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Sep 18, 2024
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GRD 455 - 2D Animation Credits: 3 Lecture Hours: 2 Lab Hours: 2 Practicum Hours: 0 Work Experience: 0 Course Type: Voc/Tech In this course, students will learn traditional 2d animation techniques to produce various hand-drawn motion sequences. Students will apply The Animation Principles and produce multiple skill-based projects, before creating a final, animated capstone piece. Prerequisite: GRD 453 Competencies
- Generate drawings for animation
- Employ use of model sheets to keep drawings consistent from frame-to-frame
- Simplify details of drawings for animation
- Construct characters and objects from basic shapes
- Determine a Line of Action to strengthen drawings
- Convey emotion through dynamic story poses
- Adopt Traditional 2D Animation Tools and Techniques
- Discuss common animation terms and definitions
- Employ a lightbox to illuminate drawing sequence
- Utilize peg bar registration
- Flip and roll animation drawings
- Organize, number, and color code animation drawings
- Explain an understanding of Timing Charts
- Summarize the use of an Exposure / Dope Sheet
- Use field guides to determine layout proportions
- Utilize pencil test software to preview animation sequence
- Appraise the Principles of Animation
- Demonstrate the use of Squash and Stretch to show weight and force
- Examine the use of Anticipation to enhance the clarity of an action
- Employ effective Staging and Scene Layout
- Compare Straight-Ahead and Pose-To-Pose Animation Methods
- Demonstrate the use of Follow-Through and Overlapping Action
- Contrast the use of SlowIn / SlowOut to show believable acceleration and deceleration
- Illustrate the proper use of Arcs to emulate natural movement
- Summarize an understanding of Timing and Spacing
- Demonstrate the use of Exaggeration to enhance an action or idea
- Produce Solid Drawing, maintaining form and volume from frame-to-frame
- Explain an understanding of Appeal to give charisma to an action
- Employ Secondary Action to support a main action
- Generate Concept Development of a 2D Animation
- Prepare a story/script
- Design characters, props, and environmental assets
- Create Storyboards to define composition for each shot
- Assemble an Animatic to show the storyboard with motion and timing
- Gather and evaluate image and motion reference
- Prepare exposure sheets and determine timing of each shot’s motion
- Plan sequences through use of conceptual thumbnail drawings
- Execute the 2D Animation Process
- Construct rough drawings of key poses using a line-of-action and basic shapes
- Develop rough keyframes of storytelling poses
- Chart timing of keys
- Produce breakdown drawings, defining the timing and trajectory of an action
- Assemble a pencil test of sequence for review
- Iterate and apply details to rough animation drawings
- Assemble inbetween keyframes to smooth motion and enhance timing
- Clean up and polish animation drawings
- Digitize hand drawn animation frames using capture software
- Determine Techniques to Enhance a 2D Animation
- Compare animation on One’s and Two’s
- Choose proper spacing of drawings to affect quality and speed of actions
- Demonstrate use of a hold
- Discuss Extreme poses of an action
- Convey weight and force within key drawings
- Practice a consistent drawing style during production of animated sequence
- Critique the Process of a Creating 2D Animation Sequence
- Develop an animation cycle
- Demonstrate an animation of a Walk
- Contrast an animated change in emotion
- Build an animation with sound; music, beat, and/or dialogue
- Produce an effects animation
- Implement an animated camera move
- Produce a finished, animated capstone piece
- Implement Animation Sequence to a Digital Format using Computer Software
- Capture hand-drawn animation with use of camera and/or scanner
- Refine and clean-up drawings on a computer
- Modify timing using computer software
- Develop polished keyframes, adding color, ink, and paint to each frame
- Output modified keyframes for composite
- Produce exported video of animated sequence
- Assess Motion and Image Reference
- Examine motion reference to assist with understanding a motion for animation
- Interpret reference to strengthen key poses of an animation
- Caricature key actions and poses from reference
- Illustrate gesture drawings of the human figure
- Examine various animation styles
- Create Background Layouts for Animation
- Employ Perspective and foreshortening techniques
- Consider layout and focal points of background to enhance staging
- Animate a camera move
- Overlay a finished animated foreground sequence on top of a background scene
- Evaluate Feedback Received from Animation Presentation
- Present animation to individuals and groups for constructive feedback
- Employ feedback to improve with developing animation
- Share feedback in a professional and descriptive manner
- Distinguish feedback by addressing, filtering, and prioritizing
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