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Mar 29, 2024
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ANI 465 - 3D Modeling and Texturing Credits: 3 Lecture Hours: 2 Lab Hours: 2 Practicum Hours: 0 Work Experience: 0 Course Type: Voc/Tech During this course, students will learn various advanced software techniques and pipelines to create, model, and texture organic (character) 3d models. Prerequisite: ANI 439 and ANI 483 Competencies
- Appraise the process of working with the layers panel
- Differentiate between opening an image in Photoshop and edit image in the Layer Panel
- Compare between creating, viewing, hiding, selecting layers in the Layer Panel
- Modify layers to change the staking order of artworks
- Contrast between duplicating and deleting layers
- Examine different layer styles
- Copy and paste layer styles from one layer to another
- Apply different blending modes to layers
- Employ different filters to layers
- Resize and rotate layers
- Modify and adjust layers
- Create groups (folder) from layers
- Use a layer mask
- Incorporate the use of the tool panel
- Differentiate between various Tools in the Tool Panel
- Set up options for selected Tool using the Option Bar
- Contrast Foreground & Background Colors Swatches
- Modify selected area with: Solid Color, Color Gradient or Surrounding pixels or pattern
- Create rich digital textures by using a variety of graphic tools
- Examine how to duplicate image pixels with the Clone Stamp Tool
- Modify an unwanted part of the image with the Clone Stamp Tool
- Illustrate how to paint on an image using pre-defined patterns using the Patterns Stamp Tool
- Experiment with Content-Aware Fill to fill selected area with surrounding texture
- Employ the Patch Tool to fill selected area with sampled pixels or pattern
- Modify colors in the image with Color Replacement Tool
- Compare the process of creating rich digital textures by using a variety of graphic filters & special effects
- Convert layers into Smart Objects
- Employ Photoshop Filters to Smart Objects
- Contrast how to edit Smart Filters by adjusting, turning off and on, or deleting
- Experiment with Layer Styles to create editable Special Effects
- Illustrate with the Special Effect Brush Tool
- Create rich digital textures by using a variety of graphic masks & channels
- Modify Layer mask to remove object from the background
- Examine a selection from layer content and then turn it into a Layer Mask
- Demonstrate how to edit Layer Mask with Refine Edge
- Manipulate a Quick Mask to make changes to selected area
- Produce an Alpha Channel from a saved selection
- Modify Alpha Channel with Paint Brush Tool
- Apply different Color Adjustments to Alpha Channel (Levels, Curves, Brightness & Contrast, etc.)
- Employ Selection from the Alpha Channel and turn it into Layer Mask
- Produce rich digital textures by using a variety of graphic layer blending modes
- Experiment with a Duplicate Layer in the Layer panel
- Modify Blending modes of a duplicated layer (Multiply, Overlay, Color Burn, Difference)
- Contrast between layer Blending modes and Opacity to get the effect you want.
- Interpret erased area of duplicated layer to enhance visual effect.
- Employ Smudge Tool over erased areas to blend layer pixels.
- Apply Layer Styles to duplicated layer (Bevel & Emboss, Satin, Pattern Overlay, etc.)
- Experiment with Layer Styles settings to achieve impressive visual effects.
- Evaluate how to create displacement maps for material editor panel
- Examine a Displacement map by changing the geometry of the surface
- Configure a Displacement map by applying the gray scale of the map to generate the displacement.
- Discover how to make lighter colors in the 2D image push outward more strongly than darker colors, resulting in a 3D displacement of the geometry
- Create procedural maps for material editor panel
- Produce an image by a fixed matrix of colored pixels
- Generate a procedural map by a mathematical algorithm
- Contrast several types of controls to produce a procedural map
- Differentiate between specific controls depending on the capabilities of the procedure
Competencies Revised Date: 2020
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