Mar 29, 2024  
2021-2022 Course Catalog 
    
2021-2022 Course Catalog [ARCHIVED CATALOG]

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ANI 485 - Animation 1

Credits: 3
Lecture Hours: 2
Lab Hours: 2
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
Students will examine an Animator’s various responsibilities in production and evaluate common industry production terms. Students will learn and demonstrate an understanding of the Principles of Animation through animation studies, exercises, and projects.
Prerequisite: ANI 483  
Competencies
 

  1. Evaluate Common Animation Terms, Definitions and Roles 
    1. Categorize different Film Terms and Definitions
    2. Differentiate between Storyboard Symbols
    3. Compare Production Roles
    4. Contrast Animator Responsibilities - Film
    5. Outline Animator Responsibilities - Games
    6. Distinguish Animator Responsibilities - Other
  2. Critique Traditional Animation Tools and Techniques 
    1. Create Drawings for Animation and Construction Techniques
    2. Model Sheets: Creation, Use and Purpose
    3. Employ Thumbnailing ideas
    4. Examine Gesture Drawing; Drawing from Life
    5. Identify Generating Keyframes, Breakdowns and In-betweens
    6. Outline Composing a Scene
    7. Contrast Tracing vs Constructing
    8. Explain an Understanding of Timing Charts
    9. Compare Motion Reference Collection and Creation
    10. Examine 2d Animation Styles, Hand Drawn, Stop Motion, Clay, Paper Cutouts
    11. Contrast Various 3d Animation Styles
    12. Apply the use of Traditional Animation Techniques to 3d Software
  3. Compare the Animation Production Process and Related Pipelines 
    1. Plan a Production Schedule
    2. Design Assets (Characters, Props, Scenery, etc.)
    3. Examine Assets (Draw, Model, Texture, Rig, etc.)
    4. Diagram Collecting, Creating and Using Motion Reference
    5. Explain Animation Layout
    6. Compare Animation Motion Blocking and Timing
    7. Employ Animation Refinements
    8. Participate in Presentation and Critique Sessions to Refine Animation
    9. Demonstrate Animation Polishing
    10. Illustrate Rendering (or) Frame-by-frame capture
    11. Modify Final Edit and Presentation
  4. Evaluate the Principles of Animation 
    1. Demonstrate the use of Squash and Stretch to show weight/force
    2. Examine the use of Anticipation to enhance an action
    3. Employ proper Staging and Scene Layout
    4. Compare Straight-Ahead and Pose-To-Pose Animation Methods
    5. Demonstrate the use of Follow-Through and Overlapping Action
    6. Contrast the use of Slow In/Slow Out, Ease In/Ease Out
    7. Illustrate the proper use of Arcs and Motion Trajectories
    8. Summarize an understanding of Timing
    9. Demonstrate the use of Exaggeration to enhance an action
    10. Produce Solid Drawing, Maintaining Form and Volume
    11. Explain an Understanding of Appeal
    12. Employ various techniques to enhance animation
  5. Appraise in Detail 3d Software as it relates to Animation 
    1. Explain an understanding of the Curve Editor
    2. Manipulate Joint and Pivot Placement
    3. Produce an FK Hierarchy
    4. Employ an IK Hierarchy
    5. Draw a Basic Rig
    6. Outline a Rig’s Controls for Efficient Animation Production
    7. Demonstrate the Process of Skinning a Character
    8. Modify a Rig for Animation
    9. Discover additional animation tools within the 3d software
  6. Judge Object and Character Animation 
    1. Adjust Out-of-Range Curves to Create Cycles
    2. Examine weight and personality through timing
    3. Explain visual storytelling
    4. Demonstrate the use of staging, pacing, editing to tell story
    5. Interpret the creation of dynamic poses
    6. Interpret the creation of dynamic poses
    7. Analyze a basic understanding of body mechanics
    8. Draw Object animation along a path/spline
    9. Explain Camera Animation
    10. Examine Effects and Particles
  7. Evaluate Information Received from Animation Presentation 
    1. Present animation to individuals and groups for feedback
    2. Employ feedback to (improve, assist in developing) animation
    3. Express feedback in a professional and descriptive manner
    4. Distinguish feedback by Filtering, prioritizing, and addressing feedback
  8. Compare the Use of Motion Reference 
    1. Relate feeling in action by experiencing it
    2. Contrast Action vs Emotion
    3. Analyze acting for animation
    4. Examine capturing of motion reference to assist with animation production
    5. Calculate / Breakdown of a motion before animation
    6. Illustrate using reference to assist in understanding of a motion
    7. Import reference into 3d software
    8. Edit multiple motion reference

Competencies Revised Date: 2020



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