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Nov 23, 2024
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GRD 487 - Animation 2 Credits: 3 Lecture Hours: 2 Lab Hours: 2 Practicum Hours: 0 Work Experience: 0 Course Type: Voc/Tech Focus on Character Animation. Students will examine body mechanics, keyframing techniques, and further apply the Principles of Animation to craft emotional animation performances. Prerequisite: GRD 485 Competencies
- Generate Multiple Core Cycles
- Employ a Walk Cycle
- Illustrate a Run Cycle
- Manipulate a Jump Cycle
- Modify assertive and defensive action
- Interpret an emotional Walk Cycle
- Demonstrate an emotional Action Cycle
- Evaluate the Storytelling Process
- Compare sequential poses
- Contrast proper scene/camera layout techniques to support story
- Develop storyboards.
- Illustrate Animatics
- Produce additional visual concepts to support story.
- Prioritze Additional Animator Responsibilities
- Explain rigging using forward kinematics
- Employ rigging using inverse kinematics
- Illustrate skinning low-poly character
- Modify Skinning high-poly character
- Analyze constraints
- Manipulate animation layers
- Experiment with exploring existing rigs.
- Appraise a rig for efficient production.
- Compose a production schedule
- Examine estimating and tracking animation tasks
- Compare the Animation Reference Collection
- Examine a motion study
- Explain motion research
- Interpret the creation of action reference / video-capture
- Employ importing of motion reference
- Illustrate interpretation and caricature of motion reference.
- Evaluate Further Exploration into the Principles of Animation
- Analyze advanced approaches to fundamentals
- Discover additional supporting fundamentals
- Compare advanced application of principles
- Create Emotional and Performance-Based Animation
- Interpret object personification
- Animate a pantomime /acting piece without dialogue
- Produce a lip-sync animation
- Compare acting techniques applied to animation
- Employ keyframing techniques
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