Mar 29, 2024  
2021-2022 Course Catalog 
    
2021-2022 Course Catalog [ARCHIVED CATALOG]

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ANI 465 - 3D Modeling and Texturing

Credits: 3
Lecture Hours: 2
Lab Hours: 2
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
During this course, students will learn various advanced software techniques and pipelines to create, model, and texture organic (character) 3d models.
Prerequisite: ANI 439   and ANI 483    
Competencies
 

  1. Appraise the process of working with the layers panel 
    1. Differentiate between opening an image in Photoshop and edit image in the Layer Panel
    2. Compare between creating, viewing, hiding, selecting layers in the Layer Panel
    3. Modify layers to change the staking order of artworks
    4. Contrast between duplicating and deleting layers
    5. Examine different layer styles
    6. Copy and paste layer styles from one layer to another
    7. Apply different blending modes to layers
    8. Employ different filters to layers
    9. Resize and rotate layers
    10. Modify and adjust layers
    11. Create groups (folder) from layers
    12. Use a layer mask
  2. Incorporate the use of the tool panel 
    1.  Differentiate between various Tools in the Tool Panel
    2.  Set up options for selected Tool using the Option Bar
    3. Contrast Foreground & Background Colors Swatches
    4. Modify selected area with: Solid Color, Color Gradient or Surrounding pixels or pattern
  3. Create rich digital textures by using a variety of graphic tools 
    1. Examine how to duplicate image pixels with the Clone Stamp Tool
    2. Modify an unwanted part of the image with the Clone Stamp Tool
    3. Illustrate how to paint on an image using pre-defined patterns using the Patterns Stamp Tool
    4. Experiment with Content-Aware Fill to fill selected area with surrounding texture
    5. Employ the Patch Tool to fill selected area with sampled pixels or pattern
    6. Modify colors in the image with Color Replacement Tool
  4. Compare the process of creating rich digital textures by using a variety of graphic filters & special effects 
    1. Convert layers into Smart Objects
    2. Employ Photoshop Filters to Smart Objects
    3. Contrast how to edit Smart Filters by adjusting, turning off and on, or deleting
    4. Experiment with Layer Styles to create editable Special Effects
    5. Illustrate with the Special Effect Brush Tool
  5. Create rich digital textures by using a variety of graphic masks & channels 
    1. Modify Layer mask to remove object from the background
    2. Examine a selection from layer content and then turn it into a Layer Mask
    3. Demonstrate how to edit Layer Mask with Refine Edge
    4.  Manipulate a Quick Mask to make changes to selected area
    5. Produce an Alpha Channel from a saved selection
    6. Modify Alpha Channel with Paint Brush Tool
    7. Apply different Color Adjustments to Alpha Channel (Levels, Curves, Brightness & Contrast, etc.)
    8. Employ Selection from the Alpha Channel and turn it into Layer Mask
  6. Produce rich digital textures by using a variety of graphic layer blending modes 
    1. Experiment with a Duplicate Layer in the Layer panel
    2. Modify Blending modes of a duplicated layer (Multiply, Overlay, Color Burn, Difference)
    3. Contrast between layer Blending modes and Opacity to get the effect you want.
    4. Interpret erased area of duplicated layer to enhance visual effect.
    5.  Employ Smudge Tool over erased areas to blend layer pixels.
    6. Apply Layer Styles to duplicated layer (Bevel & Emboss, Satin, Pattern Overlay, etc.)
    7. Experiment with Layer Styles settings to achieve impressive visual effects.
  7. Evaluate how to create displacement maps for material editor panel 
    1. Examine a Displacement map by changing the geometry of the surface
    2. Configure a Displacement map by applying the gray scale of the map to generate the displacement.
    3. Discover how to make lighter colors in the 2D image push outward more strongly than darker colors, resulting in a 3D displacement of the geometry
  8. Create procedural maps for material editor panel 
    1. Produce an image by a fixed matrix of colored pixels
    2. Generate a procedural map by a mathematical algorithm
    3. Contrast several types of controls to produce a procedural map
    4. Differentiate between specific controls depending on the capabilities of the procedure

Competencies Revised Date: 2020



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