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Mar 17, 2025
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ANI 490 - Intro. to Maya Animation Credits: 3 Lecture Hours: 2 Lab Hours: 2 Practicum Hours: 0 Work Experience: 0 Course Type: Voc/Tech An overview course Autodesk Maya, with a specialized focus on the fundamental knowledge needed to create character animations. Application of the Animation Principles will be applied to a character development workflow Prerequisite: ANI 487 Competencies
- Appraise the software interface
- Examine the graphical interface
- Demonstrate various methods to navigate and view in 3d space (zoom, pan, orbit, etc.)
- Select and toggle between different viewing modes
- Employ use of the spacebar to navigate menus
- Demonstrate how to open and save 3d files
- Distinguish between various file formats
- Examine importing and exporting 3d file options
- Change and manipulate files by using merging techniques
- Differentiate between common keyboard shortcuts
- Create 3d objects
- Review the creation of primitive shapes
- Demonstrate various selection methods
- Select and transform 3d objects using move, rotate, and scale
- Examine an object’s properties with the Attribute Editor
- Demonstrate how to use layers to organize a scene
- Revise by experimenting with managing selections
- Evaluate polygonal modeling
- Examine various polygonal modeling methods
- Adjust primitives in various component modes
- Select and transform shapes to create models
- Demonstrate how to create symmetrical 3d models
- Produce an object by joining shapes together
- Describe how to create a single-mesh object creation
- Assess shading and texture materials
- Demonstrate how to use Maya’s material editor
- Review the process of displaying materials in 3d viewport
- Assemble and apply texture to a 3d object
- Employ the process of using and editing existing materials
- Demonstrate how to create unique materials
- Distinguish between shading and material types
- Identify the difference between procedural and bitmap materials
- Examine the basic process for unwrapping a 3d model to apply a texture map
- Illustrate how to apply textures to both geometric and organic shapes
- Evaluate animation techniques
- Examine the difference between traditional process vs 3d process
- Describe the traditional principles of animation
- Identify the difference between inverse and forward kinematics
- Illustrate animating transforms using move, rotate, and scale
- Employ playing back an animation
- Demonstrate the creation of keyframes
- Implement use of the graph editor to adjust motion curves/splines
- Change a timeline to adjust keyframes
- Revise by viewing and editing an object’s motion path
- Demonstrate how to create repeating cycles
- Identify the process of creating an animation preview/playblast
- Examine various animation controllers and interpolation types
- Incorporate character animation techniques
- Review how to work with pre-built rigs
- Demonstrate how to create selection sets
- Apply the process of creating shelf buttons
- Examine how to zero-out animation controls
- Adjust animation layers to increase complexity
- Identify and compare various animation controllers
- Differentiate between several animation constraints
- Select and experiment with additional workflow techniques related to Maya animation
- Appraise how to create a performance in the animation process
- Examine the process of Idea / Thumbnails
- Differentiate between capturing and importing reference
- Apply importing audio options
- Review the process that uses traditional animation principles
- Select and experiment with blocking options
- Demonstrate how to use refinement and re-blocking techniques
- Employ polish to splines to smooth a motion sequence
- Illustrate facial animation and expressions
- Discuss the information received in an animation critique
- Explain the animation critique by filtering and prioritizing feedback
- Determine different lighting fundamentals
- Examine common lighting terms and definitions
- Distinguish between the traditional process vs 3d process
- Demonstrate how to create and edit a light
- Change various light properties
- Select and manage multiple lights within a scene
- Employ the process of controlling shadow properties
- Differentiate between excluding and including objects from lights
- Evaluate utilization of cameras
- Examine camera terms and definitions
- Identify the difference of traditional process vs 3d process
- Demonstrate how to create a camera
- Apply different camera attributes
- Examine the process of controlling the field of view
- Review the techniques of animating a camera
- Perform the rendering process
- Examine playblasts
- Differentiate between rendering types
- Demonstrate how to set up a render
- Revise by creating and saving a rendered image
- Analyze the process of creating and saving of sequenced images and movies
- Review how to improve rendering quality
- Employ the process of rendering alpha channels for compositing
Competencies Revised Date: 2020
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