relationship between the site window and the actual files on the hard disk
      5. Create and manage hyperlinks without errors
      6. Produce HTML files that utilize cascading style sheets to control typography globally.
      7. Import graphics and flash movies into designated folders within site without errors.
      8. Manage the various file types and formats correctly within a site
      9. Properly save and open site document
    4. Learn to use specialized software to author HTML, JavaScript, create and optimize graphics
      1. Discuss the advantages and disadvantages of using authoring software to generate HTML vs. writing code by hand
      2. Identify and explain the purpose of the tools and menus in the authoring software.
      3. Know how to get online help for unfamiliar tools and procedures
      4. Explain and manage memory requirements for authoring software
      5. Produce a professional visual design and user interface.
      6. Understand how to import bitmap and vector graphics
      7. Produce efficiently sliced HTML files
      8. Produce JavaScript buttons with over and down states.
      9. Produce efficient, optimized graphics that look good and download fast
      10. Product HTML files that render accurately in all browsers and on all platforms.
      11. Proof work in browser to check for problems.
    5. Understand how to use animation software to author media-rich animation and navigation
      1. Identify and explain the purpose of the tools and menus in the authoring software
      2. Know how to get online help for unfamiliar tools and procedures.
      3. Explain and manage memory requirements for authoring software
      4. Discuss the advantages and disadvantages of a 100% Flash generated site vs. a Flash/HTML hybrid site
      5. Produce efficiently created animation files using symbols and vector graphics
      6. Learn to write basic scripts to control selected aspects of your animation.
      7. Understand how to import bitmap and vector graphics.
      8. Export correctly optimized animation files to the proper folder within your website.
      9. Proof work in browser to check for problems
      10. Properly save original artwork as a native Flash file
    6. Use a responsible and professional lab techniques when creating websites.
      1. Use creative thinking skills to design the user interface and graphics.
      2. Spend necessary time in lab to produce quality projects.
      3. Complete projects by established deadlines
  
  • GRD 463 - Photoshop

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Adobe Photoshop is the ultimate playground for bringing out the best in your digital images and transforming them into anything you can imagine. Gain a solid foundation of basic functions to create and enhance visually dynamic images in a state-of-the- art Macintosh computer lab.
    Competencies
    1. Appraise software interface
      1. Examine software menu commands and panels.
      2. Distinguish between new and open file commands
      3. Identify by name and function tools contained in the toolbox.
      4. Interpret information displayed in software dialog boxes
      5. Determine software preferences to control work environment
      6. Enter appropriate information in document set-up dialog box
    2. Use Bridge to manage images.
      1. Explore the Bridge window
      2. Preview and organize digital images
      3. Examine image metadata.
    3. Determine image color mode.
      1. Differentiate between color modes
      2. Change an image’s color mode.
      3. Discuss the purpose of ICC color profiles in a color-managed workflow.
      4. Demonstrate soft proofing using appropriate ICC color profiles and printer specifications
    4. Determine image size
      1. Crop an image
      2. Change an image size.
    5. Work with camera raw images
      1. Examine camera raw dialog box.
      2. Adjust camera raw images using dialog box settings
    6. Work with Layers.
      1. Create and name layers
      2. Lock/unlock layers
      3. Hide/show layers
      4. Apply adjustment layers
      5. Edit layers
      6. Merge layers.
      7. Flatten layers
      8. Create layer sets
      9. Organize layers
      10. Create stamp visible layers
    7. Apply layer styles
      1. Edit layer masks.
      2. Copy layer styles between layers
    8. Create layer masks
      1. Edit layer masks
      2. Use one layer to mask another layer
      3. Use a layer to mask multiple layers
    9. Save selections as channels
      1. Define pixels to include in selection area using selection tools
      2. Save and name a selection in the channel panel
      3. Load a selection
      4. Examine RGB channels and how they contribute to the final image.
    10. Identify the hue, saturation and brightness components of an image.
      1. Explore the Hue/Saturation dialog box.
      2. Adjust the hue, saturation and brightness values of an image.
      3. Colorize an image using hue, saturation and brightness values
    11. Adjust the levels of an image
      1. Analyze the tonal range of an image using a histogram
      2. Manipulate the color of pixels in an image using a histogram.
      3. Set the shadow and highlight points of an image using a histogram.
    12. Adjust curves of an image
      1. Analyze the gird in the curves dialog box.
      2. Invert an image
      3. Change input and output values in the curves dialog box to improve the contrast of an image
      4. Draw a threshold curve
      5. Set the shadow and highlight points of an image using the grid in the curves dialog box.
    13. Apply filters to an image.
      1. Examine filter effects
      2. Apply filters
      3. Apply Smart Filters
    14. Creatively integrate multiple images into a composite image
      1. Assess suitability of images for inclusion into composite image.
      2. Import Smart Objects to obtain highest possible quality.
      3. Employ layer styles, blending modes, transparency, adjustment layers, layer stacking order and layer masks to create desired effect
    15. Retouch images
      1. Use the sponge tool to increase/decrease saturation in specific areas of an image.
      2. Use the cloning tools to sample pixels from a source area and replace pixels in a target area
      3. Use the healing brush and patch tool to match color, lighting and texture of an image area
    16. Work with type
      1. Create type
      2. Edit type.
      3. Mask images with type
      4. Apply special effects to type
    17. Demonstrate proper use of tools contained in the toolbox
    18. Identify blending modes
      1. Apply blending modes to an image
      2. Combine blending modes of an image.
    19. Digitally capture images using a flatbed scanner
      1. Select appropriate subject matter for images using analytical and creative thinking skills
      2. Control scale and resolution of image for optimum image quality.
      3. Save scanned image in proper file format for optimum quality
    20. Capture images digitally with digital camera
      1. Identify appropriate subject matter
      2. Demonstrate proper camera settings to capture desired image
      3. Save and captured image in proper file format for optimim quality
  
  • GRD 464 - Digital Artistry

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Learn the hottest tips, tricks and techniques to create eye-catching digital illustrations by combining the best of Adobe Photoshop and Adobe Illustrator. Use advanced level methods to create stellar artwork that will leave others saying “WOW!”
    Prerequisite: GRD 459 , GRD 463  
    Competencies
    1. Appraise software interface
      1. Examine software menu commands and panels
      2. Distinguish between new and open file commands
      3. Identify by name and function tools contained in the toolbox
      4. Interpret information displayed in software dialog boxes
      5. Determine software preferences to control work environment
      6. Enter appropriate information in document set-up dialog box
    2. Use Bridge to manage images
      1. Explore the Bridge window
      2. Preview and organize digital images
      3. Examine image metadata
    3. Manage color
      1. Discuss the color management workflow process
      2. Determine correct color management profiles
      3. Define spot colors to add to Swatches panel
      4. Define CMYK color to add to Swatches panel
      5. Define gradient fill to add to Swatches panel
      6. Apply color to stroke and fill of objects
      7. Use channels to create pixel-based images containing spot colors
    4. Determine image size
      1. Crop an image
      2. Change an image size
    5. Demonstrate advanced methods to manage layers
    6. Apply Advanced Layer Styles
      1. Edit layer styles using advanced methods
      2. Copy layer styles between layers
    7. Create complex layer masks
      1. Edit layer masks using advanced methods
      2. Use one layer to mask another layer
      3. Use a layer to mask multiple layers
    8. Save complex selections as channels
      1. Define pixels to include in selection area using selection tools
      2. Save and name a selection in the channel panel
      3. Load a selection
      4. Examine RGB channels and how they contribute to the final image
    9. Demonstrate how to colorize and image using the hue, saturation and brightness components of an image
    10. Demonstrate how to adjust the levels of an image to optimize the tonal range
    11. Demonstrate how to adjust the curves of an image to improve the contrast
    12. Demonstrate how to apply advanced filters to an image
    13. Demonstrate ability to work with smart objects
    14. Demonstrate ability to apply custom brushes to a Photosho0p image
      1. Create custom brushes
      2. Load custom brushes
      3. Edit custom brushes
    15. Demonstrate ability to apply seamless patterns to a Photoshop image
      1. Create seamless patterns
      2. Load seamless patterns
      3. Edit seamless patterns
    16. Create and apply complex brushes to an illustration
    17. Apply complex blending modes to an illustration
    18. Apply complex transparency effects to an illustration
    19. Demonstrate an understanding of the term transparency as applied to an Adobe Illustrator image
    20. Demonstrate an understanding of the term flattening as applied to an Adobe Illustrator image
    21. Demonstrate the ability to work with the live color option in Adobe Illustrator
    22. Demonstrate how to use advanced methods to seamlessly integrate multiple Photoshop and Illustrator images into a creative composite image
    23. Demonstrate how to create simple animations using Adobe Photoshop
    24. Create complex Web page structures prior to exporting to an Adobe Fireworks and/or Adobe Flash file
    25. Demonstrate advanced methods to retouch images
    26. Demonstrate how to apply complex special effects to type
    27. Demonstrate proper advanced use of tools contained in the toolbox
    28. Demonstrate how to apply complex blending modes to an image
    29. Create complex vector shapes and paths
    30. Demonstrate skills by creating complex mesh gradient illustrations
    31. Save and export files
      1. Explore available options for saving and exporting files
      2. Differentiate between file formats
      3. Determine correct save or export file format
    32. Output files to print
      1. Analyze appropriate printing method for file output.
      2. Select printer via desktop printer menu
      3. Evaluate page set-up dialog box before printing
      4. Enter correct information in print dialog box to insure proper output
      5. Analyze and correct print error messages
  
  • GRD 465 - 3D Modeling and Texturing

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    During this course, students will learn various advanced software techniques and pipelines to create, model, and texture organic (character) 3d models.
    Prerequisite: GRD 439  , GRD 483  
    Competencies
    1. Appraise the process of working with the layers panel
      1. Differentiate between opening an image in Photoshop and edit image in the Layer Panel
      2. Compare between creating, viewing, hiding, selecting layers in the Layer Panel
      3. Modify layers to change the staking order of artworks
      4. Contrast between duplicating and deleting layers
      5. Examine different layer styles
      6. Copy and paste layer styles from one layer to another
      7. Apply different blending modes to layers
      8. Employ different filters to layers
      9. Resize and rotate layers
      10. Modify and adjust layers
      11. Create groups (folder) from layers
      12. Use a layer mask
    2. Employ the use of the tool panel
      1. Differentiate between various Tools in the Tool Panel
      2. Set up options for selected Tool using the Option Bar
      3. Contrast Foreground & Background Colors Swatches
      4. Modify selected area with: Solid Color, Color Gradient or Surrounding pixels or pattern
    3. Create rich digital textures by using a variety of graphic tools
      1. Examine how to duplicate image pixels with the Clone Stamp Tool
      2. Modify an unwanted part of the image with the Clone Stamp Tool
      3. Illustrate how to paint on an image using pre-defined patterns using the Patterns Stamp Tool
      4. Experiment with Content-Aware Fill to fill selected area with surrounding texture
      5. Employ the Patch Tool to fill selected area with sampled pixels or pattern
      6. Modify colors in the image with Color Replacement Tool
    4. Compare the process of creating rich digital textures by using a variety of graphic filters & special effects
      1. Convert layers into Smart Objects
      2. Employ Photoshop Filters to Smart Objects
      3. Contrast how to edit Smart Filters by adjusting, turning off and on, or deleting
      4. Experiment with Layer Styles to create editable Special Effects
      5. Illustrate with the Special Effect Brush Tool
    5. Create rich digital textures by using a variety of graphic masks & channels
      1. Modify Layer mask to remove object from the background
      2. Examine a selection from layer content and then turn it into a Layer Mask
      3. Demonstrate how to edit Layer Mask with Refine Edge
      4. Manipulate a Quick Mask to make changes to selected area
      5. Produce an Alpha Channel from a saved selection
      6. Modify Alpha Channel with Paint Brush Tool
      7. Apply different Color Adjustments to Alpha Channel (Levels, Curves, Brightness & Contrast, etc.)
      8. Employ Selection from the Alpha Channel and turn it into Layer Mask
    6. Produce rich digital textures by using a variety of graphic layer blending modes
      1. Experiment with a Duplicate Layer in the Layer panel
      2. Modify Blending modes of a duplicated layer (Multiply, Overlay, Color Burn, Difference)
      3. Contrast between layer Blending modes and Opacity to get the effect you want.
      4. Interpret erased area of duplicated layer to enhance visual effect.
      5. Employ Smudge Tool over erased areas to blend layer pixels.
      6. Apply Layer Styles to duplicated layer (Bevel & Emboss, Satin, Pattern Overlay, etc.)
      7. Experiment with Layer Styles settings to achieve impressive visual effects.
    7. Evaluate how to create displacement maps for material editor panel
      1. Examine a Displacement map by changing the geometry of the surface
      2. Configure a Displacement map by applying the gray scale of the map to generate the displacement.
      3. Discover how to make lighter colors in the 2D image push outward more strongly than darker colors, resulting in a 3D displacement of the geometry
    8. Create procedural maps for material editor panel
      1. Produce an image by a fixed matrix of colored pixels
      2. Generate a procedural map by a mathematical algorithm
      3. Contrast several types of controls to produce a procedural map
      4. Differentiate between specific controls depending on the capabilities of the procedure
  
  • GRD 467 - After Effects for Motion Graphics

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    During this course, students will learn fundamental techniques for creating motion graphic animations using Adobe After Effects. Through demonstrations, exercises, and projects, students will learn software techniques and processes while creating motion graphic animations.
    Prerequisite: GRD 439  
    Competencies
    1. Appraise the software interface
      1. Examine graphical interface and panels
      2. Discuss After Effects workflow and terminology
      3. Open existing files
      4. Assemble and save a project
      5. Demonstrate various methods to navigate throughout project
      6. Apply the use of common keyboard shortcuts
      7. Review file location of cache and temporary files
    2. Execute the animation process
      1. Examine and establish project frame rate
      2. Select and add keyframes to layers
      3. Adjust keyframe timing and velocity
      4. Identify animated keyframe types
      5. Explain and use the graph editor to adjust key behavior
      6. Apply and animate effects
      7. Assemble and edit a motion path
      8. Select and use Keyframe Assistant tools to manipulate animation layers
      9. Examine and remap timing of layers and clips
    3. Organize and manage compositions and layers
      1. Make and edit a layer
      2. Examine and trim a layer
      3. Select and add effects to a layer
      4. Employ the use of an Adjustment Layer
      5. Examine and precompose layers to group similar hierarchies
      6. Select and arrange nested compositions
      7. Demonstrate how to navigate between hierarchies
      8. Apply a layer style
    4. Implement masking techniques
      1. Survey masking methods to conceal or reveal parts of a layer
      2. Assemble and modify a mask
      3. Select and refine the edge and opacity of a mask
      4. Demonstrate how to animate a mask
      5. Apply various TrackMatte types
      6. Select and use the Roto Brush to rotoscope an area
      7. Choose layer transparency blending modes
    5. Create 3d layers within a project
      1. Examine methods for navigating within 3d space
      2. Demonstrate how to change a layer into 3d
      3. Implement use of 3d cameras
      4. Assemble and position 3d cameras
      5. Build a 3d motion path
      6. Apply lights to a 3d scene
      7. Examine and manage shadows of 3d lights
      8. Develop particle effects
    6. Modify imported video footage
      1. Select, edit, and trim imported video footage
      2. Apply motion stabilization to video footage
      3. Demonstrate color correction techniques
      4. Examine and manipulate frame rate and timing of media
      5. Produce tracking techniques to media points
      6. Demonstrate removal of color background with keying techniques
    7. Generate multiple shapes and object content
      1. Assemble shapes using the Pen Tool
      2. Illustrate by painting over layers with Brush Tool
      3. Make and modify Shape Layers
      4. Assemble cloned and repeating Shape Layers
      5. Apply the Puppet Pin tool to an object
      6. Prepare and import assets from Photoshop
      7. Demonstrate how to import assets from Illustrator
    8. Evaluate type usage in a project
      1. Review and list typography terminology
      2. Select and add type to a project
      3. Adjust type parameters
      4. Assemble text animations on individual characters
      5. Demonstrate animation of text using presets
      6. Prepare and save type presets
      7. Produce type animation along a path
    9. Organize a project content and hierarchies
      1. Demonstrate how to manage imported footage; stills, videos, and audio content
      2. Assemble imported footage within timeline
      3. Categorize footage using folders, naming conventions, and colors
      4. Build nested compositions
      5. Demonstrate how to use null objects in hierarchies
      6. Apply parented objects and layers to create hierarchies
      7. Build and form pre-composed layer content
    10. Generate project renderings
      1. Review footage using RAM player
      2. Examine the Render Queue
      3. Change Render settings
      4. Examine compression types
      5. Review and establish final output file type
      6. Select and set up motion blur on layers
      7. Explain how to improve quality settings
      8. Produce a finished project render
      9. Organize, manage, and collect project files
  
  • GRD 470 - Interactive Media I

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Learn a professional workflow using Fireworks, Flash and Dreamweaver to create a website from the initial visual design to going live on the web. Going beyond just teaching software, this course focuses on the workflow and the skills needed in each software package to get your site up and running on the web.
    Prerequisite: GRD 463  or instructor permission
    Competencies
    1. Explain the limitations and advantages of working in multi-media and the web.
      1. Analyze the internet and its role in entertainment and commerce.
      2. Discuss the technical aspects of delivering text and graphics via the web and how bandwidth, hardware and software impact the user experience.
      3. Identify the technical requirements of creating a website by studying provided hand-outs
      4. Discuss the impact of hand-held and other new devices on the design and implementation of web sites
    2. Demonstrate “best practices” workflow for planning and creating an identity on the web.
      1. Understand the concept of planning with a purpose for commerce, information, community, and/or entertainment
      2. Plan for the design and user-interface of a website based on primary, secondary, and peripheral audiences
      3. Discuss strategies for utilizing graphics, photos, and other illustrations that are viewer focused and that reinforce the purpose of the site
      4. Identify possible copyright and property issues related to web content.
    3. Develop a strategy to develop and maintain effective content
      1. Discuss the advantages and disadvantages of updating sites built in different frameworks
      2. Develop site format and content based on pre-defined marketing objectives
      3. Integrate a client-focused strategy for maintaining content.
    4. Demonstrate the use of specialized software to author HTML and JavaScript, control typography, and layout pages.
      1. Discuss the advantages and disadvantages of using authoring software to generate HTML and javascript vs. writing code by hand.
      2. Produce HTML files that render accurately in major browsers and on all platforms using CSS and tables
    5. Demonstrate how to work within a “Dreamweaver site” to manage files and links.
      1. Identify and explain the purpose of the tools and menus in site management software
      2. Discuss the relationship between the site window and the actual files on the hard disk.
      3. Create and manage links and hyperlinks without errors.
      4. Manage the various file types and formats correctly within a site.
    6. Author basic animation and navigation with Flash software.
      1. Identify and explain the purpose of the tools and menus in the authoring software.
      2. Produce efficiently created animation files using symbols and vector graphics.
      3. Write basic scripts to control selected aspects of your animation.
      4. Export correctly optimized animation files to the proper folder within your website.
    7. Demonstrate professional lab techniques when creating websites.
      1. Demonstrate creative thinking skills to design the user interface and graphics.
      2. Produce quality projects within given timeframe to meet established deadlines.
  
  • GRD 471 - Interactive Media II

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Interactive Media II aligns with the Adobe Digital Design: Foundations of Web Design curriculum and is the second of two semesters. A personal capstone project is created, allowing students to refine key communication skills in design, communication, project management and web technology using Adobe Flash, Dreamweaver and Fireworks.
    Prerequisite: GRD 470  
    Competencies
    1. Explain the advantages of non-database (CMS or Content management Systems) software for delivery of web pages
      1. Analyze the advantages of designing the “look and feel” and then choosing non-CMS software for page layout and site management.
      2. Identify the most popular non CMS software systems, and the advantages of each.
      3. Discuss strategies for updating non-CMS sites by clients
    2. Explain the advantages of CMS (Content Management Systems) for the delivery of web pages.
      1. Analyze the organizational and cost advantages of designing the framework and functionality of a site before the “look and feel”.
      2. Discuss how a CMS facilitates the organization, control and publication of content by users with different levels of access
      3. Identify the most popular open-source CMS systems (including blog software) and how they are implemented
    3. Integrate Flash animation and video into web pages
      1. Explain the advantages of including Flash animations and video in web pages.
      2. Discuss and demonstrate the process of authoring Flash animation and video.
    4. Modify CMS and blog template skins to customize the “look and feel” of pages.
      1. Discuss the concept of site “skins” or “templates” their use and where to download them.
      2. Modify existing skin code with Dreamweaver and graphics with Fireworks to alter the colors, layout and typography of a site
      3. Develop HTML files that render accurately in major browsers and on all platforms
    5. Create a sophisticated project that includes Flash and video produced according to industry-standards
      1. Select a framework that supports the concept and design to be implemented.
      2. Prepare Flash animation and video where appropriate to enhance web pages.
      3. Verify that all pages display properly on target browsers and operating systems.
    6. Demonstrate responsible and professional computer techniques when creating websites.
      1. Demonstrate creative thinking skills to design the user interface and graphics according to the need of the client
      2. Research and produce quality projects within given timeframe to meet established deadlines
  
  • GRD 475 - After Effects for Advanced Compositing

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    During this course students will learn advance techniques for creating graphic images animating with Adobe After Effects. Students will also make specific procedural textures for building complex mapping materials for 3d programs.
    Prerequisite: GRD 473  
    Competencies
    1. Utilize the layers panel.
      1. Modify an image Layer Panel using Photoshop
      2. Examine the Create, View, Hide, and Select Layers Options in the Layer Panel
      3. Rearrange layers to change the staking order of artworks
      4. Contrast the Duplicate and Delete Layers Options
      5. Apply different layer styles and layer filters
      6. Demonstrate how to copy and paste layer styles from one layer to another
      7. Employ different blending modes to layers
      8. Compare various Layer Transformations (Scale, Rotate, Distort, Skew, Perspective, Wrap)
      9. Apply the adjustment layers
      10. Combine groups into folders from selected layers
      11. Examine a layer mask on layers
      12. Demonstrate how to apply a layer mask to the group
    2. Compare working with different tools From tool panel.
      1. Differentiate between Tools in the Tool Panel (Move Tool, Selection Tools, Crop Tool, Paintbrush Tools, Clone Stamp Tool, Eraser Tool, Smudge Tool, Patch Tool, Gradient Tool, etc.)
      2. Modify options for selected Tool using the Option Bar
      3. Contrast the difference between Foreground & Background Colors Swatches
      4. Experiment with different area fills: Solid, Color Gradient, Surrounding pixels and pattern
    3. Differentiate between different tool use
      1. Demonstrate how to use the Clone Stamp Tool to duplicate image pixels
      2. Apply the Clone Stamp Tool to eliminate an unwanted part of the image
      3. Employ The Patterns Stamp Tool to paint on an image using pre-defined patterns
      4. Modify selected area with surrounding texture by using the Content-Aware Fill Tool
      5. Employ The Patch Tool to fill selected area with sampled pixels or pattern
      6. Manipulate colors in the image with Color Replacement Tool
    4. Evaluate the use of filters & special effects
      1. Convert layers into Smart Objects
      2. Apply Photoshop Filters to the Smart Objects
      3. Edit Smart Filters (They can be adjusted, turned off and on, or deleted).
      4. Add Layer Styles to create editable Special Effects
      5. Paint with the Special Effect Brush Tool
    5. Use masks and channels
      1. Produce a Layer mask to remove object from the background
      2. Apply a selection from layer content and then turn it into Layer Mask
      3. Modify Layer Mask with Refine Edge
      4. Create a Quick Mask to make changes to selected area
      5. Save Selection as an Alpha Channel
      6. Edit Alpha Channel with Paint Brush Tool
      7. Modify Alpha Channel with different Color Adjustments (Levels. Curves, Brightness & Contrast, etc.)
      8. Manipulate a Selection from the Alpha Channel and turn it into a Layer Mask
    6. Compare different layer blending modes
      1. Demonstrate how to Duplicate a Layer in the Layer panel
      2. Change Blending modes of duplicated layer (Multiply, Overlay, Color Burn, Difference, etc.)
      3. Experiment with layer Blending modes and Opacity to get the effect you want
      4. Discover how to enhance visual effect by partially erasing area of duplicated layer
      5. Use Smudge Tool over erased areas to blend layer pixels
      6. Apply Layer Styles to duplicated layer (Bevel & Emboss, Satin, Pattern Overlay, etc.)
      7. Modify Layer Styles settings to achieve impressive visual effects
    7. Create displacement maps for material editor panel.
      1. Analyze how a displacement map actually changes the geometry of the surface
      2. Apply gray scale to a displacement map to generate the displacement.
      3. Discover how lighter colors in the 2D image push outward more strongly than darker colors
      4. Examine 3D displacement of the geometry
    8. Evaluate the process of creating procedural maps for material editor panel
      1. Analyze how a procedural map is generated by a mathematical algorithm which is unlike a bitmap (which is an image produced by a fixed matrix of colored pixels like a mosaic)
      2. Experiment with the types of controls you might find for a procedural map that vary depending on the capabilities of the procedure
  
  • GRD 477 - Storyboarding & Scriptwriting

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Students will learn the skills needed to translate simple and complex ideas into narrative visual sequences executed through drawing, motion, and/or animated media. Students will also examine story development to create meaningful plots, characters, and scripts for various media types.
    Competencies
    1. Evaluate the basic needs and goals of scripts and storyboards
      1. Explain the history of moving images
      2. Analyze the need for and goals of good scripts and storyboards
      3. Differentiate Industry Terminology
      4. Examine Fundamentals of Motion and the 3Dimensional world
      5. Experiment with Conceptualization
    2. Analyze the process of determining the story
      1. Discover how to find the central message
      2. Demonstrate how to break down complex ideas
      3. Interpret the method of connecting message to audience
      4. Compare character and dialogue development
      5. Modify writing for motion
      6. Experiment with aligning visual and audio stories
      7. Employ rewriting for the storyboard process
    3. Assess the process of creating a storyboard
      1. Differentiate icons used for storyboards
      2. Calculate motion and movement
      3. Compare view changes with camera angles
      4. Employ notating SFX, audio and views
      5. Analyze set considerations and the options
      6. Examine determining key and secondary scenes
    4. Evaluate Talent, Character, Location and Technical needs
      1. Discover what makes effective talent
      2. Contrast the needs of characters and how they support the story
      3. Explain location- scouting, rights release needs, how to leverage and organize micro sets
      4. Outline how to determine suitability for storyboard
      5. Analyze technicalities and how to overcome the lack of resources
    5. Interpret the process of creating shot lists
      1. Interpret emotional response from your peers before spending resources
      2. Employ how to tighten up and review for effectiveness
      3. Analyze how to determine primary and secondary shots
      4. Identify grouping and scheduling concerns
      5. Examine screen considerations
      6. Discover how to estimate materials, talent, time and expense
    6. Evaluate the process of preparing for production
      1. Appraise directing - what you need to know
      2. Distinguish what you need for effective editing
      3. Compare interpersonal skills and motivating others
      4. Demonstrate setting the most from the production process
      5. Discover sources and resources within a budget
      6. Apply project management skills
  
  • GRD 479 - Digital Audio Recording and Editing

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    In this course, students will learn a fundamental overview of audio equipment and software. Through demonstrations, exercises, and projects, students will create audio assets while learning various audio processes and procedures.
    Competencies
    1. Appraise Audio Wave Forms and files
      1. Categorize different audio terminology and nomenclature
      2. Compare the differences in mono and stereo audio
      3. Distinguish between different wave forms
      4. Experiment with various audio sources
      5. Identify and manipulate audio file types
      6. Explain the basic caveats to avoid when creating audio
    2. Evaluate the Process of Setting Up Audio Equipment
      1. Analyze computer interface needs
      2. Describe signal path and bandwidth
      3. Compare digital interfaces
      4. Examine potential analog opportunities
      5. Employ a basic mixing schema
      6. Demonstrate ability to capture direct and discreet audio
    3. Critique the Benefits and Limitations of Digital Audio
      1. Compare basic differences between analog and digital audio
      2. Describe how to setup for voice with appropriate considerations & applications
      3. Explain how to setup for instruments with appropriate considerations & applications
      4. Develop multi-track files with appropriate settings
      5. Analyze click track recording
      6. Modify prerecorded audio from an external source
    4. Compare Different Mixing Paths and Settings
      1. Categorize the purpose of various mixing equipment
      2. Discuss the fundamentals of mixing theories
      3. Employ appropriate send and path configurations
      4. Experiment with various track and tracking approaches
      5. Produce a final case study ? directed setting
      6. Explain setup for group recordings
      7. Contrast recording drums, and instrument tracks
      8. Interpret the various challenges of vocal ranges and spoken voice
      9. Contrast between appropriate effects
      10. Demonstrate ability to execute a final mix down
      11. Compare output bounce options and their effect on the audio file
    5. Employ the Use of Editing Techniques
      1. Demonstrate how to accurately edit audio files
      2. Analyze how to detect beat for synchronizing audio tracks
      3. Experiment with arranging edited regions
      4. Produce final case study ? directed setting
      5. Interpret different file conversions
      6. Examine how to set up a final mix
      7. Appraise editing requirements
      8. Employ use of appropriate markers
      9. Explain how to prepare vocal tracks
      10. Produce a final edit to generate master mix
      11. Demonstrate ability to execute production basics
  
  • GRD 483 - Intro to Autodesk 3dsMax

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A fundamental overview of the 3d software commonly used in the visual entertainment industry. Through demonstrations, exercises and projects, students will learn software techniques and pipelines while creating various 3d assets.
    Competencies
    1. Appraise the software interface
      1. Examine graphical interface
      2. Demonstrate various methods to navigate and view in 3d space (zoom, pan, orbit, etc.)
      3. Toggle between different viewing modes
      4. Configure the User Interface and preferences
      5. Open existing 3d files
      6. Save created 3d files
      7. Examine the various file formats
      8. Import 3d files
      9. Export 3d files
      10. Merge several files
      11. Apply the use of common keyboard shortcuts
    2. Create 3d Objects
      1. Draw primitive shapes and forms
      2. Employ the use of copy, instance, and reference
      3. Demonstrate various selection methods
      4. Transform 3d objects by using the move, rotate, scale tools
      5. Examine an object?s properties (poly vert amount, etc.)
    3. Construct 3d Objects
      1. Apply layers to organize a scene
      2. Employ selections to manage
      3. Configure XRefs
    4. Evalute 3d Object Modifiers
      1. Examine various Modifiers to change 3d object properties
      2. Experiment with Modifier stack order
      3. Employ collapsing to a Modifier stack
      4. Apply color to a 3d object
      5. Create a segmented model combining various primitives
      6. Draw a single-mesh object creation
    5. Compare 3d Modeling Methods
      1. Examine the various sub-object modes (vertex, edge, border, polygon, element)
      2. Edit primitives in various sub-object modes
      3. Transform shapes in sub-object mode to create models
      4. Create symmetrical 3d models using mirroring techniques
      5. Combine symmetrical shapes together using joining and welding
      6. Examine compound object creation (Boolean, etc.)
      7. Explain spline-based object creation (lofting, surface tools, Bezier shapes)
      8. Interpret different Smoothing Groups
      9. Illustrate a single-mesh object
    6. Construct Materials for 3D Models
      1. Examine the Material Editor
      2. Display materials in the 3d viewport
      3. Apply materials to 3d objects.
      4. Modify existing materials
      5. Interpret unique materials
      6. Identify Shading Types (Anisotropic, Blinn, Metal, etc.)
      7. Draw Maps to enhance materials
      8. Distinguish the difference between Procedural and Bitmap materials
      9. Produce Multi-sub material creation
    7. Create Textures for 3D Models
      1. Employ the basic process for unwrapping a 3d model to apply a texture map.
      2. Analyze mapping parameter types (planar, cylindrical, spherical, ShrinkWrap,etc.)
      3. Adjust bitmap textures with the UV editor.
      4. Apply textures to both geometric and organic shapes
    8. Evaluate the Animation Process
      1. Compare the Traditional process to the computer 3d process
      2. Formulate viewing, editing, and creation of hierarchy (rig creation) before animation begins
      3. Change Pivot placement
      4. Contrast the difference between Inverse and Forward Kinematics
      5. Utilize the Animation Process
      6. Employ various methods to create keyframes.
      7. Apply various methods to adjust timing.
      8. Change key frame behaviors (ease in, out, etc)
      9. Analyze tangent types (smooth, linear, step, slow, fast, spline)
      10. Adjust motion curves and path.
      11. Use the DopeSheet.
      12. Discover the use of Out-of-Range keys to create repeating cycles
    9. Critique Lighting for 3D Modeling
      1. Analyze common lighting terms and definitions
      2. Compare the Traditional process vs the computer 3d process
      3. Explain the use of Standard lights. (Target. Directional. Omni. Skylight.)
      4. Employ various Photometric lights (Target light. Free light.)
      5. Draw a light source
      6. Modify a light by editing.
      7. Change various light properties.
      8. Manage multiple lights within a scene.
      9. Apply shadow parameters. (Area and ray-traced. Shadow spread and bias. Etc.)
      10. Modify by excluding and including objects from lights.
      11. Illustrate a lighted indoor scene
      12. Create a lighted outdoor scene. Various time of day.
    10. Judge Proper Camera Use
      1. Analyze camera terms and definitions
      2. Compare the Traditional process vs the computer 3d process
      3. Create a Target Camera
      4. Illustrate the use of a Free Camera
      5. Calculate camera parameters
      6. Manipulate the field of view
      7. Employ Near/Far clipping planes to exclude/include geometry
      8. Differentiate depth-of-field views
      9. Experiment with animating a camera (move)
      10. Demonstrate animating a camera along an existing path
    11. Critique The Rendering Process
      1. Analyze rendering terms and definitions
      2. Examine rendering types: Standard and Mental Ray
      3. Demonstrate how to set up a render
      4. Create a rendered image
      5. Save of a rendered image
      6. Compose sequenced images and movies
      7. Save sequenced images and movies
      8. Demonstrate improving rendering quality
      9. Produce alpha channels for compositing
  
  • GRD 485 - Animation 1

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Students will explore the History of Animation, examine the Animator’s various responsibilities in production, and evaluate common production terms. Students will learn and demonstrate an understanding of the Principles of Animation through 2d and 3d animation studies and exercises.
    Prerequisite: GRD 483  
    Competencies
    1. Appraise the History of Animation
      1. Categorize Ancient History and Sequential Art
      2. Examine Contemporary History
      3. Contrast works of current and past animators
      4. Explain Disney?s ?Nine Old Men? and The Illusion of Life
      5. Discuss The Golden Age
      6. Describe the Influence of Early Cinema
      7. Compare past and present trends in animation
      8. Examine international animation styles and trends
      9. Discuss various animation resources
    2. Evaluate Common Animation Terms, Definitions and Roles
      1. Categorize different Film Terms and Definitions
      2. Differentiate between Storyboard Symbols
      3. Compare Production Roles
      4. Contrast Animator Responsibilities - Film
      5. Outline Animator Responsibilities - Games
      6. Distinguish Animator Responsibilities ? Other
    3. Critique Traditional Animation Tools and Techniques
      1. Create Drawings for Animation and Construction Techniques
      2. Model Sheets: Creation, Use and Purpose
      3. Employ Thumbnailing ideas
      4. Examine Gesture Drawing; Drawing from Life
      5. Identify Generating Keyframes, Breakdowns and In-betweens
      6. Outline Composing a Scene
      7. Contrast Tracing vs Constructing
      8. Explain an Understanding of Timing Charts
      9. Compare Motion Reference Collection and Creation
      10. Examine 2d Animation Styles, Hand Drawn, Stop Motion, Clay, Paper Cutouts
      11. Contrast Various 3d Animation Styles
      12. Apply the use of Traditional Animation Techniques to 3d Software
    4. Compare the Animation Production Process and Related Pipelines
      1. Plan a Production Schedule
      2. Design Assets (Characters, Props, Scenery, etc.)
      3. Examine Assets (Draw, Model, Texture, Rig, etc.)
      4. Diagram Collecting, Creating and Using Motion Reference
      5. Explain Animation Layout
      6. Compare Animation Motion Blocking and Timing
      7. Employ Animation Refinements
      8. Participate in Presentation and Critique Sessions to Refine Animation
      9. Demonstrate Animation Polishing
      10. Illustrate Rendering (or) Frame-by-frame capture
      11. Modify Final Edit and Presentation
    5. Evalute the Principles of Animation
      1. Demonstrate the use of Squash and Stretch to show weight/force
      2. Examine the use of Anticipation to enhance an action
      3. Employ proper Staging and Scene Layout
      4. Compare Straight-Ahead and Pose-To-Pose Animation Methods
      5. Demonstrate the use of Follow-Through and Overlapping Action
      6. Contrast the use of Slow In/Slow Out, Ease In/Ease Out
      7. Illustrate the proper use of Arcs and Motion Trajectories
      8. Summarize an understanding of Timing
      9. Demonstrate the use of Exaggeration to enhance an action
      10. Produce Solid Drawing, Maintaining Form and Volume
      11. Explain an Understanding of Appeal
      12. Employ various techniques to enhance animation
    6. Appraise in Detail 3d Software as it relates to Animation
      1. Explain an understanding of the Curve Editor
      2. Manipulate Joint and Pivot Placement
      3. Produce an FK Hierarchy
      4. Employ an IK Hierarchy
      5. Draw a Basic Rig
      6. Outline a Rig?s Controls for Efficient Animation Production
      7. Demonstrate the Process of Skinning a Low Poly Character
      8. Illustrate the Process of Skinning a High Poly Character
      9. Modify a Rig for Animation
      10. Discover additional animation tools within the 3d software
    7. Judge Object and Character Animation
      1. Adjust Out-of-Range Curves to Create Cycles
      2. Examine weight and personality through timing
      3. Explain visual storytelling
      4. Demonstrate the use of staging, pacing, editing to tell story
      5. Interpret the creation of dynamic poses
      6. Interpret the creation of dynamic poses
      7. Analyze a basic understanding of body mechanics
      8. Draw Object animation along a path/spline
      9. Explain Camera Animation
      10. Examine Effects and Particles
    8. Evalute Information Received from Animation Presentation
      1. Present animation to individuals and groups for feedback
      2. Employ feedback to (improve, assist in developing) animation
      3. Express feedback in a professional and descriptive manner
      4. Distinguish feedback by Filtering, prioritizing, and addressing feedback
    9. Compare the Use of Motion Reference
      1. Relate feeling in action by experiencing it
      2. Contrast Action vs Emotion
      3. Analyze acting for animation
      4. Examine capturing of motion reference to assist with animation production
      5. Calculate / Breakdown of a motion before animation
      6. Illustrate using reference to assist in understanding of a motion
      7. Import reference into 3d software
      8. Edit multiple motion reference
  
  • GRD 487 - Animation 2

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Focus on Character Animation. Students will examine body mechanics, keyframing techniques, and further apply the Principles of Animation to craft emotional animation performances.
    Prerequisite: GRD 485  
    Competencies
    1. Generate Multiple Core Cycles
      1. Employ a Walk Cycle
      2. Illustrate a Run Cycle
      3. Manipulate a Jump Cycle
      4. Modify assertive and defensive action
      5. Interpret an emotional Walk Cycle
      6. Demonstrate an emotional Action Cycle
    2. Evaluate the Storytelling Process
      1. Compare sequential poses
      2. Contrast proper scene/camera layout techniques to support story
      3. Develop storyboards.
      4. Illustrate Animatics
      5. Produce additional visual concepts to support story.
    3. Prioritze Additional Animator Responsibilities
      1. Explain rigging using forward kinematics
      2. Employ rigging using inverse kinematics
      3. Illustrate skinning low-poly character
      4. Modify Skinning high-poly character
      5. Analyze constraints
      6. Manipulate animation layers
      7. Experiment with exploring existing rigs.
      8. Appraise a rig for efficient production.
      9. Compose a production schedule
      10. Examine estimating and tracking animation tasks
    4. Compare the Animation Reference Collection
      1. Examine a motion study
      2. Explain motion research
      3. Interpret the creation of action reference / video-capture
      4. Employ importing of motion reference
      5. Illustrate interpretation and caricature of motion reference.
    5. Evaluate Further Exploration into the Principles of Animation
      1. Analyze advanced approaches to fundamentals
      2. Discover additional supporting fundamentals
      3. Compare advanced application of principles
    6. Create Emotional and Performance-Based Animation
      1. Interpret object personification
      2. Animate a pantomime /acting piece without dialogue
      3. Produce a lip-sync animation
      4. Compare acting techniques applied to animation
      5. Employ keyframing techniques
  
  • GRD 488 - Introduction to Cinema 4D

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Overview course of Maxon’s Cinema 4D software, a 3d application used within the motion-graphics and animation industry. This course will focus on the fundamental knowledge needed to create assets for motion-graphic animations. Through demonstrations, exercises, and projects, students will learn software techniques and technical pipelines while creating various 3d and animation assets.
    Prerequisite: GRD 467  , GRD 485  
    Competencies
    1. Appraise the software interface
      1. Examine graphical interface
      2. Demonstrate various methods to navigate 3d space
      3. Select and toggle between different viewing modes
      4. Review and configure user interface and preferences
      5. Demonstrate how to open existing 3d files
      6. Assemble and save created 3d files
      7. Examine the various file formats
      8. Demonstrate how to import 3d files
      9. Review and export 3d files
      10. Prepare and merge several files
      11. Apply the use of common keyboard shortcuts
    2. Create and organize 3d objects
      1. Illustrate primitive shapes and forms
      2. Employ the use of copy and instance
      3. Demonstrate various selection methods
      4. Transform 3d objects using move, rotate, and scale tools
      5. Examine an object?s properties
      6. Select and use Layer Manager to organize complex scenes
      7. Review Object Manager to tag, filter, and control objects within a scene
    3. Evaluate object modeling techniques
      1. Produce primitive shapes
      2. Select and adopt Nurbs and Splines
      3. Develop Polygon models
      4. Examine Sculpting Manager layout
      5. Apply the use of the Structure Manager
    4. Modify objects using deformers
      1. Determine level-of-detail on object before deforming
      2. Apply deformers to objects
      3. Change and edit deformer parameters
      4. Manipulate with deformer settings
      5. Examine various essential deformers
    5. Generate materials and textures for objects
      1. Examine the Material Editor
      2. Select and display materials in the 3d viewport
      3. Employ process for applying textures to objects
      4. Review material terminology and reasoning
      5. Demonstrate how to use multiple shaders and channels
      6. Identify and edit materials
      7. Select and assign materials to objects in scene
      8. Examine layer materials to build complexity
      9. Apply and use Substance Asset Manager
      10. Select and explore BodyPaint to map and paint UV Layouts
      11. Apply texture tags
    6. Evaluate the animation process
      1. Examine viewing, editing, and creation of hierarchy before animation begins
      2. Distinguish between Inverse and Forward Kinematics
      3. Review and utilize the Animation Process
      4. Employ various methods to create keyframes
      5. Apply various methods to adjust timing
      6. Change key frame behaviors (ease in, out, etc.)
      7. Adjust animation curves
      8. Examine interpolation tangent types (smooth, linear, step, slow, fast, spline)
      9. Determine bone hierarchies
      10. Select and adjust skin weights
    7. Produce and critique lighting for 3d models
      1. Review common lighting terms and definitions
      2. Distinguish between real-world lights to 3d lights
      3. Explain a light source and type
      4. Change light and shadow parameters
      5. Adjust and manage multiple lights within a scene
      6. Apply Three-Point lighting techniques to 3D scenes
      7. Practice use of Area lighting
      8. Adjust Global Illumination parameters
    8. Appraise proper camera use
      1. Explain camera terminology and definitions
      2. Distinguish between real-life cameras to 3d cameras
      3. Demonstrate how to create a Target Camera
      4. Prepare and use a Stereo Camera
      5. Adjust Camera parameters
      6. Select and use Depth of Field
      7. Apply null objects to define Camera hierarchies
      8. Demonstrate how to animate a Camera move
    9. Evaluate the rendering process
      1. List rendering terms and definitions
      2. Select and prepare render settings for a Linear Workflow
      3. Prepare and save a rendered image
      4. Build and save a rendered sequence
      5. Examine and composite an image and sequential renders
      6. Produce separate multi-pass renders for compositing
      7. Prepare alpha channels for compositing
    10. Generate complex scenes using MoGraph Module
      1. Assemble a scene by procedurally populating with multiple objects
      2. Develop cloned objects
      3. Change clones by changing parameters and settings
      4. Adjust effectors to combine clones
      5. Select and refine clone behaviors for motion graphics
    11. Create integrated assets using Cinema 4D and After Effects
      1. Examine workflow pipeline for developing assets between Cinema 4D and After Effects
      2. Explore Cinema 4D Lite within After Effects
      3. Examine Cineware settings
      4. Assemble Cinema 4D content into After Effects layers
      5. Develop Cinema 4D assets within After Effects
      6. Select and export various shared assets between Cinema 4D and After Effects
  
  • GRD 490 - Introduction to Autodesk Maya Animation

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    An overview course Autodesk Maya, with a specialized focus on the fundamental knowledge needed to create character animations. Application of the Animation Principles will be applied to a character development workflow
    Prerequisite: GRD 487  
    Competencies
    1. Appraise the software interface
      1. Examine the graphical interface
      2. Demonstrate various methods to navigate and view in 3d space (zoom, pan, orbit, etc.)
      3. Select and toggle between different viewing modes
      4. Employ use of the spacebar to navigate menus
      5. Demonstrate how to open and save 3d files
      6. Distinguish between various file formats
      7. Examine importing and exporting 3d file options
      8. Change and manipulate files by using merging techniques
      9. Differentiate between common keyboard shortcuts
    2. Create and manage 3d objects
      1. Review the creation of primitive shapes
      2. Demonstrate various selection methods
      3. Select and transform 3d objects using move, rotate, and scale
      4. Examine an object?s properties with the Attribute Editor
      5. Demonstrate how to use layers to organize a scene
      6. Revise by experimenting with managing selections
    3. Evaluate polygonal modeling
      1. Examine various polygonal modeling methods
      2. Adjust primitives in various component modes
      3. Select and transform shapes to create models
      4. Demonstrate how to create symmetrical 3d models
      5. Produce an object by joining shapes together
      6. Describe how to create a single-mesh object creation
    4. Assess shading and texture materials
      1. Demonstrate how to use Maya?s material editor
      2. Review the process of displaying materials in 3d viewport
      3. Assemble and apply texture to a 3d object
      4. Employ the process of using and editing existing materials
      5. Demonstrate how to create unique materials
      6. Distinguish between shading and material types
      7. Identify the difference between procedural and bitmap materials
      8. Examine the basic process for unwrapping a 3d model to apply a texture map
      9. Illustrate how to apply textures to both geometric and organic shapes
    5. Evaluate animation techniques
      1. Examine the difference between traditional process vs 3d process
      2. Describe the traditional principles of animation
      3. Identify the difference between inverse and forward kinematics
      4. Illustrate animating transforms using move, rotate, and scale
      5. Employ playing back an animation
      6. Demonstrate the creation of keyframes
      7. Implement use of the graph editor to adjust motion curves/splines
      8. Change a timeline to adjust keyframes
      9. Revise by viewing and editing an object?s motion path
      10. Demonstrate how to create repeating cycles
      11. Identify the process of creating an animation preview/playblast
      12. Examine various animation controllers and interpolation types
    6. Implement character animation techniques
      1. Review how to work with pre-built rigs
      2. Demonstrate how to create selection sets
      3. Apply the process of creating shelf buttons
      4. Examine how to zero-out animation controls
      5. Adjust animation layers to increase complexity
      6. Identify and compare various animation controllers
      7. Differentiate between several animation constraints
      8. Select and experiment with additional workflow techniques related to Maya animation
    7. Appraise how to create a performance in the animation process
      1. Examine the process of Idea / Thumbnails
      2. Differentiate between capturing and importing reference
      3. Apply importing audio options
      4. Review the process that uses traditional animation principles
      5. Select and experiment with blocking options
      6. Demonstrate how to use refinement and re-blocking techniques
      7. Employ polish to splines to smooth a motion sequence
      8. Illustrate facial animation and expressions
      9. Discuss the information received in an animation critique
      10. Explain the animation critique by filtering and prioritizing feedback
    8. Determine different lighting fundamentals
      1. Examine common lighting terms and definitions
      2. Distinguish between the traditional process vs 3d process
      3. Demonstrate how to create and edit a light
      4. Change various light properties
      5. Select and manage multiple lights within a scene
      6. Employ the process of controlling shadow properties
      7. Differentiate between excluding and including objects from lights
    9. Evaluate utilization of cameras
      1. Examine camera terms and definitions
      2. Identify the difference of traditional process vs 3d process
      3. Demonstrate how to create a camera
      4. Apply different camera attributes
      5. Examine the process of controlling the field of view
      6. Review the techniques of animating a camera
    10. Perform the rendering process
      1. Examine playblasts
      2. Differentiate between rendering types
      3. Demonstrate how to set up a render
      4. Revise by creating and saving a rendered image
      5. Analyze the process of creating and saving of sequenced images and movies
      6. Review how to improve rendering quality
      7. Employ the process of rendering alpha channels for compositing
  
  • GRD 492 - Animation Demo Reel Production

    Credits: 6
    Lecture Hours: 2
    Lab Hours: 8
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Throughout the course, students will develop a short story, create assets for their graduation demo-reel. Following a production pipeline, students will develop, present, and refine their ideas, render storyboards and animatics, design and create 3d models and sets, and prepare assets for animation.
    Prerequisite: GRD 487  
    Competencies
    1. Evaluate existing asset evaluation and revisions
      1. Analyze existing animations evaluated by self, staff and peers. (previous projects, personal animations, etc.)
      2. Employ revisions made to improve quality of animation.
      3. Modify rendering of new animation(s)
      4. Produce updated animations added to demo reel
    2. Appraise the process of employment research and development
      1. Compare research of existing production companies to target employment submissions
      2. Interpret demo reel concepts based on employment target
      3. Compose resume, cover letter(s), business cards, etc. towards employers
      4. Design additional identity pieces for employment submissions (web site, online demo reel, etc.)
      5. Identify network opportunities of current production employees
      6. Prepare submissions for employment
    3. Critique story development
      1. Outline a word list for idea generation
      2. Compile a visual list for idea generation
      3. Examine script development, with timing
      4. Compare visual concept exploration supporting story development
      5. Employ storyboard creation
      6. Produce storyboard presentation to members of staff and peers
      7. Interpret feedback given
      8. Examine feedback addressed. story, visuals, etc. revised
      9. Illustrate Animatic creation: staging of scenes and composition
      10. Modify Animatic revisions
      11. Compare Animatic scenes separated out to be replaced with animations
    4. Justify production schedule development
      1. Analyze asset list generation
      2. Calculate task time estimation
      3. Plan, schedule development (based on studio time and outside availability.)
      4. Prepare schedule presented to instructors and staff
      5. Modify schedule continually revised based on progress, revisions, and feedback
    5. Defend design of 3d assets
      1. Analyze research and development of visuals
      2. Interpret exploration of various styles to support theme
      3. Examine exploration of color to support story emotions
      4. Illustrate model sheet creation for characters, props, environment, etc.
      5. Employ additional visual development
    6. Evaluate creation of 3d assets
      1. Analyze modeling of characters, props, environments, etc.
      2. Contrast texturing and shading of assets
      3. Examine technical setup with rigging of characters
      4. Compare scene staging and layout
      5. Interpret camera placement
      6. Manipulate camera motion blocking
      7. Modify basic animation time-blocking with assets
    7. Construct professional Lighting
      1. Differentiate between multiple 3d lights added to scenes
      2. Demonstrate proper lighting technique and process
      3. Examine how lighting enhances visual assets and story
    8. Evaluate the animation process
      1. Analyze the thumbnail generation
      2. Differentiate between reference collection and creation
      3. Illustrate performance and story through animation
      4. Modify Animation > Blocking
      5. Compare critique information
      6. Employ refinement techniques
      7. Interpret critique information
      8. Explain Polish techniques
      9. Employ rendering of 3d Scene(s)
      10. Produce post work
      11. Prepare Final Edit / Render
    9. Create final rendering, compositing and presentation
      1. Prepare rendering of finished scenes
      2. Demonstrate assembling renders in editing Software (Premiere, After Effects)
      3. Interpret addition of audio: sound, effects, text, etc.
      4. Design Development of supporting visuals of Final animation: DVD cover, website(s), handout(s), etc.
      5. Presentation of Final Animation to staff and peers
  
  • GRD 494 - Animation Capstone Group Project

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Students will work closely together as a team to produce a short, high-quality 3D animation piece. The team will collaborate together, developing the story?s idea, characters, script, audio, visual design, and final animation piece. This course exposes students to a collaborative team environment while mirroring an industry production team, and generating high-quality visual assets.
    Prerequisite: GRD 487  
    Competencies
    1. Evaluate teamwork and working within a group environment
      1. Develop a regular communication with team; verbal and written
      2. Employ information sharing with team via documentation, training, etc. (How To, Tutorials, Best Practices, etc.)
      3. Analyze assigned tasks with intent to produce content
      4. Examine assigned responsibilities while taking ownership
      5. Modify building assets for change and flexible revisions
      6. Manage asset and file backup(s)
      7. Outline a time management system
      8. Model professionalism throughout production
    2. Assess story development as a group
      1. Interpret a production goal discussion
      2. Compose a written idea generation list
      3. Illustrate a visual idea generation list
      4. Diagram script development with timing estimates
      5. Analyze the visual concept exploration process which supports story development
      6. Compare storyboard creation ideas and modifications with group
      7. Present storyboard to members with staff and peer feedback
      8. Examine feedback by addressing story and visuals
      9. Experiment with Animatic Creation, Animated storyboard timing and story/flow purposes
      10. Present Animatic to members
      11. Apply animations to replace Animatic scenes during the development process
    3. Create schedule development as a group
      1. Examine the asset list
      2. Differentiate between roles assigned: Modeler; Textures; Rigging; Animator; Lighter; Renderer; etc.
      3. Diagram a task time estimation chart
      4. Outline schedule creation for group and individual
      5. Present schedule to instructors and staff
      6. Modify finalized schedule throughout course with schedule revised based on group and individual progress
    4. Appraise how a group designs 3d assets and style
      1. Experiment with research and development of visuals
      2. Compare various styles to support theme and enhance story
      3. Analyze color to support story and emotional content (ColorScript, etc.)
      4. Outline model sheet creation for characters, props and environments
      5. Employ additional visual development as needed
    5. Evaluate how a group creates assets
      1. Examine modeling of characters, props and environments
      2. Contrast texturing and shading of assets
      3. Demonstrate technical setup by Rigging of characters
      4. Experiment with Scene Staging and Layout
      5. Employ camera blocking
      6. Apply animation blocking
    6. Judge how a group refines assets within the production process
      1. Analyze group discussion to improve current pipelines, processes, and assets
      2. Interpret refinements to character models
      3. Employ refinements to textures and materials
      4. Apply refinements to environment and prop models
      5. Modify refinements to scene staging
      6. Examine the process of 2nd Pass Animation
      7. Employ the 2nd Pass Camera Animation process
      8. Interpret the Lighting 1st Pass
      9. Experiment with rendering and post-production exploration
      10. Outline other refinements to assets as needed
    7. Appraise the group final polish pass
      1. Apply Final Polish Pass on all assets
      2. Produce the Animation Final Pass
      3. Display the Lighting Final Pass
      4. Show the Rendering Style Final Pass
      5. Demonstrate the production of high-quality assets
      6. Examine other Final Polish refinements to Assets as needed, demonstrating overall goal of producing high-quality visual assets supporting story
    8. Evaluate rendering and post effects
      1. Analyze the rendering of finished scenes as completed
      2. Interpret the replacing iterative scenes over existing Animatic
      3. Employ assembling of renders in editing software (Premiere, After Effects)
      4. Experiment with the addition of post effects: sound, effects, text, etc.
    9. Organize group marketing and promotion
      1. Design of supporting visuals: DVD cover, website(s), handout(s), posters
      2. Discover the use of Social Media for (supplementary) promotion
      3. Differentiate between other marketing and promoting methods as needed before presentation reveal
    10. Describe group final presentation and production synopsis
      1. Present final animation to staff and peers
      2. Examine Q&A discussion with staff and peers
      3. Interpret group discussion and summary overview on production experience
      4. Compose a final report on production experience
  
  • GRD 900 - Field Studies in Graphic Design

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 6
    Work Experience: 0
    Course Type: Voc/Tech
    This course is designed to give the student an opportunity to experience the fields of graphic design both inside and outside of a typical classroom setting. Students will learn software skills, photo editing, illustration and page layout, used in the industry. Students will then apply principles and elements of effective graphic design in an industry setting.
    Competencies
    1. Create bit-mapped images using photo editing software.
      1. Discuss software interface.
      2. Examine software menu commands and panels.
      3. Control work environment using Preferences settings.
      4. Identify by name and function software tools contained in the toolbox.
      5. Enter correct information in Document Setup dialog box according to project specifications.
      6. Color correct images.
      7. Adjust levels of images.
      8. Save selections in channels panel.
      9. Save selections as masks.
      10. Manage layers.
      11. Demonstrate proper use of tools contained in the toolbox.
    2. Create vector shapes and paths using illustration software.
      1. Discuss software interface.
      2. Examine software menu commands and panels.
      3. Interpret information displayed in program dialog boxes.
      4. Control work environment using Preferences settings.
      5. Identify by name and function software tools contained in the toolbox.
      6. Enter correct information in Document Setup dialog box according to project specifications.
      7. Trace a template using drawing tools.
      8. Create brushes and symbols to apply to artwork.
      9. Manage layers.
      10. Demonstrate proper use of tools contained in the toolbox.
    3. Create page layouts using page layout software.
      1. Discuss software interface.
      2. Examine software menu commands and panels.
      3. Interpret information displayed in program dialog boxes.
      4. Control work environment using Preferences settings.
      5. Identify by name and function software tools contained in the toolbox.
      6. Enter correct information in Document Setup dialog box according to project specifications.
      7. Import text files.
      8. Format text according to project specifications.
      9. Import graphics.
      10. Scale graphics according to correct size and placement.
      11. Demonstrate proper use of tools contained in the toolbox.
    4. Analyze the creative process for communication design.
      1. Explain ideation.
      2. Determine creative inspiration resources.
      3. Identify clients’ needs.
      4. Explain a design strategy.
      5. Discuss research for conceptual design.
      6. Identify preliminary design concepts.
      7. Explain a design concept.
    5. Execute a design concept.
      1. Produce a design strategy.
      2. Produce preliminary design concepts.
      3. Demonstrate effective creativity.
    6. Use color theory to effective visual communication.
      1. Identify additive and subtractive color.
      2. Identify primary, secondary and tertiary colors.
      3. Identify warm and cool colors.
      4. Identify color tint and shade.
      5. Examine color psychology.
      6. Produce a color scheme.
      7. Produce color context.
    7. Evaluate principles of graphic design.
      1. Determine principles of graphic design.
      2. Analyze principles of graphic design.
      3. Demonstrate effective composition using principles of graphic design.
      4. Create and produce design layouts.
      5. Collaborate with others about the effectiveness of communication design.
      6. Apply principles of graphic design to create effective visual communication layouts.
    8. Analyze elements of graphic design.
      1. Determine elements of graphic design.
      2. Apply elements of graphic design to effectively communicate intended message.
      3. Demonstrate effective composition using elements of graphic design.
    9. Analyze history of graphic design.
      1. Identify historical graphic design trends.
      2. Compare past graphic designers work.
      3. Assess current graphic design trends.
      4. Examine current graphic designers work.
    10. Execute final presentation of a design comprehensive.
    11. Analyze work.
      1. Participate in class critiques.
      2. Explain verbally the thought process of a communication design piece.
      3. Deconstruct a communication design piece.
    12. Create a photo editing project.
      1. Exhibit professional graphic design practices and work ethic in classroom, lab, and workplace.
      2. Present and defend design solutions to others.
      3. Participate in critiques of their own and other student and professional design solutions.
    13. Create an illustration project.
      1. Exhibit professional graphic design practices and work ethic in classroom, lab, and workplace.
      2. Present and defend design solutions to others.
      3. Participate in critiques of their own and other student and professional design solutions.
    14. Create a page layout project.
      1. Exhibit professional graphic design practices and work ethic in classroom, lab, and workplace.
      2. Present and defend design solutions to others.
      3. Participate in critiques of their own and other student and professional design solutions.
    15. Create a capstone project that relates to industry entry level jobs.
      1. Exhibit professional graphic design practices and work ethic in classroom, lab, and workplace.
      2. Present and defend design solutions to others.
      3. Participate in critiques of their own and other student and professional design solutions.
  
  • GRT 400 - Intro to Printing Methods

    Credits: 4
    Lecture Hours: 2
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    An introduction to a variety of printing methods. Students will explore the vast array of print production methods and work hands-on with the instructor to complete various printed projects. This course involves lecture and hands-on lab work in the areas of press-room operations, offset lithography, screen printing and digital printing. Bindery and finishing methods will also be covered.
    Competencies
    1. Assess safety and health guidelines in a printing environment.
      1. State the purpose of a plant safety and health program
      2. Describe the importance of machine guards and personal protection.
      3. Demonstrate safe handling of materials, tools and equipment, as well as proper techniques for lifting
      4. Identify the correct handling, storage, and disposal of chemicals and other materials
      5. Explain plans for fire prevention within a plant
      6. Summarize ways to reduce and eliminate waste for environmental compliance.
      7. Locate the MSDS sheets in the printing lab
      8. Describe the purpose of MSDS sheets
      9. Explain how to obtain updated MSDS sheets
    2. Evaluate the workflow of a typical printed project.
      1. List the steps in the creation and production of a project.
      2. Describe the function of each step.
      3. Explain the differences between traditional workflow and digital workflow.
      4. Identify proofing responsibilities and laws.
    3. Differentiate between various printing and publishing methods.
      1. Describe the basic operation of each method.
      2. Identify various items produced from each process.
      3. List local and national businesses that specialize in each process.
      4. Identify local and/or national professional organizations for each.
      5. Recognize the theory of four color process printing.
    4. Produce an understanding of lithographic plate making systems.
      1. Explain how lithographic plates are used on an offset press.
      2. List types of equipment used in plate making.
      3. Recognize the methods and equipment used in different plate making systems.
      4. List common problems associated with plate making systems.
      5. Produce an offset plate from black and white copy.
      6. Center copy in the plate maker.
      7. Obtain proper gripper edge placement on offset plate.
      8. Replenish chemicals for proper development.
    5. Outline a basic understanding of lithography printing press systems.
      1. Distinguish between lithographic sheet fed and web fed systems.
      2. Demonstrate how a substrate travels through a press.
      3. Explain the function of each press cylinder in a printing system.
      4. Describe how dampening and dinking systems prepare a plate for printing.
    6. Print a one-color job on a lithographic press.
      1. Construct a project for one color-one side print production with a fold.
      2. Prepare a paper offset plate for project.
      3. Set up offset press for printing of project.
      4. Maintain proper paper feed for position of imposition.
      5. Maintain proper ink and water balance during printing.
    7. Characterize offset ink properties.
      1. Summarize the various properties of ink.
      2. Define commonly used terms relating to ink.
      3. Identify the characteristics of inks used for different printing processes.
      4. Describe the characteristics of some specialized inks.
      5. Explain how ink characteristics affect the printed product.
      6. Mix ink using the Pantone ink color system.
    8. Demonstrate screen print production.
      1. Determine the inks and mixture percentages to mix a specific color.
      2. Mix inks to proper densities.
      3. Print a one-color job on a screen printing press.
      4. Develop a screen plate.
      5. Obtain proper positioning of image on screen press.
      6. Maintain proper ink coverage on substrate throughout printing process.
    9. Perform finishing and binding of printed products.
      1. Identify finishing methods for completing a multi-page printed product.
      2. Select the most efficient finishing process for a specific job.
      3. Explain the types of equipment found in the finishing and binding section of a facility.
      4. Describe the various binding techniques.
      5. Compare various local finishing and bindery companies.
      6. Summarize the processes needed for different binding techniques.
      7. Trim a project in proper position using the electronic cutting machine.
      8. Jog the paper in for note pad using the jogger.
      9. Mechanically fold the project using the desktop folding machine.
    10. Explain the measurement system used in graphic communications.
      1. Identify incremental measurements of a standard U.S. inch ruler, and standard point/pica measurement system.
      2. Compute decimal equivalents to U.S. inch measurement.
      3. Calculate inch and pica equivalents.
      4. Describe how type is measured using the point/pica measurement system.
      5. Use a line gauge and E gauge to measure point sizes of type.
      6. Use a micrometer to measure paper thickness.
      7. Identify how electronic file sizes are measured.
      8. Understanding color measuring devices to measure ink densities.
    11. Categorize digital printing equipment and systems.
      1. Identify various types of digital printing equipment used in graphic communications.
      2. Differentiate between various digital printing equipment.
      3. Summarize the differences between digital print inks and toners and offset inks.
      4. Describe the differences between laser compatible papers and paper used in other printing methods.
      5. Analyze the advantages/disadvantages between digital and offset printing.
      6. List various printing and finishing features of a digital press.
  
  • GRT 403 - Production Methods

    Credits: 2
    Lecture Hours: 0
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A continuation of Introduction to printing methods, students will learn production methods of multi-color, multi-panel products for screen, offset, digital printing and flexography.
    Competencies
    1. Summarize safety rules for operating duplicators.
      1. Identify safety considerations in Machine Operations
      2. Read and comprehends material safety data sheets
      3. Identify protective safety equipment when needed
    2. Construct a project for two-color offset printing.
      1. Establish correct document size and bleed settings.
      2. Choose correct color separation settings.
      3. Identify correct trap settings.
      4. Customize and place color control bar in slug area.
      5. Produce separated PDF for output.
      6. Understand four color process printing.
    3. Evaluate our RIP and output to plate.
      1. Transfer file to correct RIP folder via server.
      2. Download and view file on RIP software application.
      3. Produce a paper proof of the plate on the platesetter.
      4. Create a metal plate on the platesetter.
    4. Produce a two-color project on a sheet-fed offset duplicator.
      1. Mix ink required for project.
      2. Develop plates required for project.
      3. Develop plates required for project.
      4. Set up offset press.
      5. Maintain registration.
      6. Maintain quality ink coverage.
      7. Conduct clean up procedures.
      8. Cut down and shrink-wrap project.
    5. Produce a multiple color screen-printing project.
      1. Construct digitally a multiple color project for screen-printing.
      2. Output project to vellum separation.
      3. Create a screen for production.
      4. Prepare ink for production.
      5. Mount screens.
      6. Conduct printing process.
      7. Demonstrate standard clean up and maintenance procedures.
    6. Evaluate advanced digital printing features.
      1. Construct and digitally print a two-sided, multi-page document.
      2. Construct and digitally print a document containing a varnish.
      3. Customize paper on a digital press.
      4. Produce and print a wide format document.
    7. Analyze flexographic functions.
      1. Understand prepress aspects of flexography.
      2. Outline the plating process.
      3. Summarize the printing process.
      4. List die cutting procedures.
      5. Use the press.
    8. Evaluate substrates used in printing processes.
      1. Summarize how paper is manufactured.
      2. List the theories of FCS (Forest Stewardship Council).
      3. Identify the basic characteristics of various types of paper.
      4. Describe the applications of coated and uncoated papers.
      5. Identify standard paper weights.
      6. Recognize the difference in laser compatible and laser guaranteed paper.
    9. Assess the business of printing.
      1. Discuss the three basic types of business organization.
      2. Compare the advantages of conventional and digital printing.
      3. Utilize job tickets and other business forms.
      4. Describe the most common trade customs in graphic communications.
    10. Examine planning and management concepts.
      1. Establish general time management constraints.
      2. Understanding last to first planning.
      3. Plan a timeline as applied for projects.
      4. Identify printable layouts.
      5. Obtain standard project approval policies.
      6. Demonstrate the understanding of meeting a deadline.
  
  • GRT 404 - Intro to Visual Communications

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Immerse yourself in the dynamic Visual Communications industry. Students will explore various industry fields and career opportunities, orient themselves with the Macintosh computer and Adobe applications environments, learn the basics of color as it applies to graphics projects, and gain knowledge in the legal issues specific to the visual communications industry.
    Competencies
    1. Discuss a general overview of the graphic communications industry
      1. Explain the role of graphic communications in our technological society.
      2. Explore the history of visual communications as it relates to graphic design, print, and advertising
      3. Identify the major industry segments within the graphic communications industry
      4. Identify various careers within the graphic communications industry
      5. Explore various job opportunities within the graphic communications industry.
      6. Identify local and national graphic communications professional organizations
      7. Assess various graphic communications publications and websites
    2. Demonstrate an understanding of the Macintosh operating system and file management
      1. Properly power-up Mac workstation, log-in, and log-out.
      2. Identify volumes and explain their purpose; Mount and eject server volumes
      3. Understand the Dock and how to add and remove items, window operations, expose, and other OS X features to make workflow more efficient
      4. Modify System Preferences to customize desktop and preferences for the Graphic Design work environment
      5. Use the proper procedure for exchanging files with computers running Microsoft Windows
      6. Download, install, activate and de-activate fonts properly
    3. Demonstrate an understanding of color science, vision, and space.
      1. Describe the basic principles of light
      2. Explain how humans perceive color
      3. Define color space
      4. Use the color wheel to explain the relationships between colors
      5. Define the HSB, HCV, RGB, CIELAB, and Pantone color systems.
      6. Describe the differences between additive and subtractive color.
      7. Explain how and why viewing conditions affect human color perception
      8. Identify the appropriate color system for various workflows
      9. Demonstrate a basic understanding of color management
    4. Demonstrate an understanding of the Adobe Creative Suite Applications.
      1. Demonstrate understanding of how to use Adobe Bridge to organize and manage document
      2. Perform basic color management by synchronizing standard color systems in Adobe Bridge
      3. Describe the differences and define the purpose of the various Adobe software applications
      4. Choose the appropriate Adobe software application for various types of projects
      5. Demonstrate how to open, close, save and copy Adobe digital files.
    5. Demonstrate an understanding of graphic file formats and how they are used in a graphics workflow
      1. Explain the basic definition of file formats
      2. Describe the difference between lossy and lossless file compression
      3. Identify the appropriate file formats for various graphics workflows
      4. Define the term “native file formats”
      5. Describe the function of repurposing file formats
      6. Describe the differences between various PDF formats
      7. Define copyright laws of images and graphic design work
      8. Differentiate between copyright, trademark, and registered graphic work.
      9. Differentiate between royalty-free and limited royal stock photography
      10. Describe the penalties for violating royalties and copyright laws.
      11. Describe the legal limitations of graphics and information found via the Internet
      12. Describe the legal limitations for purchased and found fonts.
    6. Demonstrate understanding to laws as they relate to graphic communications
  
  • GRT 409 - Project Planning & Management

    Credits: 3
    Lecture Hours: 3
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A planning and management course specifically for print communications. Cost estimating, ordering, inventory, quality control, job scheduling and management will be covered.
    Prerequisite: GRT 400 , GRT 403  or instructor approval
    Competencies
    1. Develop an understanding of the printing estimator job and the various functions of the position
      1. Distinguish the interrelationship of cost estimator and other plant duties.
      2. List specific skills required by a printing estimator.
      3. Describe the procedure for estimating and quoting
      4. Define “standard Production Time.”
      5. List methods to establish production standards
    2. Explain the general characteristics of the printing industry.
      1. Describe the general characteristics of the printing industry.
      2. Define factors affecting the printer in the future
      3. Demonstrate an understanding of pricing and profit.
      4. Identify printing information resources
    3. Prepare cost estimate for a lithographic printing job.
      1. Calculate the quantity and cost of paper required for a specific offset print job.
      2. Calculate the prepress requirements for a specific offset print job.
      3. Calculate the press requirements for a specific offset print job.
      4. Calculate the finishing requirements for a specific offset print job.
    4. Prepare cost estimate for a flexographic printing job
      1. Calculate the quantity and cost of paper required for a specific flexo print job.
      2. Calculate the prepress requirements for a specific flexo print job.
      3. Calculate the press requirements for a specific flexo print job.
      4. Calculate the finishing requirements for a specific flexo print job.
    5. Prepare cost estimate for a screen print job
      1. Calculate the quantity and cost of paper required for a specific screen print job
      2. Calculate the prepress requirements for a specific screen print job.
      3. Calculate the press requirements for a specific screen print job.
      4. Calculate the finishing requirements for a specific screen print job.
    6. Prepare cost estimate for a digital print job.
      1. Calculate the quantity and cost of paper required for a specific digital print job.
      2. Calculate the prepress requirements for a specific screen digital job.
      3. Calculate the press requirements for a specific screen digital job.
      4. Calculate the finishing requirements for a specific digital print job.
    7. Demonstrate and understanding of a print cost estimating software.
      1. Launch Franklin Estimating software and prepare the initial set-up.
      2. Enter customer information into the software database.
      3. Enter the cost values of production areas into the software database.
      4. Enter paper costs provided from a current paper vendor.
      5. Utilize the software to prepare cost estimates for various types of print jobs.
    8. Demonstrate an understanding of a printing business.
      1. Discuss the three basic types of business organization.
      2. Explain the relationship of business costs to printing estimates.
      3. List areas in graphic communications that make use of computer technology.
      4. Compare the advantages of conventional and digital printing.
      5. Utilize job tickets and other business forms.
      6. Describe the most common trade customs in graphic communications.
    9. Demonstrate an understanding of project planning
      1. Plan a timeline of a printed project as applied to various types of jobs.
      2. Calculate and order paper for various types of jobs.
      3. Calculate and order ink for various types of jobs.
      4. Demonstrate the process of project scheduling and project tracking.
      5. Prepare a finished project for delivery
    10. Demonstrate an understanding of customer service and quality control.
      1. Identify various proofs and their specific uses.
      2. Identify the workflow of the proofing and approval process
      3. Describe the working relationship between customer and provider.
      4. Differentiate between poor quality and good quality
      5. Demonstrate the understanding of meeting a deadline.

Graphic Technologies

  
  • GRT 415 - Digital Imaging I

    Credits: 4
    Lecture Hours: 2
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Students will learn digital image capture, including use of a professional-grade digital camera. Students will then use Adobe Photoshop to adjust and prepare images for professional print production and other media. Throughout this course, students will learn the principles of digital imaging, including image adjustment tools, color science and color management.
    Prerequisite: GRT 406
    Competencies
    1. Demonstrate knowledge of digital image capture
      1. Explain the difference between analog form and digital form.
      2. List various types of light sensors used in imaging devices.
      3. Identify the array configurations of charge-coupled devices (CCDs)
      4. Define the different types of resolution.
      5. Identify what types of imaging devices should be used for specific results.
      6. Identify types of scanners and digital cameras.
      7. Describe how image capture time can limit the performance of digital imaging devices.
      8. List lighting considerations associated with the use of a digital camera.
    2. Demonstrate an understanding of professional grade scanning equipment
      1. Apply proper scanner settings for various types of images.
      2. Scan images for a variety of sizes, resolutions and modes.
      3. Calibrate scanner settings
      4. Describe the proper maintenance of scanning equipment.
      5. Describe the basic features of a digital camera.
      6. Capture images in a variety of settings using a digital camera.
      7. Download images from the camera to the computer
    3. Demonstrate an understanding of single lens reflex (SLR) digital camera operation
      1. Explain the parts of the digital camera.
      2. Identify various types of a digital camera
      3. Discuss functions of adjustable digital cameras
      4. List shutter settings on a standard digital camera.
      5. Describe F stops
      6. Define ?Depth of Field?.
      7. Demonstrate the panning technique for establishing subject focus and blurred background
      8. Explain ?digital zoom? of various lens types.
      9. Discuss the pros and cons of automatic versus manual SLR cameras
    4. Demonstrate an understanding of Color Science, vision and space.
      1. Describe the basic principles of visible light
      2. Explain how humans perceive colors
      3. Define color space
      4. Use the color wheel to explain the relationships between primary, secondary, and tertiary colors
      5. Define HSB, HCV, CIIE and Pantone color systems.
      6. Describe both the additive color mixing and subtractive color mixing methods
      7. Explain the basics principles of color separation.
      8. Describe how viewing deficiencies and external conditions affect color perception
      9. Identify the various color measurement instruments.
    5. Prepare line art and grayscale digital images for professional print production.
      1. Calibrate a monitor and scanner
      2. Read colors digitally
      3. Adjust the tonal range of digital images
      4. Explain the concept of digital halftones
      5. Scan and adjust line art
      6. Scan and adjust grayscale images
      7. Prepare grayscale images for spot color reproduction.
      8. Prepare color images for process color reproduction.
      9. Correct the color of digital images using a variety of methods.
      10. Convert RGB to CMYK or spot color images.
    6. Prepare color digital images for professional print production.
      1. Calibrate a monitor and scanner
      2. Read colors digitally
      3. Adjust the tonal range of color images
      4. Remove color casts via gray balance
      5. Explain target colors and color relationships
      6. Match color in a digital file to an analog rpint
      7. Adjust color using a variety of adjustment tools
      8. Apply color profiles to images
      9. Convert RGB to CMYK or spot color separations
      10. Define under color removal and gray component replacement and the purpose in image reproduction
    7. Demonstrate an understanding of color management as used in a print production environment
      1. Explain the CIELAB color space
      2. Define gamut reduction and explain its effect on color reproduction
      3. Explain ICC color profiles
      4. Explain how spot and process colors are defined in page composition files.
      5. Explain how a color management system (CMS) regulates color conversion through the workflow
      6. Cite reasons why characterization and calibration are essential to accurate color reproduction
      7. Explain trapping and list electronic methods
      8. List proofing methods used in graphic communications industry.
    8. Modify images using a variety of selection techniques in Adobe Photoshop.
      1. Create elliptical and rectangular selections
      2. Work with the lasso tools
      3. Explain ICC color profiles
      4. Remove parts of a selection
      5. Combine selections
      6. Copy selections
      7. Save and load selections
      8. Use selections to enhance images
    9. Modify images using layers in Adobe Photoshop
      1. Identify elements of the layers palette
      2. Create new layers
      3. Use layers to merge multiple images
      4. Put type elements into dedicated layers
      5. Utilize Photoshop?s shape layers
      6. Connect and manage multiple layers
      7. Modify images using adjustment layers
      8. Use special effects layers.
      9. Merge and simplify layers
      10. Export and save individual layers
    10. Modify images using a variety of paint and color techniques in Adobe Photoshop.
      1. Work with the brushes palette.
      2. Use the brush tool
      3. Convert images to different color modes
      4. Change colors.
      5. Work with the pencil tool
      6. Use the eraser tools.
      7. Create blends between different colors
    11. Modify images using a variety of filters in Adobe Photoshop
      1. Work with the filter gallery.
      2. Use the extract fitter
      3. Combine filters with selections
      4. Use filters and layer masks
      5. Combine displacement maps and textures
      6. Create custom textures
      7. Use the liquefy filter
    12. Prepare images for web and other electronic devices
      1. Utilize Photoshop’s “Save for Web & Devices” tool.
      2. Explain difference between selective, adaptive and restrictive rendering intents
      3. Explain different dither patterns and their purpose.
      4. Explain the difference between GIF and JPEG file formats.
      5. Explain the inherent differences between preparing and image for print and Web
      6. Utilize the web colors swatches and html codes for generating web friendly colors
      7. Publish self generated images on a website
  
  • GRT 420 - Advanced Printing Methods

    Credits: 4
    Lecture Hours: 2
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A specialization course in offset lithography. The student will do advanced work in two,three and process color printing. This class will also cover all bindery operation including folding, cutting and stitching.
    Prerequisite: GRT 400 , GRT 403  
    Competencies
    1. Observe all safety rules for operating all pressroom equipment
      1. Identify safety considerations in press operations
      2. Read and comprehend material safety data sheets.
      3. List steps to be taken in case of injury in the lab
      4. Identify protective safety equipment when needed (safety glasses, gloves, ear plugs).
    2. Demonstrate an understanding of the basic operations of an offset press.
      1. Calibrate sheet control systems
      2. Calibrate image control systems
      3. Operate an offset press from set-up of systems to printed sheet.
      4. Perform a color wash.
    3. Print a basic 2 color spot job
    4. Print a basic 2 color spot job containing tight registration.
    5. Print a process color job
    6. Print a multi page signature
    7. Perform offset press maintenance
      1. Determine lubrication requirements
      2. Adjust dampener rollers to plate cylinder
      3. Adjust ink form rollers to plate cylinder
      4. Deglaze rollers and blankets
      5. Degrease plate and impression cylinder
      6. Back flush vacuum pump
    8. Develop basic offset press troubleshooting
      1. Identify trouble-shooting techniques
      2. Identify categories of press troubles
      3. Identify techniques for avoiding emulsification
      4. List the conditions that create ink drying problems.
      5. Identify print quality problems
    9. Execute basic offset press troubleshooting.
    10. Perform basic job planning activities.
      1. Calculate paper needed for a particular print job.
      2. Estimate the cost of the print job.
      3. Prepare a timeline for the print job.
    11. Apply bindery and finishing to print job.
      1. Properly cut down print job using cutter.
      2. Properly fold print job using folder.
      3. Properly bind print job using saddle stitcher.
    12. Apply job delivery procedures.
      1. Shrink-wrap elements of the print job.
      2. Complete job invoice.
  
  • GRT 424 - Digital Imaging II

    Credits: 4
    Lecture Hours: 2
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course is an advanced digital imaging course for students pursuing a digital publishing emphasis in the Graphic Technologies program or the Digital Publishing certificate. Students will work primarily in Adobe Illustrator and Photoshop to develop advanced digital imaging skills for print and web. Color management and digital image correction will be emphasized.
    Prerequisite: GRD 463  
    Competencies
    1. Demonstrate an understanding of digital color management.
      1. Construct a shape utilizing straight, curved and corner points
      2. Understand the effect the quantity of vector points has on file size
      3. Construct a shape utilizing layers and color swatches
      4. Construct and illustration utilizing various line shapes and end shapes
      5. Construct an illustration utilizing a temple abd various layers and colors
      6. Construct and illustration utilizing transparencies
      7. Explain how color monitors produce color and cite their limitations.
      8. Explain how color profiles are created
      9. Explain the advantages of using color profiles in digital image adjustment.
    2. Demonstrate an understanding of basic illustrator tools and features
      1. Create a complex illustration utilizing multiple layers
      2. Construct an illustration using a variety of text attributes
      3. Demonstrate understanding between effects and filters
      4. Control object blending modes and opacity
      5. Understand and use the Appearance palette
      6. Understand and apply raster effects
      7. Use 3-D effects to add depth to type
      8. Set and modify type
    3. Demonstrate an understanding of illistrator automation and output features
      1. Create graphs from imported data utilizing the automatic graph feature
      2. Understand and use illustrator flattener and seperation preview
      3. Utilize adjustment layers and selections tools to repair an image
      4. Understand and utilize illustrators export feature for PDF workflow
    4. Utilize knowledge of Adobe Illustrator to develop a varitey of projects
      1. Construct a 3D package design utilizing a supplied package template
      2. Construct an advertisement using text and images
      3. Manage fills, legends, and labels to consruct a variety of graphs
    5. Combine images in photoshop to create a complex image
      1. Utilize photoshop layers and layer effects
      2. Demonstrate skill in object selction and selection tools
      3. Understand and apply blending modes
      4. Understand and apply various filters to objects
      5. Match the color of an image to a specified target.
    6. Demonstrate an understanding adjusting lighting effects in digital images
      1. Adjust light in digital images using photoshop’s lighting effects filter
      2. Understand the properties and texture effects of light
      3. Use predefined lighting styles and create custom lighting styles
      4. Demonstrate an understanding of the importance for consistent light
    7. Demonstrate an understanding of shapening and blurring techniques
      1. Sharpen an image using photoshop’s masking, sharpening and Embossing tools
      2. Create special effects in digital images using photoshop’s blur and special effects filters
      3. Select, duplicate, and combine various parts of an image.
      4. Save the image in the proper color mode and file format
      5. Utilize the path creation tools to create a clipping path.
      6. Remove, add to, and combine selections
    8. Demonstrate an understanding of digital image repair and retouching
      1. Approach repairs in a structured manner to achieve the best possible results
      2. Demonstrate an understanding of the best techniques for repair digital image repair and retouching
      3. Know the different methods of retouching or removing image elements
      4. Retouch and repair a variety of images including an antique image
    9. Demonstrate an understanding of Achieveing Consistent Output of digital images
      1. Understand the definition and relevance of a color profile
      2. Understand the importance of calibration to a color-managed workflow
      3. Demonstrate how the color setting in photoshop effect the color in the final output
      4. Understand considerations of converting images to ensure the best possible output on a commpercial printing press
      5. Understand the best method for converting images from one color space to another
      6. Understand the best method for converting images for the internet
    10. Demonstrate understanding of filter effects in Adobe Photoshop
      1. Apply various filters to images
      2. combine filters with selections
      3. Use filters and layer masks
      4. Combine displacement maps and textures
      5. Create custom textures
      6. Apply the liquify filter
      7. Apply lighting effects to an image
    11. Develop photo illustrations in Adobe Photoshop
      1. Combine various images to make a college
      2. Combine various images to make a new photo illustration
      3. Utilize various paint and drawing tools to create an illustration
      4. Import a vector graphic to use in an illustration composite.
    12. Prepare images for multi color print reproduction and internet publishing
      1. Flatten images for import into other applications
      2. Convert image to correct color mode, resolution, and file format for process color print production
      3. Convert image to correct color mode, resolution, and file format for spot color print production
      4. Convert image to correct color mode, resolution and file format for internet publishing
      5. Apply the correct color settings and profiles for proper color reproduction
  
  • GRT 426 - Digital Publishing III

    Credits: 4
    Lecture Hours: 2
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course is an advanced desktop publishing course for students pursuing a digital publishing emphasis in the Graphic Technologies program or the Digital Publishing certificate. Students will work primarily in Adobe InDesign to develop advanced skills in layout, text formatting and digital production for print and web.
    Prerequisite: GRD 415 , GRD 430  
    Competencies
    1. Generate complex page layout documents
      1. Create a multiple column grid layout
      2. Use multiple master pages within a document
      3. Create and use layers within a document
      4. Generate a mulipage booklet document
      5. Define and use correct color models
      6. Modify numbering and selection options
      7. Differentiate between absolute and section numbering view
    2. Apply advanced tasks to graphic and text frames
      1. Use text frame options to modify text within a frame
      2. Apply various effects to graphic and/or text frame
      3. Access embedded clipping paths and alpha channels
      4. Convert clipping path to a frame
      5. Use the alignment feature to align frames within a document
      6. Present design ideas to class
    3. Work with advanced text formatting options in a document
      1. Customize bullet and numbered lists
      2. Insert special characters and graphics in a text block
      3. Modify keep options within a text block
      4. Generate a variety of paragraph rules
      5. Utilize open type features
      6. Use story editor to modify and edit text
      7. Control hyphenation and justification
      8. Setup baseline grid to text leading specifications
      9. Insert and apply text variables
      10. Create a GREP expression style and apply to text
    4. Utilize a variety of tab features to format text and tables
      1. Format text utilizing various tab alignments
      2. Align tabbed text to a specific character
      3. Format text utilizing the leader feature
      4. Construct a hanging indent aligning on a character utilizing the tabs tool
    5. Use advanced color options within a document
      1. Utilize the mixed ink swatches feature to generate cuztom mixed tints
      2. Sample color from objects and images
      3. Generate a mixed ink group
      4. Create and apply multipe colors to a gradient swatch
      5. Utilize the ink manager to modify ink types
      6. Utilize seperations preview to identify potential production issues
    6. Use advanced style options for text and objects
      1. Create and use new paragrapg styles
      2. Modify and edit basic paragrapg styles
      3. Create and use new character styles
      4. Build a nested style within a paragraph style
      5. Redefine styles based on local formatting overrides.
      6. Create and use new object styles.
      7. Understand and use table and cell styles.
      8. Import styles from another document.
    7. Demonstrate understanding of long document formatting.
      1. Generate an automatic Table of Contents within a book document.
      2. Generate an index using the automating index palette.
      3. Construct a booklet from multiple InDesign documents.
      4. Utilize story book editor to maintain changes and edits in content.
      5. Utilize assignments, notes and version tracker to maintain edits and changes.
      6. Apply installed scripts to automated tasks
    8. Demonstrate understanding of variable data features.
      1. Create a document utilizing the mail merge feature.
      2. Generate variable text utilizing the data merge feature.
      3. Generate variable images utilizing the data merge feature.
      4. Generate a single record merged document.
      5. Generate a multiple record merged document.
      6. Apply installed scripts to automated tasks.
      7. Import and manage XML data in a document.
    9. Prepare documents for mass distribution
      1. Utilize preflight feature to identify potential production issues
      2. Utilize the flattener preview to identify potential production issues
      3. Modify and/or repair potential production issues within a document
      4. Differentiate between PDF presets and designated usage
      5. Generate appropriate PDF file for a specific method
      6. Package and supply specification information for professional print production
    10. Prepare documents for device distribution.
      1. Utilize preflight feature to identify potential production issues.
      2. Construct the document for specific mobile device layouts.
      3. Apply various interactive features for e-publishing content.
      4. Test publications in mobile content viewer.
      5. Export publication for mobile device usage.
    11. Identify and apply knowledge of various color schemes
      1. Modify a design to be a monochrome scheme
      2. Modify a design to be a analogous scheme
      3. Modify a design to be a complimentary scheme
      4. Modify a design to be a split complementary scheme.
      5. Modify a design to be a tertiary scheme
    12. Demonstrate the use of vector drawing application
      1. Import a template into Adobe Illustrator
      2. Create a drawing design in Adobe Illustrator
  
  • GRT 427 - Specialty Printing Methods

    Credits: 4
    Lecture Hours: 2
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A course in specialty printing focusing on flexography and screen printing. The student will work in a lab environment to complete multiple-color printed projects, advancing their skills in both printing technologies.
    Prerequisite: GRT 400 , GRT 401, GRT 409 , GRT 410
    Competencies
    1. Demonstrate intermediate understanding of flexographic prepress functions
      1. Describe the importance of PH and ink.
      2. Interpret a job ticket of a flexographic job
      3. Determine plate exposure time
    2. Expose and process flexographic plate
      1. Apply film to plate material
      2. Process exposure material to the proper time and settings
    3. Mix and prepare ink for flexographic printing
      1. Use correct formulas for mixing flexo inks
      2. Achieve proper ink flow for flexo printing
    4. Demonstrate intermediate understanding of flexographic press set-up functions
      1. Prepare flexographic slitter
      2. Prepare roll matrix station
      3. Prepare roll delivery station
      4. Prepare laminating station
      5. Mount plate cylinder to press.
      6. Make ready/set up press
    5. Print a multi-color label using a flexo press
      1. Maintain accurate position of printed image, side to side, and head to foot.
      2. Maintain proper roll tension to keep good print registration
    6. Perform standard machine clean up and maintenance of a flexo press.
      1. Clean the analox and metering rolls.
      2. Drain the ink pan
      3. Clean and remove flexo plates
      4. Maintain regular greasing and oiling
    7. Identify and execute trouble shooting of flexo printing
      1. Repair Dr. Blade wear
      2. Maintain cleanliness of all rollers, pans and parts
      3. Adjust and obtain proper paper web tension.
      4. Maintain proper machine maintenance of flexo press
    8. Demonstrate intermediate understanding of screen printing prepress functions.
      1. Interpret screen print job tickets
      2. Prepare screen for emulsion and exposure
      3. Apply emulsion to screen
      4. Determine exposure time and expose screen
      5. Wash and mount screen to press
      6. Mix or prepare ink
    9. Print a multi color screen printing job
      1. Print a two color or three color job
      2. Print a four color, or five color, or six color job
    10. Print a job requiring tight registration
      1. Use a composite image to set initial screen frame position.
      2. Center shirts on platen
      3. Make color positioning adjustments
      4. Make final, fine adjustments
    11. Perform standard clean-up and maintenance operations of screen printing equipment.
      1. Maintain routine greasing of screen printing press and dryer.
      2. Remove tape form sides of frame and clean all screen frames completely
  
  • GRT 430 - Emerging Technologies

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course explores advanced and emerging technologies in the graphic communications industry. Students will be exposed to equipment and software applications that are new to the industry and learn new publishing techniques from hands-on projects. Topics include interactive projects, color management, PDF workflow, variable data publishing and multichannel marketing.
    Prerequisite: Completion of terms 1, 2 and 3 of the Graphic Technologies program or instructor approval
    Competencies
    1. Develop and publish an interactive project
      1. Develop an interactive slide show utilizing Adobe Acrobat.
      2. Develop an interactive slide show utilizing Adobe InDesign
      3. Develop an interactive slide show utilizing Adobe Flash.
      4. Publish interactive projects on a web site.
    2. Demonstrate an understanding of PDF workflow
      1. Generate PDF files with printers’ marks and bleed in the proper PDF/X format.
      2. Generate soft-proof PDF files.
      3. Generate custom PDF job options for various production scenarios
    3. Demonstrate knowledge of Acrobat and PitStop Pro.
      1. Utilize PitStop Pro to repair font issues with PDF files
      2. Utilize PitStop Pro to repair color issues with PDF files
      3. Utilize PitStop Pro to repair image and graphic issues with PDF files
      4. Customize profiles in PitStop pro and apply to various projects
      5. Develop a streamlined workflow in Acrobat and PitStop Pro
    4. Demonstrate an application of color management
      1. Explain CIELAB color space
      2. Define gamut reduction and explain its effect on color reproduction
      3. Explain ICC color profiles
      4. Explain how a color management system regulates color conversion through the workflow
      5. Define “color profile” and its function in color management and color correction
      6. Use a spectrophotometer to create custom profiles
      7. Defile shadow clarity and list several methods used for its improvement
      8. List proofing methods used in the graphic communications industry
      9. Modify and adjust images utilizing various device profiles
    5. Demonstrate an understanding of variable data publishing
      1. Define personalized marketing and its place in the printing industry
      2. Identify differences between personalized marketing and conventional printed products
      3. Cite advantages to personalized marketing
      4. Describe differences in production and design of personalized marketing as compared to non-personalized print and web mediums
    6. Utilize Adobe InDesign to develop projects that incorporate personalized print marketing
      1. Utilize and improve database for variable project
      2. Utilize various expressions in a variety of projects
      3. Produce a business card that incorporates variable text and images
    7. Utilize PrintShop Mail to develop projects that incorporate personalized print marketing
      1. Utilize and improve database for variable project
      2. Utilize various expressions in a variety of projects.
      3. Produce a business card that incorporates variable text and images.
      4. Produce a letter that incorporates variable citations, images, and dates.
      5. Produce a flyer that incorporates variable citations, personalized text, and images
      6. Produce an event ticket that incorporates variable dates and numbering
      7. Successfully pass performance exam citing expressions for various variable data situations
    8. Demonstrate an understanding of Multi-Channel marketing
      1. Define multi-channel marketing and its place in the marketing industry
      2. Identify differences between multi-channel marketing and conventional printed and broadcast products
      3. Cite advantages to multi-channel marketing
      4. Describe differences in production and design of multi-channel marketing as compared to non-personalized print and web mediums
    9. Utilize XMPIE to develop projects that incorporate multi-channel marketing
      1. Utilize and improve database for multi-channel project.
      2. Utilize various expressions in a multi-channel of projects
      3. Produce a marketing campaign that is multi-channel via XMPIE.
  
  • GRT 433 - InDesign III

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This advanced course in Adobe InDesign goes beyond the basics of desktop publishing. Students expand their skills to produce complex documents for commercial print, and interactive documents for e-publishing. Students will learn to apply XML data to multiple documents, apply database variables and study collaborative workflow techniques.
    Prerequisite: GRD 415 , GRD 430  or instructor permission
    Competencies
    1. Demonstrate understanding of constructing InDesign Books.
      1. Construct an InDesign book from multiple documents.
      2. Construct section numbering in the multi-document book.
      3. Create an automatic Table of Contents using paragraph styles.
      4. Generate an index for a book using automatic indexing feature.
      5. Utilize story book editor to maintain changes and edits in content.
      6. Synchronize settings.
    2. Work with advanced text-formatting options in a document
      1. Set and apply advanced paragraph numbering
      2. Modify advanced type settings in preferences
      3. Utilize Open Type features
      4. Use Story Editor to modify and edit text
      5. Control hyphenation and justification
      6. Setup baseline grid to text leading specifications
      7. Insert and apply conditional text
      8. Create a GREP expression style and apply to text
      9. Add and modify footnotes
    3. Create an e-book for publishing to table device.
      1. Create a linear layout for a book document.
      2. Apply styles as appropriate to graphics and text.
      3. Link images and graphics to text for placement.
      4. Create a TOC style for export.
      5. Create a single file e-pub.
      6. Create a multiple file e-pub.
      7. Use the articles panel to organize chapters.
      8. Control text flow and tables for proper export.
      9. Understand image resolution, appearance, and position control.
      10. Troubleshoot and repair via html/css editing.
    4. Demonstrate understanding of variable data features.
      1. Create a document utilizing the Mail Merge feature.
      2. Generate variable text utilizing the Data Merge feature.
      3. Generate variable images utilizing the Data Merge feature.
      4. Generate a single record merged document.
      5. Generate a multiple record merged document.
      6. Apply installed scripts to automated tasks.
    5. Prepare interactive projects using Adobe Digital Publishing Suite.
      1. Repurpose a multi-document project for digital publication.
      2. Construct liquid layouts for specific mobile device layouts.
      3. Apply inline graphics and styles specific for e-publishing content.
      4. Apply various interactive features for e-publishing content.
      5. Test publications in mobile content viewer.
      6. Export publication for mobile device usage.
    6. Demonstrate an understanding of digital published products.
      1. Discuss the inherent differences between digitally published and print published products.
      2. Differentiate between e-pubs and interactive published magazines.
      3. List publishing resources and restrictions.
      4. Discuss the process of getting a project published.
  
  • GRT 453 - Printing Methods Capstone

    Credits: 4
    Lecture Hours: 2
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This is the final course for students pursuing an emphasis in printing technologies in the Graphic Technologies A.A.S. degree program. Students work collaboratively to produce a capstone project, utilizing their skills developed in previous courses. In conjunction, students enter completed projects in a statewide professional competition and prepare both hard-copy and digital portfolios.
    Prerequisite: Completion of the Visual Communications diploma and Term 4 of the Graphic Technologies program
    Competencies
    1. Demonstrate the ability to plan and coordinate projects for print production.
      1. Define job coordination
      2. Identify considerations for planning jobs
      3. Outline quality expectations
      4. List job specifications
      5. Complete quotation or estimate
    2. Demonstrate the ability to work collaboratively with others
      1. Participate as a team member in collaborative project
      2. Attend progress meetings with other classmates
      3. Assist the class in completion of capstone project
    3. Prepare resume for professional review
      1. Complete a final typewritten draft of final copy
      2. Complete final layout of resume
      3. Prepare final resume for hard copy distribution
      4. Prepare final resume for electronic distribution
    4. Complete a portfolio for professional review
      1. Review final portfolio with course instructor as scheduled
      2. Assemble, organize and present portfolio on time and as scheduled.
      3. Evaluate portfolio and make decisions for future portfolio based on review
    5. Apply prepress procedures to and advanced level project
      1. Prepare a proof for the customer
      2. Prepare an offset plate for press
    6. Print an advanced level product
      1. Completing a four color process job
      2. Complete a multi signature booklet, stitched and trimmed.
      3. Utilize superior quality control to achieve a desirable finished product.
    7. Finish a project using standard bindery and cutting equipment.
      1. Complete a project with a parallel and/or right angle folds.
      2. Use a press paper cutter to finish a printed job
    8. Prepare packaging and distribution for project
      1. Shrink wrap, or kraft wrap, and box the finished job.
      2. Complete delivery instructions to a client.
      3. Maintain a minimum of five finished samples for the job ticket
    9. Work with a customer to complete a print project.
      1. Prepare estimate for customer
      2. Communicate with customer on job progress
      3. Prepare and obtain proper proofs for customer approval.
    10. Apply equipment maintenance and troubleshooting procedures.
      1. Maintain routine maintenance
      2. Troubleshoot printing, ink or paper related problem
      3. Maintain accurate maintenance record
    11. Apply knowledge of print shop safety precautions
      1. Act with safety around equipment
      2. Act with safety with all shop chemicals
      3. Keep accurate records and labeling for OSHA regulations
    12. Assist in planning a portfolio showing event
      1. Participate in class discussions for this show
      2. Prepare and mount entries for contest
      3. Attend portfolio event
  
  • GRT 455 - Digital Publishing Capstone

    Credits: 4
    Lecture Hours: 2
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This is the final course for students pursuing an emphasis in digital publishing in the Graphic Technologies A.A.S. degree program. Students work collaboratively to produce a capstone project, utilizing their skills developed in previous courses. In conjunction, students enter completed projects in a statewide professional competition and prepare both hard-copy and digital portfolios.
    Prerequisite: Completion of the Visual Communications diploma and Term 4 of the Graphic Technologies program
    Competencies
    1. Modify previously created projects to exemplify current knowledge and skills
      1. Modify to improve graphic design and layout projects as specified by the instructor
      2. Modify to improve digital image projects as specified by the instructor
    2. Create a magazine cover design for professional print production.
      1. Conceptualize design through thumbnail sketches and consultation.
      2. Execute the concept in the appropriate computer application.
    3. Apply skills to specified component of class project.
      1. Execute specified position as assigned
      2. Assist if the bindery production of the printed project.
    4. Work with a customer to complete a design project.
      1. Execute project in the appropriate computer application as specified by the client
      2. Meet with customer on a regular basis to present progress.
      3. Package the project for professional print production
    5. Output digital files to plate or film media
      1. Prepare postscript file of digital document.
      2. Operate RIP software to execute digital file output.
      3. Operate the imagesetter for digital output and process media.
    6. Assist in the planning of a portfolio showing event
      1. Execute specified position as assigned
      2. Maintain communication with team partners
      3. Attend portfolio at event and present portfolio
    7. Prepare images for professional print production
      1. Adjust process and spot color images in an image editing application
      2. Save the images in the proper color mode, file format, and resolution
    8. Demonstrate the ability to organize time and meet deadlines
      1. Participate in instructor/student progress meetings
      2. Maintain progress in accordance to course timeline
      3. Maintain personal time log of progress
      4. Submit time records with completed projects
    9. Demonstrate the ability to work collaboratively with others
      1. Participate as a team member in collaborative project
      2. Attend progress meetings with other classmates
      3. Assist the class in completion of capstone project.
    10. Prepare resume for professional review
      1. Complete a final typewritten draft of final copy
      2. Complete final layout of resume
      3. Prepare final resume for hard copy distribution
      4. Prepare final resume for electronic distribution
    11. Prepare a portfolio for professional review
      1. Review final portfolio with course instructor as scheduled
      2. Assemble, organize and present portfolio on time and as scheduled.
      3. Evaluate portfolio review and make decisions for future portfolio based on review
      4. Prepare final portfolio for electronic distribution
    12. Document job search strategies.
      1. Prepare a written job search strategy
      2. Maintain a job search log.
  
  • GRT 466 - Digital Imaging for Print

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course is an advanced Adobe Photoshop course that trains students for a career in professional digital image adjustment. Color management and digital image correction for various media in print production will be emphasized.
    Prerequisite: GRD 463  
    Competencies
    1. Demonstrate Color Management principles
      1. Differentiate between color modes
      2. Change an images color mode
      3. Understand the purpose of ICC color profiles in a color-managed workflow
      4. Demonstrate soft proofing using appropriate color profiles and printer specifications
    2. Demonstrate understanding of digital image resolution
      1. Crop an image
      2. Change an image size properly
      3. Understanding interpolation
      4. Understanding dpi, line screen, ppi
    3. Combine images in Photoshop to create a complex image
      1. Utilize Photoshop Layers and Layer effects
      2. Demonstrate skill in object selection and selection tools
      3. Understand and apply Blending modes
      4. Understand and apply various filters to objects
    4. Demonstrate an understanding adjusting lighting effects in digital images
      1. Understand the properties and texture effects of light
      2. Demonstrate an understanding of the importance for consistent light
    5. Demonstrate an understanding of shapening and blurring techniques
      1. Sharpen an image using Photoshop?s Masking, sharpening and Embossing tools
      2. Understand the purpose of sharpening and when and if to apply it
    6. Demonstrate an understanding of digital image repair and retouching
      1. Utilize an order of operations to achieve the best possible results
      2. Demonstrate an understanding of the best techniques for repair digital image repair and retouching
      3. Use different methods of retouching or removing image elements
      4. Retouch and repair a variety of images including antique images, low resolution and poor quality originals
    7. Work with layers
      1. Create and name layers
      2. Apply adjustment layers
      3. Edit layers
      4. Merge layers
      5. Flatten layers
      6. Organize layers
    8. Create layer masks
      1. Edit layer masks
      2. Use one layer to mask another layer
      3. Use a layer to mask multiple layers
    9. Save selections as channels
      1. Define pixels to include in selection area using selection tools.
      2. Save and name a selection in the channel panel
      3. Load a selection
      4. Examine channels and how they contribute to the final image.
    10. Color correct images for output
      1. Understand how to use the info palette to read CMYK information.
      2. Understand the proper CMYK color builds for memory colors
      3. Understand ink limits and how it affects the printing process
      4. Understand dot gain
      5. Understand the limitations of the CMYK gamut and how to work with color shift
      6. Understand rendering intents
      7. Demonstrate the ability to color correct images for different outputs (newsprint, high end glossy, and web)
      8. Utilize the various tools in Photoshop to achieve the desired output goals
    11. Process and repair pdfs for CMYK output
      1. Extract images for color correction.
      2. Fix 4 color black and overprinting
      3. Convert Pantone colors to CMYK
      4. Demonstrate how to fix atomic regions with Illustrator
  
  • GRT 932 - Internship

    Credits: 3-4
    Lecture Hours: 1
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 8-12
    Course Type: Voc/Tech
    On-the-job training for Graphic Technologies students. Included is a weekly seminar for the exchange of information review and evaluation.
    Prerequisite: Completion of the Visual Communications diploma and Term 4 of the Graphic Technologies program
    Competencies
    1. Locate an approved internship for work experience.
      1. Follow up on available internships
      2. Interview for internship positions
    2. Complete work agreement contract for employment
      1. Record accurate information necessary for employment experience
      2. Obtain appropriate signatures for endorsement purposes.
    3. Complete 120 hours of approved internship experience
      1. Attend internship position according to employer specified agreement
      2. Complete work related tasks as assigned by the employer
    4. Develop problem-solving techniques to on-the-job situations.
      1. Develop attitudes necessary for successful job performance and cooperation with coworkers and management
      2. Describe attitudes and steps necessary to solve conflicts
      3. Explain techniques of managing your emotions.
      4. Explain various methods of dealing with stress
    5. Maintain hourly time log
      1. Record hours worked each day of the week
      2. Prepare hour log in accordance with employment recording method
    6. Verify and maintain report in personal intern/coordinator file.
      1. Prepare written report on intern activities on a weekly basis
      2. Present and discuss report to instructor on a bi-weekly basis
    7. Attend scheduled seminars
      1. Explain personal internship work experience in class
      2. Complete written evaluation of speakers
      3. Complete written assessment of field trip seminars
    8. Present internship projects
      1. Prepare a formal presentation of internship projects for the class.
      2. Participate in class discussion of internship and projects.
    9. Reflect upon internship experience
      1. Prepare written report describing learning experiences of the internship
      2. Present reflection to class.

Hospitality, Culinary & Management

  
  • HCM 100 - Sanitation & Safety

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Principles and methods of sanitation safety and equipment. Equipment selection and facilities planning. Also includes preventive maintenance.
    Competencies
    1. Assess safe food 
      1. Define food borne illness.
      2. Describe growth patterns and environmental needs of bacteria.
      3. List and describe symptoms common to food-borne illness and list ways these illnesses can be prevented. 
      4. Summarize and identify pathogens, bacteria, viruses, parasites,fungi and biological contaminants.
    2. Compare contamination and identify food borne illnesses. 
      1. Summarize and identify biological hazards.
      2. Describe and identify chemical hazards.
      3. Summarize and identify physical hazards.
      4. Identify microorganisms which are related to food spoilage and food-borne illnesses; describe their requirements and methods of growth.
      5. List and describe symptoms common to food-borne illnesses and list various ways these illnesses can be prevented.
      6. List the major causes of food spoilage.
    3. Compare & Contrast the fundamentals of good personal hygiene.
      1. Summarize standards and policies.
      2. Identify management’s responsibility.
    4. Analyze and discuss the flow of food.
      1. Recognize purchasing and receiving programs.
      2. Identify proper methods of storage.
      3. Review methods of preparation.
      4. Describe methods of services.
    5. Evaluate cleaning and sanitizing procedures. 
      1. Describe types of cleaners and their proper use.
      2. Describe types of sanitizers and their proper use.
      3. Describe and identify different types of dishwashing methods.
    6. Critique safe facilities and equipment.
      1. Describe designing a safe operation.
      2. Describe equipment selection.
      3. Review installing and maintaining kitchen equipment.
      4. Identify MSDS requirements and handling, right-to-know-laws.
      5. Recognize waste disposal and recycling programs.
      6. Identify fire extinguishers and their uses.
    7. Judge integrated pest-management programs. 
      1. Describe appropriate measures for insect, rodent and pest control eradication.
      2. Describe food service inspection visits with PCO.
    8. Evaluate the seven HACCP principles and the critical control points during which all food handling processes as a method for minimizing the risk of food-borne-illness.
      1. Explain active managerial control.
      2. Review crisis management plans.
    9. Choose prevention and emergency management plan.
      1. Identify and describe a common cause of typical accidents and injuries and outline a safety management plan.
    10. Assess food safety regulations and standards.
      1. Review laws and rules of the regulatory agencies governing sanitation and safety in food service operations.
      2. Identify food bio-terrorism laws and RFID technology and the impact these regulations and technology have on food safety and sanitation.
      3. Review a training program.
  
  • HCM 110 - Baking (lab)

    Credits: 2
    Lecture Hours: 0
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course offers instruction in baking fundamentals and procedures as applied to bread, rolls, cakes, pastries and cake decorating. Practical experience in sanitation, safety and the use of large equipment is also emphasized.
    Prerequisite: HCM 143 , HCM 144  or instructor permission
    Competencies
    1. Evaluate tools and equipment used in baking.  
      1. Identify equipment and utensils used in baking and discuss proper use and care
      2. Discuss food safety and sanitation requirements.
      3. Practice utilizing tools and equipment safely.
      4. Demonstrate how to operate baking equipment and utensils for specific applications.
    2. Assess ingredients used in baking.
      1. Identify baking ingredients and mixing methods under instructor’s supervision.
      2. Describe properties and list functions of various ingredients.
      3. Demonstrate proper scaling and measuring techniques.
      4. Practice basic math skills to recipe conversions.
      5. Describe bakers’ percentages, desired dough temperatures and formula yields.
    3. Assess various yeast leavened breads
      1. Define and describe the basic steps in yeast dough production.
      2. Explain the importance of batch weighing and precise measurement in baking.
      3. Prepare straight, rich, sponge and levain doughs
      4. Evaluate various types of yeast breads and discuss crumb and crust
    4. Critique quick breads
      1. Define and describe quick breads and the mixing methods utilized to prepare them.
      2. Prepare a variety of quick breads.
      3. Evaluate the quality of a variety of quick breads.
    5. Assess various pastries
      1. Explain the process of lamination as it applies to doughs.
      2. Prepare a variety of laminated dough products.
      3. Evaluate the quality of prepared laminated dough products.
    6. Evaluate a variety of pies and tarts
      1. Discuss the properties of different types of pastry dough.
      2. Define and describe the different types of pie, pastry and tart fillings and the mixing methods utilized to produce them.
      3. Prepare a variety of pies and tarts.
      4. Evaluate the quality of prepared pies and tarts.
    7. Critique a variety of cakes
      1. Discuss and define the different types of cakes and the mixing methods utilized to prepare them. 
      2. Prepare a variety of cakes.
      3. Discuss types of icing, frostings and buttercreams.
      4. Demonstrate basic icing and decorating techniques.
      5. Evaluate the quality of iced and decorated cakes.
    8. Evaluate nutritional concerns as they apply to baking
      1. Discuss nutritional concerns and identify issues of concern
      2. Discuss recipe modification to create more nutritionally beneficial baked goods and desserts.
      3. Evaluate recipes with modifications and discuss textures, tastes and their differences.
  
  • HCM 124 - Advanced Baking

    Credits: 2
    Lecture Hours: 0
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Advanced principles and procedures of producing baked goods, decorative work and display pieces.
    Prerequisite: HCM 110 , HCM 270  
    Competencies
    1. Assess custards and custard-type desserts
      1. Define and describe the various types of custards.
      2. Prepare a variety of custards such as cheesecake, crème caramel, flan, crème brûlée pots de crème, budino and pastry cream.
      3. Demonstrate the versatility of custards as a component to other desserts.
      4. Evaluate the quality of prepared custards.
    2. Critique elaborate tortes
      1. Review types of cakes 
      2. Prepare layered tortes and cakes, recognizing good construction techniques
      3. Define and discuss appropriate fillings
      4. Review icing, frostings and buttercreams
      5. Evaluate a variety of elaborate tortes and layered cakes
    3. Evaluate high-end plated desserts and plated pastries.
      1. Define and discuss the components of a plated dessert.
      2. Define and discuss garnishes for plated desserts.
      3. Review types of pastry, tarts and pâte à choux.
      4. Prepare a variety of dessert sauces.
      5. Critique the quality of dessert sauces
      6. Evaluate the quality of plated desserts and plated pastries.
    4. Assess various meringue-based items.
      1. Review the methods for preparing meringues.
      2. Define uses for meringue-based items such as toppings for pies and tarts, icings, pavlovas, floating islands, cookies and mignardise.
      3. Evaluate the quality of cooked meringues.
    5. Assess chocolates, ganache, petite fours, candies and mignardises or friandises
      1. Define and describe the types of mignardises or friandises
      2. Discuss methods of handling chocolate
      3. Explain varieties of ganache and fondant
      4. Prepare candies and truffles
      5. Evaluate a variety of chocolates, truffles, petite fours, candies and mignardises or friandises
    6. Critique a show piece utilizing chocolate, sugar (isomalt), pastillage or bread dough
      1. Demonstrate tempering chocolate.
      2. Explain sugar and isomalt and functions of caramelization.
      3. Discuss pastillage and bread dough sculptures.
  
  • HCM 143 - Food Preparation I

    Credits: 3
    Lecture Hours: 3
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    Introduces the student to the scientific principles used in food preparation. Involves preparation procedures and techniques to be used with fruits, vegetables, starch products, cheese, eggs, meat, poultry and fish. Establishes criteria needed to produce a standard product.
    Corequisite: HCM 144  
    Competencies
     

    1. Compare & Contrast the fundamentals of good personal hygiene. 

      1. List the fundamentals of good personal hygiene.
      2. Practice good personal hygiene.
    2. Evaluate kitchen equipment and knives. 

      1. Use utensils, pots and pans and demonstrate safe practices using stoves, mixers and     ovens, etc.
      2. Identify types of knives, and their uses.
      3. List proper safety techniques.
      4. Demonstrate proper knife techniques.
    3. Summarize garnishes. 

      1. Explain characteristics of garnishes.
      2. Recall procedures for garnish preparations.
    4. Interpret salad preparation. 

      1. Identify a variety of common salad greens.
      2. Identify and identify a main dish salad, accompaniment salad and composed salad.
      3. Identify, describe, and prepare a variety of main dish salad, accompaniment salad and composed salad.
      4. Distinguish between plain gelatins and flavored gelatins and describe how to prepare them.
    5. Assess the types of salad dressings. 

      1. Describe the purpose of salad dressing.
      2. Compare types of salad dressing and describe the preparation process.
      3. Define emulsion and viscous.
    6. Evaluate a variety of fruits, vegetables, starches, legumes and grains. 

      1. Compare fruits, vegetables, starches, legumes and grains.
      2. Recall cleaning procedures.
      3. State color pigments, flavor categories and texture differences.
      4. Define oxidation.
      5. State fruit, vegetable, starches, legumes and grain food preparation.
    7. Critique starch cookery. 

      1. Identify parts of wheat kernel.
      2. Define starch terms.
      3. List thickening agents and how to use in preparation of sauces, soups and puddings.
      4. Analyze starch thickened products.
      5. Categorize rice and pasta.
      6. List characteristics of different rice and pastas.
      7. Calculate rice or pasta and water amounts in recipes.
      8. Compare and analyze cooked rice and pasta dishes.
    8. Evaluate baking ingredients. 

      1. List types of flour.
      2. Explain role of baking ingredients.
      3. Compare types of leavening agents.
    9. Identify quick breads. 

      1. Define and describe pate choux, its uses, methods of preparation, baking and finishing.
      2. Describe method of preparation for muffin, pastry, cream puff and biscuits.
      3. Analyze baked quick bread products.
    10. Recognize yeast bread preparation. 

      1. Define baking terms.
      2. State procedure for yeast bread preparation.
      3. Identify shapes and characteristics of rolls and breads.
    11. Assess cheese. 

      1. List cheese families.
      2. State varieties and characteristics of each cheese family.
      3. Explain processing of cheese making.
      4. Contrast baked and stirred custard preparation and characteristics.
      5. Explain procedure for preparation of hollandaise sauce.
    12. Compare and contrast egg cookery. 

      1. Define egg terms.
      2. List grades of eggs.
      3. Identify the parts of an egg.
      4. Recall methods of preparation of eggs.
      5. Contrast baked and stirred custard preparation and characteristics.
      6. Contrast preparation and characteristics of egg foams, nondairy foams and gelatin foams.
    13. Categorize milk and dairy products. 

      1. List types of milk and dairy products.
      2. Discuss characteristics and uses of milk and dairy items.
    14. Appraise structure, composition and age of meat. 

      1. Describe meat grading and meat inspection.
      2. State tenderization techniques for meat.
      3. Identify primal cuts for beef and pork.
      4. Identify 20 retail cuts of beef, pork, lamb and veal.
      5. Recall methods of preparation for protein items.
      6. Select proper cooking procedure.
      7. Discuss how to carve meat.
      8. Compare processed meats.
    15. Evaluate types of poultry. 

      1. List grades of poultry.
      2. Discuss handling and storage and inspection of poultry.
      3. Differentiate between cooking methods of poultry products.
      4. Discuss how to break down whole poultry products.
      5. State how to carve poultry products.
    16. Interpret types of fin fish and shell fish. 

      1. Define translucent and opaque.
      2. List market forms.
      3. Discuss handling, storage and inspection of fish.
      4. State how to select fresh and frozen fish.
      5. Compare methods of preparation.

  
  • HCM 144 - Food Preparation I Lab

    Credits: 3
    Lecture Hours: 0
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Preparation of small servings of salads, starch, cheese, egg, meat, poultry and fish products using the techniques studied in lecture. Oral and written evaluation of each product.
    Corequisite: HCM 143  
    Competencies
    1. Practice the fundamentals of good personal hygiene. 
      1. List and define the fundamentals of good personal hygiene.
      2. Demonstrate good personal hygiene.
    2. Evaluate basic knowledge in food preparation. 
      1. Demonstrate proper weighing and measuring techniques.
      2. Explain the function and use of different knives.
      3. Perform knife skills, hand tool and equipment operation, emphasizing proper safety techniques.
      4. Identify food production knives.
      5. Demonstrate knife techniques.
      6. Perform the use of utensils, pots and pans and demonstrate safe practices using stoves, mixers, ovens, etc.
      7. Define the sautéing process.
      8. Describe the processes of pan-frying and deep-frying.
      9. Define the roasting and baking processes.
      10. Describe the stewing and braising process.
      11. Define the poaching and steaming process.
    3. Compare plate garnishes. 
      1. Select ingredients for fruit and vegetable plate garnishes.
      2. Prepare garnishes.
      3. Discuss characteristics of plate garnishes.
    4. Assess factors related to gelatin. 
      1. Identify ingredients that retard or prevent gelation.
      2. Prepare gelatin products.
    5. Critique salads and salad dressings. 
      1. Identify temporary and permanent emulsions.
      2. Identify a variety of common salad greens.
      3. Prepare an accompaniment salad.
      4. Prepare a variety of salad dressings and evaluate the quality of each.
      5. Prepare a main dish salad.
      6. Prepare and dress greens for a salad.
      7. Evaluate the quality of properly prepared and dressed green salad.
      8. Identify, describe and prepare a variety of composed salads.
      9. Evaluate the quality of composed salads.
    6. Compare and contrast varieties of vegetables and fruits. 
      1. Identify different varieties of fruits and vegetables.
      2. Prepare vegetables.
      3. Analyze differences in cooked varieties.
      4. Prepare a variety of fruits, vegetables, starches, using basic cooking methods.
      5. Evaluate the quality of prepared fruits, vegetables, potatoes.
    7. Assess sauce & soup cookery. 
      1. Demonstrate the proper procedure for preparing white sauces.
      2. Differentiate the types of sauces.
      3. Prepare a cream soup.
      4. Analyze the quality of the cream soup.
    8. Compare puddings. 
      1. Prepare different types of pudding.
      2. Explain factors important in pudding preparation.
    9. Critique starch cookery. 
      1. Identify types of rice and pastas.
      2. Prepare rice dishes.
      3. Prepare a pasta dish.
      4. Analyze cooked rice and pastas.
    10. Compare bread products. 
      1. Define baking terms.
      2. Prepare quick breads.
      3. Prepare steam leavened product.
      4. Define and describe pate choux, its uses, method of preparation, baking and finishing.
      5. Prepare a paté à choux product.
      6. Prepare yeast breads.
      7. Discuss the procedure for each type of bread prepared.
    11. Categorize cheeses and their use. 
      1. Identify kinds of cheeses.
      2. Prepare cheese dishes.
      3. Explain characteristics of cheese cookery.
    12. Compare and contrast egg cookery. 
      1. Explain egg cookery.
      2. Prepare an omelet.
      3. Compare baked and stirred custards.
      4. Prepare foams.
      5. Summarize foam preparation.
    13. Compare and contrast meat cookery. 
      1. Identify retail cuts of meat.
      2. Select cuts of meat to be prepared.
      3. Prepare cuts of meat using dry heat method and moist heat method to achieve tenderness.
      4. Evaluate the quality of prepared meats, and variety meats.
    14. Compare and contrast poultry cookery. 
      1. Identify types of poultry.
      2. Demonstrate procedure for cutting up whole chickens.
      3. Prepare a poultry dish using moist heat cookery and dry heat cookery.
      4. Summarize poultry cooking procedures.
      5. Evaluate the quality of prepared poultry.
    15. Compare and contrast fish cookery. 
      1. Identify market forms of fish.
      2. Identify types of fish.
      3. Explain the principles of fish and shellfish cookery.
      4. Prepare a shell fish dish. Using the basic cooking methods, prepare seafood to the proper doneness.
      5. Evaluate the quality of prepared seafood.
  
  • HCM 152 - Food Preparation II

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    The study of the principles and procedures of quantity food production as they apply to salads, soups, vegetables, entrees and desserts. Emphasis on organization and recipe standardization.
    Prerequisite: HCM 143 , HCM 144  
    Prerequisite OR Corequisite: HCM 153  
    Competencies
    1.Assess basic knowledge in food preparation.

    1. Practice proper safety and sanitation.
    2. List proper weighing and measuring techniques.
    3. Explain recipe conversions.
    4. Demonstrate recipe conversions.

    2.Critique the function and use of different knives. 

    1. Identify food production knives.
    2. List proper safety techniques.
    3. Identify proper knife techniques.

    3.Compare classical knife cuts.

    1. List classical knife cuts.
    2. Discuss characteristics and uses of classical cuts.

    4.Compare varieties of vegetables.

    1. Identify different varieties of vegetables.
    2. Analyze differences in cooked vegetables.

    5.Evaluate basic stock production.

    1. Identify white and brown stocks.
    2. List fish and shellfish stocks.
    3. Identify vegetable stocks.
    4. Explain the qualities of a stock.

    6.Assess sauce cookery. 

    1. Identify the proper procedure for preparing the five Grand sauces.
    2. Differentiate types of non-grand/classical sauces.
    3. List each Grand sauce.
    4. List non-grand/classical sauce.
    5. Explain the quality of the each sauce. 

    7.Evaluate starch cookery. 

    1. Identify types of rice, pasta and potatoes.
    2. List rice dishes.
    3. List pasta dishes.
    4. List potato dishes.
    5. Explain the quality of each starch dish.

    8.Critique preparation of breakfast items and egg cookery.

    1. Identify a variety of breakfast batter products.
    2. List the quality of prepared breakfast batter products.
    3. Identify a variety of breakfast meats.
    4. Explain the quality of prepared breakfast meats.
    5. Identify egg cookery.
    6. Explain the quality of prepared egg products.

    9.Evaluate meat cookery. 

    1. Identify retail cuts of meat.
    2. Compare & Contrast cuts of meat using dry heat method and moist heat method to achieve tenderness.

    10.Assess poultry cookery.

    1. Identify types of poultry.
    2. Explain procedure for cutting up whole chickens.
    3. Identify a poultry dish using moist heat cookery and dry heat cookery.
    4. Explain poultry cooking procedures.

    11.Compare fish cookery. 

    1. Identify market forms of fish
    2. Identify types of fish.
    3. Explain the principles of fish cookery

    12.Critique proficiency in preparation of large quantity and convenience food products. 

    1. Identify greens, fruits vegetables, cheeses, and meats of convenience food products.
    2. Discuss recipes of large quantity and convenience foods.
    3. Explain organization and teamwork.
    4. Discuss large quantity and convenience food production.

    14.Critique and explain Sustainability in the food service industry.

    1. Discuss through purchasing/procurement.
    2. Explain through waste control.
    3. Identify through energy conservation.
    4. Discuss in fabrication.
    5. Assess community centered purchasing.
    6. Explain through water conservation.
    7. Identify purchasing “Cents”.
    8. Discuss through recycling.
    9. Assess equipment energy use.  
    10. Discuss being a leader in sustainable practices.

  
  • HCM 153 - Food Preparation II Lab

    Credits: 2
    Lecture Hours: 0
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    The production of quick breads, desserts, salads, vegetables, soups and main entrees to be sold to the public. Time is spent on an individual recipe production project.
    Prerequisite: HCM 143 , HCM 144  
    Prerequisite OR Corequisite: HCM 152  
    Competencies
    1.Evaluate basic knowledge in food preparation.

    1. Practice proper safety and sanitation.
    2. Demonstrate proper weighing and measuring techniques.
    3. Discuss recipe conversions.
    4. Demonstrate proper recipe conversions.

    2.Assess the function and use of different knives. 

    1. Identify food production knives.
    2. List proper safety techniques.
    3. Demonstrate knife techniques.

    3.Decide proper plate garnishes.

    1. Select ingredients for vegetable garnishes.
    2. Prepare garnishes.
    3. Discuss characteristics of garnishes.

    4.Evaluate varieties of vegetables. 

    1. Identify different varieties of vegetables.
    2. Prepare vegetables using blanch and shock method.
    3. Analyze differences in cooked vegetables.

    5.Assess basic stock production.

    1. Demonstrate and prepare white and brown stocks
    2. Demonstrate and prepare fish and shellfish stocks.
    3. Demonstrate and prepare vegetable stocks.
    4. Analyze the qualities of a stock.

    6.Critique sauce cookery.

    1. Demonstrate the proper procedure for preparing the Grand sauces.
    2. Differentiate types of non-grand/classical sauce.
    3. Prepare each Grand sauce.
    4. Prepare a non-grand/classical sauce.
    5. Analyze the quality of the each sauce. 

    7.Evaluate starch cookery.

    1. Identify types of rice, pasta and potatoes.
    2. Prepare rice dishes.
    3. Prepare a pasta dish.
    4. Prepare a potato dish.
    5. Analyze a rice dish.
    6. Analyze the quality of each starch dish.

    8.Compare and contrast preparation of breakfast items and egg cookery.

    1. Identify and prepare a variety of breakfast batter products.
    2. Evaluate the quality of prepared breakfast batter products.
    3. Identify and prepare a variety of breakfast meats.
    4. Evaluate the quality of prepared breakfast meats.
    5. Explain egg cookery.
    6. Prepare an omelet.
    7. Prepare fried, poached and basted egg products.
    8. Analyze the quality of prepared egg products.

    9.Evaluate and explain meat cookery. 

    1. Identify retail cuts of meat.
    2. Select cuts of meat to be prepared.
    3. Prepare and analyze cuts of meat using dry heat method and moist heat method to achieve tenderness.

    10.Assess and demonstrate poultry cookery.

    1. Identify types of poultry.
    2. Demonstrate procedure for cutting up whole chickens.
    3. Prepare a poultry dish using moist heat cookery and dry heat cookery.
    4. Evaluate poultry cooking procedures.

    11.Evaluate and demonstrate fish cookery. 

    1. Identify market forms of fish
    2. Identify types of fish.
    3. Prepare a fin fish dish.
    4. Explain the principles of fish cookery.

    12.Assess proficiency in preparation of large quantity and convenience food products. 

    1. Identify greens, fruits vegetables, cheeses, and meats of convenience.
    2. Prepare assigned recipes of large quantity and convenience foods.
    3. Demonstrate organization and team work.
    4. Analyze and evaluate large quantity and convenience food production.

  
  • HCM 167 - Culinary Skills Development

    Credits: 3
    Lecture Hours: 0
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    Students produce and serve meals for the public in an actual restaurant experience. Emphasis is on the various management functions required to serve quality foods efficiently and intermediate culinary preparation techniques.
    Prerequisite: HCM 152 , HCM 153  
    Competencies
    1.  Assess proper tool technique.

    1. Demonstrate ease in knife techniques.
    2. Use kitchen equipment.

    2.  Evaluate how food production line is set up and run. 

    1. Draw a set up for weekly menus.
    2. Prepare checklists for preparation of weekly menu items.

    3.  Critique techniques for Buffet set-up and servicing of quantity food products.

    1. Select and place proper table needs.
    2. Determine type and style of hot holding equipment. 
    3. Produce food items needed for Buffet.
    4. Perform duties of lead buffet communicator between guests and back of house.

    4.  Assess sanitation and safety with food and equipment.

    1. Use good food sanitation at all times.
    2. Demonstrate caution when using equipment.

    5.  Evaluate management skills.

    1. Determine weekly buffet theme menus.
    2. Determine static a la carte menu for line service.
    3. Determine station production needs for line service.
    4. Perform labor division for buffet food needs.
    5. Organize recipes needed for line and buffet service.
    6. Oversee food production of co-student.     

    6.  Purchase foodstuffs

    1. Extend recipes for areas of food production based on forecasted needs.
    2. Compile recipes extensions to develop separate purchase orders for line and buffet.
    3. Communicate with purchasing agent specific needs and choose acceptable products.
    4. Obtain food products through approved purveyors.

    7.  Perform inventory count and cost control methods.

    1. Take a physical count of inventory.
    2. Determine needs based on foods previously in production and forecasted business.
    3. Develop food preparation methods to minimize food leftovers and waste.

    8.  Perform speed and ease in food production.

    1. Demonstrate the ability to prepare menu items in limited time.
    2. Show the ability to work in an organized fashion.

    9.  Evaluate intermediate level soups.

    1. Prepare a soup of the day.
    2. Understand the different ingredients used in soup making.

    10.  Evaluate intermediate level sauces.

    1. Determine the different sauces needed for daily production.
    2. Prepare the sauces needed for daily production.

    11.  Evaluate intermediate level entrees.

    1. Produce all subassemblies needed for each entrée.
    2. Prepare each entrée as needed when ordered.

    12.  Evaluate intermediate level salads.

    1. Produce all subassemblies needed for each salad.
    2. Prepare each salad as needed when ordered.

    13.  Evaluate intermediate level bakery products.

    1. Demonstrate the ability to produce bakery items following a formula.
    2. Present desserts for individual services.

    14.  Evaluate intermediate level vegetables.

    1. Produce all subassemblies needed for each vegetable.
    2. Prepare each vegetable as needed when ordered.

    15.  Store foods in proper place at completion of the day.

    1. Demonstrate the ability to place item in safe and proper storage.
    2. Label, date, and initial all stored items.

  
  • HCM 168 - Advanced Culinary Cuisine

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    Discussion of the more intricate and difficult cooking principles and techniques of classical cuisine, along with planning for advanced culinary cuisine.
    Prerequisite: HCM 167  
    Corequisite: HCM 170  
    Competencies
    1. Interpret and define classical cooking terminology including cooking techniques, ingredients and equipment.

    1. Reinforce advanced methods of stewing and braising.
    2. Explain advanced methods of roasting and grilling.
    3. Restate advanced methods of sautéing and stir-frying.
    4. Reinforce advanced methods of deep-frying and pan-frying.
    5. Explain advanced methods of deep poaching and shallow poaching.
    6. Restate advanced methods of preparing soups, stocks and sauces.
    7. Define common temperature ranges both for cooking style preparation and or finished internal temperatures.

    2. Interpret classical French brigade terminology and relate it to the modern American Kitchen.

    1. Propose examples of dishes prepared at each modern American station or classical French brigade station.
    2. Discuss the historical impact of the French brigade system.

    3. Assess meat and game preparations.

    1. Categorize varieties of muscle and game meat.
    2. Show proper preparations and proper use of equipment.

    4. Critique poultry and game poultry preparations.

    1. Categorize poultry by size, game and ratites.
    2. Show proper preparations and proper use of equipment.

    5. Evaluate offal preparations.

    1. Categorize offal by animal and use.
    2. Show proper preparations and proper use of equipment.

    6. Assess fish and shellfish preparations.

    1. Categorize flat fish and round fish. 
    2. Categorize varieties of shellfish, crustaceans and mollusks.
    3. Show proper preparations and proper use of equipment.

    7. Compare and contrast advanced culinary methods of molecular gastronomy.

    1. Explain sous vide techniques.
    2. Reinforce varied starch and thickeners.
    3. Define methods of modifying textures and viscosity.

    8. Compare and contrast commercial and niche pork and beef production.

    1. Discuss farm-to-table, sustainability and modern farming practices.
    2. Assess information presented by the Iowa Beef and Pork industry councils.

    9. Examine alumni connections to local industry.

    1. Show opportunities to relate class content to local connections and invite discussions.
    2. Discuss industry trends.

    10. Compare finishing techniques and flavor profiles as well as spices, herbs, salts, vinegars and oils.

    1. Discriminate flavor qualities of spices, herbs, salts, vinegars and oils
    2. Practice sensory taste test evaluations.

  
  • HCM 170 - Culinary Cuisine Lab

    Credits: 3
    Lecture Hours: 0
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    Preparation of intricate and difficult classical cuisine dishes. Students will rotate through the cooking stations of the traditional brigade kitchen and then prepare food for service to the public. A la carte preparation is emphasized.
    Prerequisite: HCM 167  
    Prerequisite OR Corequisite: HCM 168  
    Competencies
    1. Evaluate a variety of basic stocks.

    1. Describe the functions of the ingredients in stock preparation.
    2. Produce stocks needed for soups and sauces.
    3. Evaluate the quality of a properly made stock.

    2. Critique a variety of grand sauces and small sauces needed for restaurant service.

    1. Produce grand sauces.
    2. Evaluate the quality of a properly made grand sauce.
    3. Produce small sauces.
    4. Evaluate the quality of a properly made small sauce.

    3. Assess a variety of soups.

    1. Understand the application needed for each soup production.
    2. Produce soups needed for restaurant service.
    3. Evaluate the quality of a properly made soup.

    4. Decide on a variety of salads and salad dressings needed for restaurant service.

    1. Produce and dress greens for a salad.
    2. Evaluate the quality of a properly prepared and dressed salad.
    3. Produce a variety of composed salads.
    4. Evaluate the quality of composed salads.
    5. Prepare a variety of salad dressings and evaluate the quality of each.

    5.    Assess a variety of sautéed foods using the sauté techniques.

    1. Demonstrate the ability to sauté foods using the flipping motion.
    2. Demonstrate the ability to cook food to the proper doneness by sautéing.
    3. Evaluate the quality of sautéed items. 

    6. Critique a variety of food products by roasting or baking.

    1. Roast meats, poultry, and fish to the correct doneness to develop the best flavor and texture in the finished dish.
    2. Evaluate the quality of roasted items.

    7.  Assess a variety of grilled or broiled food products.

    1. Grill or broil foods to the proper doneness.
    2. Evaluate the quality of grilled or broiled items.

    8.  Critique the process of stewing and braising various food products noting similarities and differences.

    1. Braise and stew foods to the proper doneness.
    2. Evaluate the quality of braised and stewed items.

    9. Evaluate the process of shallow-poaching, poaching and simmering various food items.

    1. Prepare shallow-poached foods properly and produce a sauce that incorporates the cooking liquid.
    2. Prepare a court bouillon for poaching various food items.
    3. Poach and simmer foods to the proper doneness.
    4. Evaluate the quality of poached and simmered foods.

    10. Judge protein cookery

    1. Perform basic fabrication tasks with various meats, poultry, fin fish and   shellfish.
    2. Demonstrate proper roast meat carving and slicing techniques.

    11. Assess duties of the boulangerie station.

    1. Produce a variety of breads and bread products for table bread service.
    2. Evaluate bread products via standard quality product specifications.

    12. Perform duties of the dessert station. 

    1. Produce a signature dessert for restaurant service.
    2. Construct high-end plate presentation for all desserts.
    3. Decorate and garnish desserts.

    13. Manage wheel/expediter duties for restaurant service.

    1.  Report new ticket received from printer.
    2.  Communicate food item needs from ticket to station leaders.
    3.  Prioritize items based on timing of service. 
    4.  Assist plating all food items.
    5.  Organize completed ticket food items in window for service.
    6.  Prepare a variety of vegetables, starches, legumes ,and grains using basic cooking techniques.

    14. Evaluate sanitation and safety.

    1. Demonstrate good personal hygiene and health habits in a laboratory setting.
    2. Demonstrate acceptable procedures when preparing potentially hazardous foods to include time/temperature principles.

    15. Assess ordered items for service to the public.

    1. Produce all subassemblies (mise en place) for on-line menu item production.
    2. Produce all items to order in an on-line setting in a timely fashion.
    3. Finish products by taste, smell, and appearance as needed for standard quality product.
    4. Plate and present all complete on-line ordered menu items. 
    5. Use with ease all kitchen equipment.

  
  • HCM 172 - International Cuisine (lab)

    Credits: 3
    Lecture Hours: 0
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course will provide the student with the experience of cooking through actual quantity preparation of multiple course international dinners.  Three evening gourmet dinners will be prepared and served during the semester. 
    Prerequisite: HCM 152 , HCM 153 .
    Corequisite: HCM 173  
    Competencies
    1. Assess food quality
      1. Perform HACCP guidelines during all stages of food handling and food preparation to prevent spoilage and contamination.
      2. Demonstrate appropriate personal hygiene.
      3. Uses established procedures to prevent accidents.
      4. Incorporate clean work habits and the prevention of cross-contamination.
    2. Critique knife skills
      1. Demonstrate industry standard techniques when using knives, hand tools and other utensils or operating equipment.
      2. Prepare proper cuts, trims and bones meat prior to cooking.
      3. Show proper handling of food by washing, peeling, cutting and shredding to prepare for use.
    3. Critique international cooking styles and equipment
      1. Define and apply cooking styles and techniques unique to each cuisine.
      2. Use food preparation and production equipment, utensils and tools appropriate to each cuisine.
      3. Practice international cooking techniques unique to each cuisine.
    4. Assess international cuisine
      1. Define the culinary elements that influence regional cuisine, including geography climate, history, religion and socio - economic factors.
      2. Compare and contrast characteristics of the major cuisines of the world including Asian, Mediterranean, Italian, French, Latin and American Regional.
      3. Prepare national dishes.
    5. Evaluate international components
      1. Assess ingredients and food products specific to each cuisine.
      2. Use culinary terminology unique to each cuisine.
      3. Describe the qualities and properties of ingredients, including baked goods, pastries and desserts.
    6. Assess multicultural cooking
      1. Evaluate food items representing a variety of cuisines
      2. Construct food by using the correct techniques and procedures specified in recipes.
      3. Integrate baked goods, pastries, and desserts by using correct techniques, procedures, and various finishing techniques.
    7. Demonstrate professionalism
      1. Work independently and collaboratively.
      2. Communicate effectively and appropriately.
      3. Perform reliably and responsibly.
  
  • HCM 173 - International Cuisine

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    Students research and plan international dinners. Emphasis is on menu and production planning for eight-course gourmet dinners. The lecture will also focus on the pronunciation and definition of French terms.
    Prerequisite: HCM 152 , HCM 153 .
    Corequisite: HCM 172  
    Competencies
    1. Examine a given country from each unit.

    1. Outline a report focusing on food, drink and dining culture.
    2. Discuss food, drink and dining culture from different countries.
    3. Relate cultural and historical factors affecting food and drink.

    2. Discuss national dishes.

    1. Discuss national drinks.
    2. Discuss cooking vessels and equipment.
    3. Identify indigenous ingredients.

    3. Compare and contrast the cuisines of different cultures.

    1. Show similarities and differences in regionality
    2. Discuss regionality and diversity in cuisine from each country.
    3. Discuss historical factors and religions which contributed to the food, drink and dining culture of each country.

    4. Discuss produce, spices and herbs from each country.

    1. Identify produce.
    2. Explain how spices are manipulated.
    3. Identify key spices and herbs.

    5. Evaluate cheeses from each country.

    1. Differentiate animal milk and discuss tradition in cheese making.
    2. Compare cheese styles from one country to another.
    3. Identify different cheese styles

    6. Assess cured meats from each country.

    1. Compare curing and preservation process with other countries traditional meats.
    2. Demonstrate styles of meat preservation within each country.
    3. Identify cured meats.

    7. Perform the pronunciation of French culinary terminology.

    1. Demonstrate ability to memorize and adapt French culinary terminology in classroom discussion.
    2. Demonstrate correct spelling and utilization of French culinary terms.
    3. Practice pronunciation of French culinary terminology.
    4. Practice identifying French culinary terminology in menus.

  
  • HCM 175 - International Cuisine Lab II

    Credits: 3
    Lecture Hours: 0
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    This course will provide the student with the experience of cooking through actual quantity preparation of multiple course international dinners.  Application of French culinary terms, French communication and conversion of English measurements to metric. Three evening gourmet dinners will be prepared and served during the semester. 
    Prerequisite: HCM 172 , HCM 173  
    Competencies
    1. Evaluate international components

    1. Assess ingredients and food products specific to each cuisine.
    2. Use culinary terminology unique to each cuisine.
    3. Describe the qualities and properties of ingredients, including baked goods, pastries and desserts. 

     

    2. Assess multicultural cooking

    1. Evaluate food items representing a variety of cuisines.
    2. Construct food by using the correct techniques and procedures specified in recipes.
    3. Integrate baked goods, pastries, and desserts by using correct techniques, procedures, and various finishing techniques.

     

    3. Perform written French

    1. Explain definitions of French words.
    2. Read and write culinary terms in French.
    3. Execute recipes written in French with assistance.

     

    4. Perform verbal French communication

    1. Pronounce French words.
    2. Understand verbal commands in French.
    3. Translate English to French dialogue.
    4. Communicate in the French language. 

     

    5. Examine French culture

    1. Explain dining differences between United States and French cuisine.
    2. Point out sustainability and total usage of food in the kitchen.
    3. Review culinary preparations specific to French culture.

     

    6.  Perform mathematical measurements

    1. Measure using standard & metric measuring equipment.
    2. Convert between standard and metric communication.
    3. Communicate Fahrenheit and Celsius conversions.

     

    7. Critique international cooking styles and equipment

    1. Define and apply cooking styles and techniques unique to each cuisine.
    2. Use food preparation and production equipment, utensils and tools appropriate to each cuisine.
    3. Practice international cooking techniques unique to each cuisine.

     

    8. Assess international cuisine

    1. Define the culinary elements that influence regional cuisine, including geography climate, history, religion and socio - economic factors.
    2. Compare and contrast characteristics of the major cuisines of the world including Asian, Mediterranean, Italian, French, Latin and American Regional.
    3. Prepare national dishes.

     

    9. Demonstrate professionalism

    1. Work independently and collaboratively.
    2. Communicate effectively and appropriately.
    3. Perform reliably and responsibly.

     

    10. Demonstrate safe food preparation

    1. Use established procedures to prevent accidents.
    2. Choose proper equipment.
    3. Incorporate clean work habits and the prevention of cross-contamination.

  
  • HCM 200 - Dining Room Service

    Credits: 2
    Lecture Hours: 0
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    To perform dining room service functions using a variety of types of service, and to demonstrate an understanding of quality customer service.
    Competencies
    1. Describe the functions of the dining service personnel
      1. Explain Manager Duties
      2. Describe Server Duties
      3. Explain Hostess Duties
      4. Describe Busperson Duties
      5. Explain Dishroom Procedures
    2. Develop serving strategies.
      1. Explain the training of dining room personnel.
      2. Demonstrate proper dining room service standards.
      3. Describe American, French, Russian and English Service
      4. Discuss different service methods such as Banquet, Buffet, Catering, A la Carte
      5. Compare and contrast new food serving trends
    3. Describe the necessary side-work for the restaurant operation.
      1. Explain service staff opening and closing duties.
      2. Discuss staffs running side work & procedures.
    4. Demonstrate the necessary staff training procedures.
      1. Define the training involved for each dining service position
      2. Demonstrate requirements for each service position
      3. Evaluate the performance each position
      4. Discuss the importance of teamwork skills
    5. Demonstrate proper sanitation techniques in the dining room and dish room.
      1. Explain the importance of sanitation
      2. Define a clean work environment.
    6. Describe and implement procedure for guest service and guest relations
      1. Perform Check processing and working on the POS system or current technology.
      2. Discuss sales techniques for service personnel.
      3. Illustrate the importance of menu knowledge.
      4. Discuss ways of suggestive selling.
    7. Describe possible difficult situations that could develop in the dining room
      1. Explain proper handling of guest dissatisfaction
      2. Discuss possible accommodations for the disabled
      3. Explain proper way of handling guest with dietary restrictions and special needs
      4. Discuss how these affect the overall dining operations
      5. Define how these influences the customers’ experience.
  
  • HCM 210 - Dining Management

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    To evaluate styles of leadership and develop skills in human relations and personal management. To prepare for the transition from employee to supervisor.
    Prerequisite: HCM 152 , HCM 153  
    Competencies
    1. Analyze the dynamics of leadership

    1. Explain ways in which leadership and management differ.
    2. Review basic leadership qualities.
    3. Discuss basic management activities and management styles.
    4. Explain factors to consider to help ensure that decisions are ethical.
    5. Explain that managers have professional responsibilities.
    6. Identify key elements in an effective time management plan.
    7. Explain procedures that are helpful when delegating work tasks.
    8. Review professional development planning and career-building activities.
    9. Describe the need for restaurant and foodservice managers to be active in their business communities.

    2. Prioritize how leaders facilitate the planning process.

    1. Explain basic principles of planning with an emphasis on how employees can assist, and procedures useful in managing planning information.
    2. Describe how a value statement, vision statement, and mission statement are developed and implemented.
    3. State the importance of SMART goals in the planning process.
    4. Review procedures for conducting a SWOT analysis.
    5. Identify how restaurant and foodservice managers use long range, business, and marketing plans and operating budgets, and explain the relationship among these planning tools.
    6. Explain the need to consider employees’ abilities and use an organized process in implementing effective plans.

    3.  Compare and contrast how leaders are effective communicators.

    1. Explain why it is important for restaurant and foodservice managers to use effective communication skills.
    2. Provide an overview of the communication process.
    3. Discuss common communication challenges.
    4. Review basic principles useful for business speaking, using the telephone, listening, writing and controlling nonverbal communication.
    5. Identify strategies that enhance interpersonal communication.
    6. Explain practices for developing effective messages and for managing internal and external communication procedures.

    4. Analyze how leaders facilitate employee performance.

    1. Explain principles to help employees become motivated.
    2. Review procedures for planning and implementing employee development programs.
    3. State procedures helpful in maintaining a positive workplace.
    4. Describe basic coaching practices.
    5. Identify ways to manage conflict.
    6. Explain procedures for conducting effective performance appraisals.

    5. Assess how leaders facilitate teamwork. 

    1. Explain why teamwork is important to the success of restaurant and foodservice operations.
    2. Review common types of restaurant and foodservice teams.
    3. Describe the five stages of team growth and development.
    4. Discuss basic principles helpful in building and maintaining effective teams.
    5. Explain basic procedures for setting team goals.
    6. Identify procedures for effectively managing team projects. 

    6. Critique how leaders manage employee work schedules.

    1. Explain the need for effective work schedules.
    2. Discuss basic procedures for determining budgeted labor cost.
    3. Describe how to create a master schedule.
    4. Explain how to develop a crew schedule.
    5. Describe procedures for distributing and adjusting the crew schedule.
    6. Identify common practices helpful for monitoring employees during work shifts.
    7. Explain methods for analyzing after-shift labor information.
    8. Review basic concerns in developing work schedules for managers.

    7. Evaluate how leaders manage daily operations.

    1. Describe how restaurant and foodservice managers should establish priorities.
    2. Describe procedures used by restaurant and foodservice managers to develop and use two important operating tools: policies and procedures.
    3. Explain a basic approach that managers can use to resolve operating problems.
    4. Describe how restaurant and foodservice managers should develop and submit reports to upper management.
    5. Review procedures that restaurant and foodservice managers should use to plan for and manage emergencies.

    8. Assess how leaders manage meetings.

    1. Explain the need for meetings to be effectively managed.
    2. Describe procedures for planning effective meetings.
    3. Explain procedures for conducting effective meetings.
    4. Suggest procedures required to evaluate and follow up on meetings.

    9.  Compare and contrast the way leaders manage compensation programs.

    1. Explain how managers must balance the concerns of owners, employees, and themselves as they develop and manage compensation programs.
    2. Describe the three major components of compensation: wages, salaries, and benefits.
    3. Describe major requirements of federal and state compensation laws.
    4. Describe several of the most important factors that affect an operation’s compensation cost.
    5. Identify basic procedures for developing and controlling restaurant and foodservice compensation policies and procedures.
    6. Explain how performance appraisals relate to compensation.
    7. Review procedures for processing payroll-related information and other information required for employee files.

    10. Interpret employee retention and terminations.

    1. Describe leadership strategies to enhance employee retention and productivity.
    2. Explain common procedures used in progressive discipline programs.
    3. Describe procedures for voluntary and involuntary termination.
    4. Explain the basics of unemployment compensation.

  
  • HCM 215 - Fine Dining Experience 2 Lab

    Credits: 2
    Lecture Hours: 0
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    This course will provide the student with experience in advanced table side service from a fine dining perspective. Pairing foods and beverages. Dish room operations.
    Competencies
    1. Evaluate the historical overview of service.

    1. Differentiate the chronological times of fine dining service.
    2. Discuss a historical overview of fine dining service.

    2. Assess professional dining room service. 

    1. Define professional attire for a dining room server.
    2. Describe the demeanor and attitude of successful dining room servers.
    3. Identify the skills needed for a dining room server.
    4. Discuss the importance of product knowledge.
    5. Summarize the importance of being organized.
    6. Explain how to manage guest complaints.
    7. Differentiate how to serve guests with special needs.

    3. Demonstrate Mise en Place. 

    1. Complete preparations needed to set up for service.
    2. Complete preparations for set up for dish room.
    3. Show proper technique for clearing and resetting tables.

    4. Evaluate the different types of service in Industry. 

    1. Assess Banquet Service.
    2. Discuss service for Specific Meals.
    3. Critique Buffet Service.
    4. Discuss other types of Service.

    5. Compare and contrast the classic service styles. 

    1. Discuss French Service, Russian Service, American Service, and English Service.
    2. Characterize the differences between the types of service.

    6. Demonstrate the general rules of table service. 

    1. Practice table service.
    2. Discuss Uniform, Shoes, Jewelry, Hands and Nails, and Attitude.
    3. Practice professional attire and attitude.

    7. Evaluate the functions of dining room and dish room personnel. 

    1. Identify the functions of dining room personnel.
    2. Identify the functions of dish room personnel.

    8. Describe training procedures for the dining room and dish room. 

    1. Discuss setting table.
    2. Review resetting table.
    3. Discuss steps in serving.
    4. Review coffee and tea service.
    5. Discuss addressing guest complaints.
    6. Discuss dish room duties.
    7. Review end of meal duties for dish room and dining room.

    9. Demonstrate procedures for the dining room. 

    1. Practice setting table.
    2. Demonstrate resetting table.
    3. Practice steps in serving.
    4. Demonstrate coffee and tea service.
    5. Practice addressing guest complaints.

    10. Evaluate the functions of serving a meal. 

    1. Discuss steps in serving.
    2. Review greeting and seating guests.
    3. Explain general rules and procedures for serving.
    4. Discuss serving the guests.
    5. Explain clearing the table.
    6. Assess formal dining.
    7. Discuss dining room arrangement.
    8. Summarize proper dish room techniques.

    11. Assess the functions of serving a meal. 

    1. Practice steps in serving.
    2. Demonstrate greeting and seating guests.
    3. Assess general rules and procedures for serving.
    4. Practice serving the guests.
    5. Demonstrate clearing the table.
    6. Practice formal dining.
    7. Show dining room arrangement.
    8. Demonstrate proper dish room techniques.

    12. Critique table etiquette. 

    1. Discuss the history of table etiquette.
    2. Differentiate principles of public dining etiquette.
    3. Explain tipping.
    4. Distinguish etiquette of various cultures.

  
  • HCM 231 - Nutrition

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    An overview of nutrition-related topics including the psychology of eating and evaluation of food intake.
    Competencies
    1. Assess what constitutes good nutrition. 

    1. Define nutrition.
    2. Discuss factors that influence food selection.
    3. Summarize the function of the recommended Dietary Reference Intakes.

    2. Classify nutrients. 

    1. List macronutrients.
    2. List micronutrients.
    3. Discuss essential nutrients.
    4. List six classes of nutrients.

    3. Evaluate the USDA My Plate.

    1. Identify numbers of servings.
    2. List nutrients contributed by each food group.
    3. Outline serving size variations.
    4. Show how My Plate encourages variety and moderation.

    4. Compare & Contrast the characteristics of carbohydrates. 

    1. Discuss the importance of carbohydrates.
    2. Contrast complex carbohydrate, simple carbohydrates, and fiber & foods that contain them.
    3. Show the role of carbohydrates in the body.
    4. Identify the importance of fiber in the diet and the difference between soluble and insoluble.
    5. Compare Whole Grains vs Refined Grains.
    6. Discuss the function of sugars.

    5. Compare & Contrast the characteristics of protein. 

    1. Discuss the importance of protein.
    2. Distinguish sources of protein.
    3. Contrast vegetable protein and animal protein.
    4. Determine the importance of amino acids.
    5. Identify daily needs.
    6. Explain protein cookery as it relates to nutrition.

    6. Compare & Contrast the characteristics of fat. 

    1. Discuss how the body uses fat.
    2. Identify foods and the various types of fat they contain.
    3. Contrast saturated, Monounsaturated, Polyunsaturated, and Trans fats.
    4. Explain the daily intake of fat.
    5. Discuss cholesterol.
    6. Examine the preparation of food using fats.

    7. Compare & Contrast vitamins, minerals, and water.

    1. List water soluble and fat soluble vitamins.
    2. List major minerals.
    3. Identify daily needs and excess amounts.
    4. Identify the function of each.
    5. Contrast artificial and natural sources.
    6. Evaluate health fraud.

    8. Breakdown digestion and absorption. 

    1. Describe the process of human digestion.
    2. Identify the different absorption rates of the macronutrients.
    3. Discuss BMR and energy expenditure. 

    9. Outline specific health conditions, which relate to diseases.

    1. Discuss diabetes.
    2. Explain heart disease.
    3. Review osteoporosis.
    4. Discuss anemia.
    5. Explain Celiac disease and gluten intolerance.
    6. Identify food allergies.
    7. Discuss weight control.

    10. Evaluate nutritional labeling.

    1. Identify the components of nutritional labeling.
    2. Explain percentage of daily value.
    3. Discuss required nutrients on a label.
    4. Analyze food according to its nutritional label.

    11. Evaluate diets and menus. 

    1. Discuss diets throughout the life cycle.
    2. Prepare a computerized analysis report.
    3. Analyze planned menus.
    4. Write nutritionally balanced menus.
    5. Discuss cooking and storage techniques for nutrient retention.

  
  • HCM 240 - Menu Planning & Design

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    This course applies the principles of menu planning and layout to the development of menus for a variety of types of facilities and service.
    Competencies
    1. Analyze basic menu planning principles.

    1. Discuss marketing and delivering quality products.

    2. Compare marketing and delivering quality services.

    3. Explain branding.

     

    2. Evaluate principles of menu layout and design.

    1. Identify the purpose of the menu.

    2. Compare the relationship of the menu design to marketing.

    3. Discuss selecting menu items.

    4. Explain internal operational concerns when designing a menu.

     

    3. Assess menu item descriptions following established truth-in-menu guidelines.

    1. Describe menu layout and design principles. 

    2. Identify menu psychology.

    3. Identify layout and design principles.

     

    4. Apply principles of nutrition to menu development.

    1. Discuss factors influencing food selection.

    2. Explain nutritional cooking methods.

    3. Identify types of special diets and food allergies.

     

    5. Determine menu prices, utilizing proper cost controls and appropriate technology.

    1. Discuss the use of pricing strategies in menu design.

    2. Explain the impact of external environments on pricing.

    3. Identify pricing strategies.

    4. Describe and discuss labor costs and percentages.

    5. Discuss pricing and gross profit margins.

    6. Discuss and review profit and loss statements.

     

    6. Identify a variety of menus, a la carte, cycle, ethnic, holiday, banquet, reception, beverage and buffet.

    1. Discuss each type of menu.

    2. Discuss and analyze beverage costs and percentages.

    3. Review samples of each type of menu.

     

    7. Critique importance of product mix, check average and their impact on profit.

    1. Identify sales evaluation measures.

    2. Discuss profitability evaluation measures.

    3. Explain other measures used to evaluate menus.

    4. Identify the purpose of a sale mix analysis.

     

    8.  Examine the availability of food and seasonal menus.

    1. Identify seasonal foods.

    2. Discuss changes with a seasonal menu.

     

    9. Critique menu-planning resources (internet, professional and venders).

    1. Identify internet and professional resources.

    2. Identify food vendors, local and nationwide.

     

    10.  Complete a menu layout for foodservice operation.

    1. Demonstrate menu mechanics and business plan.

    2. Write menu items and descriptions.

    3. Design menu cover.

    4. Identify the process of recipe costing.

    5. Calculate menu costs and food cost percent.

    6. Identify and analyze selling price of menu items.

  
  • HCM 250 - Purchasing

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    Principles and methods of food purchasing with emphasis on specifications and grading of various food products. Includes financial procedures and controls used in the food service industry.
    Competencies
    1. Propose purchasing goals and objectives and the impacts of effective purchasing

     

    1. Show how the purchasing function is organized in small- and large-volume operations

    2. Describe formal and informal purchasing methods

    3. Discuss the flow of goods in a foodservice operation

    4. Explain how HACCP practices are addressed in the purchasing, receiving, storing, and issuing procedures

    5. Describe procedures for requisition and issuing of product

     

    2. Justify the importance of understanding foodservice mathematics and its application to real-world scenarios

     

    1. Explain weight and volume measurements in standard and metric units

    2. Show how to perform basic conversions among various units of measure

    3. Discuss as purchased quantities, edible portion costs, yield percentages, and perform  make-or-buy analyses of varying scenarios

     

    3. Assess legal and ethical considerations of purchasing and vendor relations

     

    1. Evaluate the importance of professional vendor relationships

    2. Examine how business practice involved in the handling and marketing of goods are affected by governmental legislation

    3. Explain regulations for inspecting and grading of meats, poultry, seafood, eggs, dairy products, fruits, and vegetables

    4. Outline yield and quality grades and National Association of Meat Purveyors (NAMP)

     

    4. Justify the importance of selecting the right products and vendors

     

    1. Describe the procedures for evaluating vendors

    2. Define different forms of value and its relationship to quality and price

    3. Explain the importance of consistently purchasing products of the proper quality

    4. Describe how the establishment of quality standards is an important first step in defining quality needs

    5. Explain the role of properly constructed product specifications in communicating product quality needs to vendors 

    6. Write a bid specification

    7. Discuss distribution channels for non-food items, beverages, and FF&E

     

    5. Conclude why purchasers must carefully consider the quantities of products to purchase

     

    1. List important factors that affect the forecasting of product needs and the quantity of products purchased

    2. Define and describe par stock and other systems used to calculate purchase quantities

    3. Explain how product yields affect purchase quantities

    4. Conduct a yield and cost comparison test of pre-fabricated products and on-premises prepared products

    5. Conduct yield and quality tests on items such as canned, fresh, frozen, and prepared products

     

    6. Defend why purchasers must carefully choose which products to purchase

     

    1. Assess the basic steps in the ordering process

    2. Demonstrate how to read and interpret an order guide and discuss related terminology and standard packaging sizes

    3. Explain the factors that affect product pricing

    4. Analyze market fluctuations and product cost

    5. Explain the necessary documentation and procedures that should be followed to pay vendors for product purchases

     

    7. Assess the receiving and storage of fresh, frozen, refrigerated, and staple goods

    1. Describe the importance of receiving and inspecting product as it enters the facility

    2. Evaluate received goods to determine conformity with user specifications

    3. Explain proper receiving and storing of cleaning supplies and chemicals

    4. Explain the procedures for rotation of stock and for costing and evaluating, including FIFO and LIFO

    5. Inventory food and non-food items using current technology

    6. Describe current computerized systems for purchasing and inventory control

    7. Discuss the importance of implementing internal controls for tracking inventory and minimizing loss.

  
  • HCM 270 - Garde Manger

    Credits: 2
    Lecture Hours: 0
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Application of techniques used in preparation of hot and cold hors d’oeuvres, smoking and preserving foods, decorative food displays, and ice carvings. Emphasis placed on curing, brining, smoking, forcemeats, and buffet presentations.
    Prerequisite: HCM 143 , HCM 144  
    Competencies
    1. Evaluate tools and equipment used in garde manger, emphasizing safety and sanitation procedures.
      1. Demonstrate how to operate modern garde manger equipment (food processor, blenders, grinders and emulsifiers, buffalo chopper, sausage stuffer, electric chain saw and carving tools).
      2. Discuss food safety and sanitation requirements.
      3. Practice utilizing tools and equipment safely.
    2. Assess decorative centerpieces (i.e. fruit, vegetable carvings, salt dough, tallow, pastillage, butter, cheese or ice carvings).
      1. Produce a variety of decorative centerpieces.
      2. Practice garnishing weekly projects with carving skills obtained.
    3. Critique forcemeat and its various forms including paté, terrine, galantine, mousseline, and sausage.
      1. Prepare and present a variety of forcemeat products.
      2. Discuss aspic gelée and demonstrate classical sauces and garnishes.
      3. Evaluate the quality of prepared plates, platters, and trays.
    4. Evaluate cheese categories.
      1. Discuss how various cheeses are made and their uses.
      2. Taste various cheeses and evaluate their quality.
      3. Prepare a fresh cheese and use cheese as an ingredient in recipes.
    5. Critique sandwich types
      1. Prepare sandwich varieties.
      2. Explain international and American regional sandwiches.
      3. Discuss types of sandwiches, fillings, garnishes, and spreads.
      4. Evaluate the quality of sandwiches, fillings, garnishes, and spreads.
    6. Assess salad types
      1. Prepare salad varieties.
      2. Evaluate the quality of salads and dressings.
      3. Review preparing hot and cold emulsions.
    7. Produce various buffet items.
      1. Define and describe hors d’oeuvres, appetizers, amuse bouche, and canapés.
      2. Explain the importance of presentation and garnishing for hors d’oeuvres, appetizers, and canapés.
      3. Prepare a variety of hors d’oeuvres.
      4. Demonstrate how to set up a buffet.
    8. Critique smoking & barbeque processes.
      1. Select and prepare meats and seasonings and barbeque them to the appropriate doneness.
      2. Discuss smoking mediums.
      3. Review time and temperature safety.
      4. Evaluate the quality of barbecued items.
    9. Assess various methods in which food is preserved (i.e. brining, salting, curing, dehydration and smoking).
      1. Prepare foods for preservation and prepare smoked and preserved foods.
      2. Evaluate the quality of smoked and preserved foods.
      3. Discuss HACCAP requirements.
    10. Evaluate cold sauces and emulsions.
      1. Prepare cold sauces and emulsions.
      2. Evaluate cold sauces and emulsions.
      3. Discuss alternative thickeners.
    11. Evaluate condiments, crackers, and pickles.
      1. Discuss safety and preservation techniques for pickles and preserved foods.
      2. Evaluate condiments, crackers, and pickles.
      3. Practice preparing condiments and pickles through weekly assignments.
    12. Perform professionalism
      1. Discuss and practice time management.
      2. Practice multi-tasting.
      3. Practice meeting deadlines.
      4. Demonstrate attention to detail.
  
  • HCM 300 - Beverage Management

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    This course will familiarize the student with all aspects of beverage service including wine and alcohol laws. The basic mechanics of beverage preparation, sales and promotion will be covered.
    Competencies
    1. Discuss alcohol laws, the implementation of federal laws at the state level, and the dram shop act.

    1. Identify alcohol laws and how they affect Iowa residents.
    2. Identify Federal laws and how they pertain to Iowa citizens.
    3. Discuss the fundamentals and importance of responsible alcohol service.
    4. Identify levels of intoxication and methods to control excessive consumption by guests.

    2. Examine wine in the beverage operation.

    1. Discuss the basic production process of fermentation 
    2. Distinguish wines by grape and/or other fruit variety, country, growing regions and production process.

    3. Critique the presentation and non-alcoholic and de-alcoholic beverages.

    1. Discuss the brewing of coffee.
    2. Evaluate the brewing of tea.
    3. Assess the new trends in coffee making.
    4. Identify non-alcoholic beers.
    5. Compare and contrast non-alcoholic wines and other beverages new to the market.

    4. Judge alcoholic beverages and learn the preparation of them.

    1. Discuss the basic production process for distillation
    2. Evaluate the process in the preparation of these drinks.
    3. Critique the different types of mixed drinks available.

    5. Assess business operations of a beverage operation.

    1. Discuss opening and closing procedures of a beverage operation.
    2. Identify equipment and glassware used for beverage preparation and service.
    3. Evaluate the relationships of beverages to food.

  
  • HCM 320 - Intro to Hospitality Industry

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech


    Course introduces students to the broad world of hospitality and tourism while preparing them for careers in the field.  To become familiar with the organizational structure and basic functions of departments within hospitality and foodservice establishments. Review trade publications and professional organizations appropriate for continuing education.
    Competencies
    1. Assess hospitality and the philosophy of the hospitality and tourism industry.

    1. Describe the scope of travel and tourism industry.
    2. Describe the history of the Food Service and Tourism Industry.
    3. Evaluate the growth and development of the hospitality and tourism industry
    4. Compare the various cuisine and contributions of leading culinarians

    2. Examine the organization, structure and functional areas in various hospitality and tourism organizations as a perspective for later courses in menu planning, purchasing, food productions and service, food and beverage controls..

    1. Identify professional organizations within the fields; explain purpose and benefits.
    2. Define career opportunities through participation in field trips and guest speakers.

    3.  Distinguish and evaluate industry trends as they relate to career opportunities and the future of the industry.

    1. Discuss and evaluate industry periodicals.
    2. Discuss professional ethics practiced in the industry.

    4.  Examine the management of hospitality and food service organizations.

    1. Outline the hierarchy in the management system.
    2. Discuss areas of disconnect in communication chains.

  
  • HCM 510 - Work Experience

    Credits: 3
    Lecture Hours: 0
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 12
    Course Type: Voc/Tech


    An approved program of experience in one of the many hospitality areas.  Work experience is a short/long term placement of Postsecondary or Secondary students.  Placement generally provides insight into the Hospitality Industry with many different opportunities in restaurant, hospital, private club, school food service, fast food, fine dining facilities and Assisted Living Centers.
    (This course is Pass/Fail).
    Competencies
    1. Demonstrate culinary skills via a work experience.

    1. Apply for and obtain a culinary job.
    2. Receive permission from instructor for position.

    2.  Evaluate work experience.

    1. Determine if job was maintaining high culinary expectations.
    2. Discuss pros and cons of this position.

    3.  Assess how sanitation and safety were conducted in experience.

    1. Evaluate if there were ways the position could have improved food handling.
    2. Decide if additional safety criteria should have been utilized in position.

    4.  Complete work log.

    1. Turn in materials by due dates.
    2. Summarize work conducted.

    5.  Demonstrate professionalism.

    1. Wear clean, appropriate attire.
    2. Maintain personal hygiene.
    3. Speak clearly and politely with co-workers.
    4. Show up on time.

    6.  Predict future employment.

    1. Analyze if this is the type of position you would like to consider to work in again.
    2. Determine other positions in the culinary field that you might want to pursue employment.             

  
  • HCM 550 - Food and Wine Seminar

    Credits: 3
    Lecture Hours: 3
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This introductory course involves flavor profiles of both food and wine with a focus on culinary principles. This course is not for Culinary Arts/ Hospitality Careers majors.
    Competencies
    1. Discuss principles of pairing wine with food
      1. Identify food flavor groups and the effect on wine perception including earthy, meaty, and smoky
      2. Analyze the effect of food chemistry on wine perception including tannin-protein interaction, acid-fat balance, and complementary sweetness for pairing with desserts
      3. Recommend foods to be paired with wine based on ?body
    2. Explain flavors and flavorings
      1. Discuss basic principles of the physiology of the sense of taste and smell
      2. Recognize a variety of herbs, spices, oils, vinegars, wines and other flavorings
      3. Understand how to use flavoring ingredients to create, enhance or alter the natural flavors of a dish
      4. Investigate the presence of herb and spice odors in wine
    3. Discuss principles of cooking
      1. Explain how heat is transferred to foods through conduction, convection and radiation
      2. Explain how heat affects food
      3. Discuss the basic principles of various cooking methods
      4. Explain how food is affected by Maillard browning, coagulation, starch gelatinization, dextrinization of starches, and caramelization
      5. Evaluate the impact of cooking processes with wine pairing
    4. Categorize salads and appetizers
      1. List salad categories including main dish, accompaniment, and bound salads
      2. Compare types of salad dressings and emulsions
      3. Define and describe hors d’oeuvres, appetizers, and canapés
      4. Discuss effects of vinegar and greens on perception of wine
    5. Explain stocks, soups, and sauces
      1. Compare stocks and broths
      2. Discuss thickening agents
      3. Identify mother sauces and derivatives
      4. Identify modern sauces: flavored oils, flavored vinegars, chutney, salsa, relish, hot and cold emulsions, compote, coulis, and confiture
      5. Discuss clear, cream, consommé and international soups
      6. Review wine selection to accompany sauces
    6. Evaluate the principles of meat cookery
      1. Explain the structure and composition of meats; beef, veal, pork, lamb and game
      2. Discuss various cooking methods for meat: braise, sauté, poach, grill, broil, pan fry, deep fry
      3. Discuss dry and moist heat cooking methods
      4. Discuss international dishes found in each cooking method
      5. Discuss the importance of developing flavor, texture and mouth-feel
      6. Compare the body of the protein to the body of the body of the wine
    7. Evaluate the principles of poultry cookery
      1. Explain the structure and composition of poultry; chicken, turkey, ratites and game birds
      2. Discuss various cooking methods for poultry: braise, sauté, poach, grill, broil, pan fry, deep fry
      3. Discuss dry and moist heat cooking methods
      4. Discuss international dishes found in each cooking method
      5. Discuss the importance of developing flavor, texture and mouth-feel
      6. Compare the body of the protein to the body of the body of the wine
    8. Evaluate the principles of fish and shellfish cookery
      1. Explain the structure and composition of fish and shellfish; flat fish, round fish, mollusks, crustaceans, cephalopods
      2. Discuss various cooking methods for fish and shellfish: braise, sauté, poach, grill, broil, pan fry, deep fry
      3. Discuss dry and moist heat cooking methods
      4. Discuss international dishes found in each cooking method
      5. Discuss the importance of developing flavor, texture and mouth-feel
      6. Investigate how Mediterranean wine producing regions utilize wine with fish
    9. Discuss cheese and dairy
      1. Identify and taste a variety of milk based products
      2. Discuss cheese families and characteristics
      3. Discuss flavor profiles
      4. Evaluate synergism between cheese and wine based on textural attributes
    10. Discuss principles of the bakeshop
      1. Discuss desserts and wine pairing opportunities
      2. Identify types of custards, pastries, cakes, cookies
      3. Discuss flavor profiles of desserts
      4. Discuss cheese as dessert
      5. Review principles guiding the selection of wine to accompany desserts
  
  • HCM 600 - Intro to Lodging Operations

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    An in-depth look at the management and operations of key services within hotel properties. Included are guest services, housekeeping, maintenance and security. Course will examine the intricacies of these services from a management perspective.
    Competencies
    1. Describe the function of housekeeping and how it operates
    2. Explain the operations of guest services
    3. Explain the function of reservations
    4. Explain food/beverage service and its relationship to catering
    5. Describe the function of security
    6. Explain the operation of personnel/human resources
    7. Describe the function of maintenance
    8. Explain marketing and sales
  
  • HCM 604 - Hotel Service Internship

    Credits: 5
    Lecture Hours: 0
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 20
    Course Type: Voc/Tech
    An approved program of work experience in one of the many hotel/motel properties in the area.
    Prerequisite: HCM 320 .
    Corequisite: HCM 600  
    Competencies
    1. Work in many different areas of hotel
      1. Observe work function of sales
      2. Observe work function of front desk
      3. Observe work function of security
      4. Observe work function of housekeeping
      5. Observe work function of food and beverage
    2. Develop a good salesmanship history of hotel rooms
      1. Explain room history analysis
      2. Identify proper record keeping
    3. Work in the convention areas
      1. Observe work areas of convention sales, from set up to tear down
      2. Identify proper techniques used in the convention business to make the function run smoothly
    4. Work in front desk operations
      1. Observe from desk procedures
      2. Identify good from bad operations
    5. Work in auditory positions
      1. Observe night audit positions
      2. Define procedure used to balance books
  
  • HCM 605 - Hotel Administration

    Credits: 2
    Lecture Hours: 2
    Lab Hours: 0
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A management course that introduces the student to advanced studies of property management, catering, sales, legal aspects, security and maintenance of all departments of the hotel.
    Competencies
    1. Develop an organizational chart depicting the functional relationship among hotel divisions and departments
      1. Explain the organizational chart dividing the divisions into different categories
      2. Apply the concepts of the organizational chart to a plan
    2. Explain the function and operation of the various systems, forms, equipment, and computer applications found in the front office
      1. Demonstrate computer usage in front office
      2. Apply computer forms to use in various hotels
    3. Construct an efficient reservation system which records crucial information while avoiding problems in processing various types of reservations
    4. Develop a checklist for taking reservations
      1. Explain the reservation system used by various hotels 
    5. Construct a registration system that helps ensure a hotel’s profitability while meeting the needs of guests by using effective guestroom sales techniques and efficient credit establishment procedures
      1. Develop a system to implement procedures between sales and registration
      2. Explain guest needs and credit procedures
    6. Develop an efficient communication system to operate within the front office, and between the front office and departments such as housekeeping and maintenance
      1. Prepare checklist for housekeeping and maintenance initiated by front office
      2. Solve and utilize problems of communication in front office
    7. Develop procedures regarding hotel safety and security, with particular emphasis on key control and emergencies
      1. Organize different security codes
      2. Prepare checklist of procedure to follow during an emergency situation
    8. Develop procedures for handling complaints
      1. Prepare a checklist on how to handle different types of complaints
      2. List several different means in solving complaints
    9. Follow basic hotel accounting procedures ranging from posting accounts to conducting cash and check transactions at the front desk
      1. Prepare checklist for basic accounting procedures
      2. Implement the accounting procedure in a mock setting
    10. Explain the steps involved in the night audit process
      1. Demonstrate from start to finish, all the job responsibilities of a night auditor
    11. Perform the steps involved in the night audit process
      1. Demonstrate through “Job Shadowing” all steps in night auditing
      2. Solve problems that might occur
    12. Develop check-out and settlement procedures
      1. Explain different process used by various hotels on checking out
      2. Evaluate procedures and compare from one hotel to another
    13. Follow check-out and settlement procedures
      1. Evaluate check-out procedures to see if this is the most efficient use of time
      2. Analyze settlement procedures to begin profit/loss statement
    14. Analyze statistics relevant to establishing room rates, forecasting room availability, budgeting for operations, and evaluating front office operations
      1. Summarize, through reports, all business operations of a hotel
      2. Justify business reports to instructor
    15. Explain the important elements of recruiting, selecting, orientating and training front office employees
      1. Construct training programs for all the different departments
      2. Apply the training program on a mock basis to evaluate its effect

Heating and Air Conditioning

  
  • HCR 253 - Residential Heating & AC

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Residential heating and cooling basics. Study of installation and service procedures through class and lab practices.
    Prerequisite: HCR 307  
    Competencies
    1. Demonstrate the proper safety procedures when working on and around air conditioning and heating equipment
    2. Explain comfort
      1. List the conditions involved in the feeling of comfort
    3. Measure air qualities, i.e., dry bulb, wet bulb, CFM
    4. Interpret a psychometric chart
    5. Calculate heat loss and heat gain for a residential HVAC system
    6. List the types of air filters available for a residential system
    7. Select the equipment required to heat and cool a house
    8. Explain how to install a humidifier
    9. Install, start, adjust and service a gas heating furnace, both standard and high efficiency
      1. Explain the procedures to change a gas furnace to LP
    10. Install, start, adjust and service an oil fired furnace
    11. Install, start, adjust and service an electric heating system
    12. Install, charge, start up and service an air conditioning system
      1. Use a vacuum pump and deep vacuum micron gauge
      2. Use an electronic or other refrigeration scale
      3. Charge a system using a superheat measurement
    13. Install charge, start up and service a heat pump system
    14. Explain refrigerant recovery, recycling, and reclaiming methods
    15. Use a recovery unit to remove refrigerant from systems
    16. Identify a DOT approved recovery cylinder and the net refrigerant capacity
    17. Do preventive maintenance on HVAC equipment
  
  • HCR 256 - Applied Heating & AC

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    The application of heating and air conditioning units as related to residential systems and controls. This course covers application, installation and troubleshooting of heating, air conditioning and heat pump units. This course covers Manual “J” residential heat loss/gain calculations and equipment selection.
    Prerequisite: HCR 253  
    Competencies
    1. Electric Diagrams
      1. Identify symbols used for common electrical components
      2. Explain the characteristics of different types of electrical diagrams.
      3. Interpret different types of electrical diagrams.
      4. Trace an electrical circuit on a ladder diagram.
      5. Draw a ladder-type diagram.
    2. Control Systems
      1. Explain the purpose of a control system.
      2. List the different types of control systems.
      3. Explain the difference between open and closed loop control systems.
      4. Identify standard terminal designations in residential HVACR control systems.
      5. Use schematic diagrams to describe the operating sequence of standard HVACR equipment.
    3. Heat Pump Fundamentals
      1. Describe what a heat pump is.
      2. Describe the cooling, heating and defrost cycle.
      3. Explain the operation of the reversing valve.
      4. Define heat source and heat sink.
      5. List the types of heat pump systems and configurations.
      6. Discuss the operation of metering devices and check valves used in heat pumps.
      7. Explain the purpose of suction accumulators and heating-cycle charge compensators.
      8. Explain the different types of efficiency ratings used for heat pumps.
    4. Residential Load Calculations
      1. Discuss the importance of a heat load calculation.
      2. Explain the difference between heat loss, sensible heat gain and latent heat gain.
      3. Construct a U factor for a building panel given the R values of the components.
      4. Construct an HTM given a U factor and a design temperature difference.
      5. Discuss the effect that daily temperature swings have on heat gain.
      6. Explain the difference that house orientation has on solar heat gain.
      7. Do a load calculation on a home, using Manual J 7th edition.
    5. Duct Design
      1. List the three overall goals in duct design.
      2. List the different duct design methods.
      3. Discuss how to determine the duct system design static pressure.
      4. Explain the difference between design friction loss rate and the actual static pressure loss through a duct.
      5. Explain how a duct’s equivalent length is determined.
      6. Use a duct calculator to look up the duct size, air velocity and friction rate.
      7. List the criteria for selecting grilles and registers.
  
  • HCR 260 - HVAC Trade Skills I

    Credits: 3
    Lecture Hours: 1
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course covers all types of soldering and brazing used in the heating, air conditioning, refrigeration industry.
    Competencies
    1. List procedures for using mapp torches
    2. List procedures for using air-acetylene torches
    3. List the different types of tubing used in heating, air conditioning, and refrigeration applications
    4. Describe two ways of cutting copper tubing
    5. Describe procedures used for bending copper tubing
    6. Discuss procedures used for soldering and brazing tubing
    7. Describe methods of making flared and swaged joints
    8. Discuss procedures for using 6%, 15%, and 45% silver solders
    9. Describe procedures for preparing and threading steel pipe ends
    10. List and describe the use of at least 10 sheet metal hand tools
    11. Identify and work will all sheet metal shop tools
    12. Identify and properly use Pittsburg joint
    13. Identify and properly use snap lock joint
    14. Layout and fabrication of simple sheet metal fittings
  
  • HCR 270 - Advanced Heating & AC

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course covers installation, advanced troubleshooting, maintaining and repairing of geo-thermal heat pumps, gas, fuel oil and electric heating systems.
    Prerequisite: HCR 256  
    Competencies
    1. Identify and describe the function of an air to air heat pump.
      1. Explain the function of the coils in summer and winter.
      2. Explain the function of the reversing valve.
    2. Identify and describe function of a water source heat pump.
      1. Calculate the gpm of a geothermal heat pump.
      2. Calcualte the BTU output of a geothermal heat pump.
    3. Identify the various heat pump loops, such as open loop, closed loop, geothermal loop.
    4. Explain the drilling or boring of a geo thermal loop field and why we grout.
      1. List and describe the advantages and disadvantages of a horizontal loop vs. a vertical loop.
      2. List and describe material used for grouting of loops.
    5. Identify the various metering devices used for heat pumps.
    6. Identify the components of an air to air heat pump.
      1. Explain the function of the reversing valve.
      2. Explain the function of the accumulator.
      3. Explain the function of a defrost timer.
    7. Explain the meaning of COP (co-efficiency of performance).
    8. Calcualte the heat quantity in Btu/h for a geothermal heat pump.
    9. List the sequence of operations of a high efficiency furnace.
    10. Dismantle and reassemble the components of a high efficiency furnace.
      1. Remove the blower motor, inspect it and reinstall it.
      2. Remove the inducer motor, inspect it and reinstall it.
      3. Remove the burner assembly, inspect it and reinstall it.
    11. Identify and explain the operation of direct spark igniters, hot surface igniters and spark to pilot ignition in a high efficiency furnace.
    12. Trouble shoot and replace a control module on a furnace.
    13. Trouble shoot a high efficiency furnace.
      1. Check for voltage across a pressure switch.
      2. Use a volt-phmmeter to measure flame current on a flame sensor.
      3. Use a volt/ohmmeter to check a high limit switch and a roll-out switch for proper operation.
    14. Troubleshoot a high efficiency air conditioner.
      1. Calculate sub-cooling and superheat.
      2. Check the condition of a compressor using an ohmmeter.
      3. Check the condition of a condenser fan motor using an ohmmeter.
    15. Attend a Lennox, Carrier, Ruud and Trane factory training lab.
    16. Identify components of a hydronic heating system.
    17. Install furnace and air
    18. Rewire 2 different high efficiency air conditioner
    19. Program 2 different computerized thermostats
    20. Breakdown and reassemble 1 high efficiency furnace
    21. Troubleshoot high efficiency furnace 4 times
    22. Troubleshoot high efficiency air conditioner 4 times
    23. Wire the HS780 module
    24. Wire the SP715A module
    25. Wire the G60P module
    26. Wire the PL605 module
    27. Wire the S86IOU module
    28. Wire the S86 module
    29. Wire the S890 module
    30. Wire the S860 module
    31. Wire the S87 module
    32. Wire the S90 module
    33. Wire the 50A50 module
    34. Wire the 50E47 module
    35. Troubleshoot 6 different modules
    36. Wire the G951EDB-1401 circuit board
    37. Wire the S9201A circuit board
    38. Wire the Hamilton standard circuit board
    39. Check micro amps on 2 intermittent gas furnaces
    40. Check micro amps on 2 hot surface igniters
  
  • HCR 290 - Commercial HVAC/Refrigeration

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Course covers basic commercial refrigeration systems, components and their use, applications, methods of installation, maintenance, diagnosis and repairs.
    Prerequisite: HCR 270 , HCR 506  
    Competencies
    1. Troubleshoot roof top units
    2. Install/replace evaporator fan motors
    3. Understand and troubleshoot/replace proper nozzle T.E.V. sizing
    4. Troubleshoot/replace compressors
    5. Troubleshoot and maintain walk-in coolers
    6. Troubleshoot, maintain, rewire ice machines
    7. Install defrost timers
    8. Install and adjust pressure controls
    9. Install and adjust temp controls
    10. Recover, evacuate, and charge light commercial units
    11. Identify and adjust water pressure regulating valves
    12. Identify compressor for refrigerant conversion
    13. Troubleshoot defrost cycle
    14. Identify and adjust pressure regulating valves
    15. Using a drawing, identify the various temperature and pressure components in a commercial refrigeration system
    16. Understand flooded condenser valves
  
  • HCR 307 - Fundamentals of Refrigeration

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course covers the principles of refrigeration, domestic systems and equipment.
    Competencies
    1. Explain the principles of the refrigeration system
      1. Define what makes a good refrigerant
      2. Define the function of the four basic components of the refrigerant system
    2. Explain safety procedures in working with refrigeration systems
    3. Demonstrate those procedures
    4. Explain the relationship between gage pressure, absolute pressure and a vacuum
      1. Define gage pressure
      2. Define absolute pressure
      3. Define a vacuum
      4. Outline the relationship between gage pressure, absolute pressure and vacuum
    5. Identify the relationship between temperature, pressure, heat, and enthalpy
    6. Explain temperature
    7. Explain pressure
    8. Define heat
    9. Define enthalpy
    10. Define sensible and latent heat
    11. Distinguish between sensible and latent heat
    12. Determine the proper operating temperatures and pressures of a refrigeration system
    13. Successfully pass the EPA requirement test for Universal Certification
    14. Explain the correlation between outdoor ambient temperatures and condensing temperature
    15. Explain the correlation between the indoor or box temperature and evaporator temperature
    16. Demonstrate the ability to set the superheat of the thermostatic expansion valve
      1. Use an electronic thermometer
      2. Read a Temperature/Pressure Chart
      3. Read a pressure gage
    17. Install refrigerant gage-manifold assembly properly, using a service valve wrench
    18. Remove refrigerant gage-manifold assembly properly, using a quick disconnect coupler
    19. Demonstrate the proper methods to charge a system
    20. Demonstrate the ability to leak check a refrigeration unit, using
    21. Demonstrate the correct methods to braze and solder copper tubing
      1. Clean tubing and fittings
      2. Operate the torch set safely
    22. Identify mechanical and electrical malfunctions in a refrigeration system
    23. Solve problems with electrical test instruments
    24. Describe the failure or problem given a condition
    25. Correct the malfunction
  
  • HCR 404 - Electricity

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A study of basic electricity principles: Ohm’s law, series and parallel circuits as applied to HVAC and refrigeration. Course also includes hands-on practice with training boards in the lab.
    Competencies
    1. Basic Electricity
      1. Define conductors
      2. Define insulators
      3. Explain the four factors of an electric circuit
      4. Use Ohm’s Law
    2. Electric circuits and electric meters
      1. Define or explain the three types of electric circuits
      2. Explain and use a clamp-on ammeter
      3. Explain and use a voltmeter
      4. Explain and use an ohmmeter
    3. Components, symbols, and circuitry of air-conditioning wiring diagrams
      1. Recognize, test, and install relays and contactors
      2. Explain the four different types of switches
      3. Define protective device
      4. Recognize, test, and install transformers
      5. Work with schematic diagrams
      6. Work with pictorial diagrams
      7. Work with installation diagrams
    4. Alternating current, power distribution, and voltages systems
      1. Define alternating current
      2. Define direct current
      3. Explain power factor
      4. List the common voltage characteristics of single and 3 phase power
    5. Installation of heating, cooling, and refrigeration systems
      1. Work with electric circuits and circuit components, wire series, parallel and series – parallel circuits.
      2. Explain wire sizing
      3. Explain different types of electric panels
    6. Basic electric motors
      1. Recognize and test different types of electric motors
      2. Explain the different types of electric motors
      3. Define capacitor
      4. Recognize and test different types of capacitors
      5. Define hermetic compressors
    7. Components for electric motors
      1. Define starting relays
      2. Define bearings
      3. Define magnetic starters
      4. Define overload protectors
    8. Components for gas heat
      1. Define gas valve.
      2. Define limit switch
      3. Define fan switch
      4. Define transformer
      5. Define thermostat
  
  • HCR 440 - Electrical Controls & Circuits

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    The application of motor control circuits used in industrial application, in particular in the HVAC/R field. These applications include contactors, starters, starting relays, interlocks, relays, thermostats, split phase, shaded pole, capacitor start motors and three-phase motors.
    Prerequisite: HCR 404  
    Competencies
    1. Know and use Ohms law to solve series and parallel circuit problems
    2. Use ammeters, voltmeters and ohmmeters to check devices, motors and loads
    3. Know the different voltages used to supply power to Industrial and HVAC equipment
    4. List and identify the different types of low and high (line) voltage thermostats
    5. Name the common thermostat sub-base markings for wire connections
    6. Describe the operation of each of the compressor motor starting relays
    7. Wire a potential relay and capacitor circuit
    8. List the types of fuses and circuit breakers used as protective devices
    9. Troubleshoot compressor and motor protectors
    10. Connect control circuits using schematic and wiring diagrams
    11. Know the different characteristics and uses of each of the following motors: split-phase, shaded pole, capacitor, and three phase
    12. Connect motor leads on various types of motors, for different voltages and rotation
    13. Test motor starting capacitors and starting switches
    14. Determine motor bearing wear conditions
    15. Select replacement motors correctly using nameplate data
    16. Size a three phase motor starter and pick the correct size overloads for a given motor H.P. and ampere rating, as selected by the instructor
    17. Wire to the starter in competency #16 a Stop Start (momentary) push button station, in series with a temperature high limit control (firestat) interlock. The interlock is to not permit the motor to run until reset
    18. Draw wiring diagrams of various HVAC equipment, selected by the instructor
  
  • HCR 506 - Air Distribution

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    Involves the study of fans, blowers and dampers, the design of duct systems for proper air delivery and final system balancing. Includes lab practice.
    Prerequisite: HCR 256  
    Competencies
    1. Identify the types of fans used in the HVAC industry
    2. Describe the following
      1. BI fan wheel
      2. AF fan wheel
      3. FC fan wheel
    3. Demonstrate the ability to use the Fan Laws
    4. Calculate new conditions given a change in the system
    5. Explain the relationship between velocity pressure and static pressure
    6. Define velocity and static pressure
    7. Demonstrate the ability to measure velocity
      1. Use an inclined manometer to measure velocity
      2. Use a velometer to measure velocity
    8. Design air distribution system residential
    9. Design air distribution system-light commercial.
    10. Calculate airflow on temperature rise method
    11. Know and identify common airside problems
  
  • HCR 515 - Sheet Metal Fabrication

    Credits: 3
    Lecture Hours: 1
    Lab Hours: 4
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course covers all types of sheet metal fabrications pertaining to the HVAC profession.
    Prerequisite: HCR 260  
    Competencies
    1. Fabricate (12) S-locks and (10) drives
    2. Fabricate (1) one-sided transition
    3. Fabricate (1) two-sided transition
    4. Fabricate 91) horizontal or vertical sweed elbow
    5. Fabricate (1) 12” long, 6” in diameter piece of round duct
    6. Fabricate (1) sqaure offset
    7. In groups of two, fabricate (1) return drop
    8. In a group, design and fabricate a sheetmetal project of your choice
    9. Design and fabricate refrigerant piping system
    10. Design and fabricate pipe project of your choice
  
  • HCR 717 - Blueprint Reading

    Credits: 3
    Lecture Hours: 2
    Lab Hours: 2
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    A study of blueprint reading related to the HVAC/R trade. Drafting symbols and terminology will be covered, along with the skills needed to make simple scaled drawings.
    Competencies
    1. Use the following measurements
      1. Inch rules and fractional divisions
    2. After a review of basic drawing, the student will be expected to:
      1. To understand principles of orthographic projection
      2. To demonstrate the ability to visualize one or more views from a given view
      3. To develop necessary views by means of projection
    3. Identify and use Drafting Symbols
      1. Identify architectural symbols
      2. Identify plumbing and piping symbols
      3. Identify electrical symbols
      4. Identify sheet metal symbols
      5. Read and use construction blueprints
    4. Demonstrate the ability to read Commerical Blueprints that include
      1. Ventilation and exhaust systems
      2. Variable air volume systems
      3. Commerical AC systems
    5. Plan and develop a project for a Residential Single Family Home HVAC System
      1. Complete a simple scaled drawing of a residential single family home
  
  • HCR 803 - Environmental Controls

    Credits: 5
    Lecture Hours: 2
    Lab Hours: 6
    Practicum Hours: 0
    Work Experience: 0
    Course Type: Voc/Tech
    This course offers a basic understanding of building environmental and energy management systems, along with computerized (DDC), pneumatic and electro-mechanical controls.
    Prerequisite: HCR 307 , HCR 440 , HCR 506 .
    Corequisite: HCR 290  
    Competencies
    1. Analyze Indoor Air Quality
      1. Define the meaning of indoor air quality (IAQ).
      2. State the HVAC/R Technicians role as it relates to IAQ
      3. Identify various pollutants and pollutant pathways that impact IAQ
      4. List several tools and instruments to help measure and evaluate IAQ
      5. Explain appropriate strategies to prevent, control and resolve IAQ issues.
      6. Explain IAQ as defined by ASHRAE Standard 62
    2. Analyze air temperature and its effects.
      1. Discuss the factors affecting human comfort.
      2. List the ways the body dissipates heat.
      3. Explain the relationship between dry bulb, wet bulb, and dew point temperatures
      4. Plot points on the psychometric chart given any two variables
      5. Calculate the mixed air temperature of two different temperature airstreams.
    3. Analyze the principles of zoning and zone control.
      1. Explain the purpose of zone control systems.
      2. List the methods used to control excess airflow in a zone system
      3. Explain the purpose of variable air volume control systems
      4. Describe the operation of a basic zone control system
      5. List the components commonly used in a zone control system
      6. Explain the difference between a basic zone control system and a communicating system
    4. Demonstrate an understanding of the differences between residential and commercial applications.
      1. Explain the differences between residential, commercial and industrial air conditioning
      2. List the different types of commercial air-conditioning applications
      3. Identify which type of equipment configuration best suits each commercial
      4. application
      5. List the basic chilled-water system compressor and condenser types
      6. Describe the differences between single packaged conditioners and rooftop units
    5. Analyze fan and air handling units.
      1. Describe the different types of air handlers
      2. Explain the operation of a fan coil unit
      3. List the different types of heating and cooling coils
      4. Identify types of fans and describe their uses
      5. Use the fan laws to predict the end result of changing fan speed, air volume static pressure difference or fan horsepower
      6. Describe the operation of economizers and energy recovery ventilation sections
    6. Evaluate the applications of constant volume rooftop units versus variable air volume units.
      1. List the differences between a constant volume rooftop and a variable air volume rooftop
      2. Describe the major components of a VAV rooftop unit and system
      3. Discuss the use of an exhaust fan versus a return fan on a VAV rooftop unit
      4. Discuss typical candidate buildings for VAV rooftop systems
      5. Describe three types of VAV terminals used with VAV rooftop units
      6. Describe the capabilities of a variable air volume rooftop
    7. Analyze commercial control systems.
      1. Explain how a chilled-water system operates
      2. List the common temperature input signals for a packaged air handler
      3. Describe the function of air-quality and air-condition sensors
      4. Describe how water or steam coil control valves operate
      5. Explain the differences and advantages of different types of control systems
    8. Demonstrate the ability to complete a home energy audit.
      1. Evaluating heating and cooling systems
      2. Baseload measures
      3. Health and Safety
 

Page: 1 <- 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 -> 16