Mar 14, 2025  
2021-2022 Course Catalog 
    
2021-2022 Course Catalog [ARCHIVED CATALOG]

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ANI 492 - Demo Reel Production

Credits: 6
Lecture Hours: 2
Lab Hours: 8
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
Throughout the course, students will develop a short story, and animate new, original assets for their graduation demo-reel. Following a production pipeline, students will develop, present, and refine their ideas, render storyboards and animatics, design and create 3d models and sets, and prepare assets for animation.
Prerequisite: ANI 487  
Competencies
 

  1. Evaluate existing asset evaluation and revisions
    1. Analyze existing animations evaluated by self, staff and peers. (previous projects, personal animations, etc.)
    2. Employ revisions made to improve quality of animation.
    3. Modify rendering of new animation(s)
    4. Produce updated animations added to demo reel
  2. Appraise the process of employment research and development
    1. Compare research of existing production companies to target employment submissions
    2. Interpret demo reel concepts based on employment target
    3. Compose resume, cover letter, and breakdown sheet
    4. Design additional identity pieces for employment submissions (web site, online demo reel, business cards, etc.)
    5. Identify network opportunities of current production employees
    6. Prepare submissions for employment
  3. Critique story development
    1. Compile lists for idea generation
    2. Examine script development
    3. Compare visual concept exploration supporting story development
    4. Employ storyboard creation
    5. Produce storyboard presentation to members of staff and peers
    6. Interpret feedback given
    7. Examine feedback addressed. story, visuals, etc. revised
    8. Illustrate Animatic creation: staging of scenes and composition
    9. Modify Animatic revisions
    10. Compare Animatic scenes separated out to be replaced with animations
  4. Justify production schedule development
    1. Analyze asset list generation
    2. Calculate task time estimation
    3. Plan, schedule development (based on studio time and outside availability.)
    4. Prepare schedule presented to instructors and staff
    5. Modify schedule continually revised based on progress, revisions, and feedback
  5. Defend design of 3d assets
    1. Analyze research and development of visuals
    2. Interpret exploration of various styles to support theme
    3. Examine exploration of color to support story emotions
    4. Illustrate model sheet creation for characters, props, environment, etc.
    5. Employ additional visual development
  6. Evaluate creation of 3d assets
    1. Analyze modeling of characters, props, environments, etc.
    2. Contrast texturing and shading of assets
    3. Examine technical setup with rigging of characters
    4. Compare scene staging and layout
    5. Interpret camera placement
    6. Manipulate camera motion blocking
    7. Modify basic animation time-blocking with assets
  7. Construct professional Lighting
    1. Differentiate between multiple 3d lights added to scenes
    2. Demonstrate proper lighting technique and process
    3. Examine how lighting enhances visual assets and story
  8. Evaluate the animation process
    1. Analyze thumbnail generation
    2. Examine reference collection
    3. Illustrate performance and story through animation
    4. Modify Animation after Blocking
    5. Prepare rendering of finished scenes
    6. Employ rendering of 3d Scene(s)
    7. Produce post work
  9. Assess development of demo-reel progressions
    1. Create storyboard pitch of concepts
    2. Analyze current pipelines and processes
    3. Discuss iteration of visual assets
    4. Present final animations to staff and peers
  10. Create final renderings
    1. Prepare renderings of finished scenes
    2. Employ rendering of 3d Scene(s)
    3. Interpret addition of audio: sound, effects, type, etc.
    4. Produce post work
    5. Prepare final edit
  11. Composite final demo-reel animations
    1. Demonstrate assembly of renders in editing software
    2. Interpret addition of audio and sound
    3. Apply the use of typography to arrange text
    4. Utilize post effects
    5. Design supporting visuals
  12. Assess critique feedback from instructor and peers
    1. Compare critique information
    2. Employ refinement techniques
    3. Interpret critique information
    4. Explain Polish techniques

Competencies Revised Date: 2020



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