May 17, 2022  
2020-2021 Course Catalog 
    
2020-2021 Course Catalog [ARCHIVED CATALOG]

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GRD 453 - Illustration for Animation

Credits: 3
Lecture Hours: 2
Lab Hours: 2
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
An overview into the important foundation that drawing plays in the field of animation. Learn how light and shadow affect form and depth. Practice techniques to construct believable and consistent forms. Study motion, and create illustrations that visually communicate ideas and motion.
Prerequisite: GRD 410  
Competencies
  1. Appraise the Process of Creating Model Sheets for 2D characters
    1. Interpret character development and determine the illustration needs for effective characters
    2. Compare how to define a character?s structure, form, and personality through model sheets
    3. Manipulate a character model movement sheet, defining physical characteristics
    4. Modify transitional movements for characters, adding exaggerations that enhance character development within the animation sequence
    5. Examine facial feature libraries, expressing emotion to enhance character development
  2. Critique the Process of Creating a 2D Animation Sequence
    1. Produce a simplified 2D character animation sequence
    2. Outline an original storyline for 15 second 2D animation
    3. Diagram a script and storyboard
    4. Interpret key frames and draft markup for narrative, audio and SFX
    5. Configure a 2D animation in Photoshop
  3. Evaluate the Process of Creating Animation Backgrounds
    1. Analyze scene backgrounds to be composited under animation foreground
    2. Examine the application of perspective within a background
    3. Experiment with matching a style to an animation foreground
    4. Contrast by visually assisting storytelling and/or feeling of story/plot points without adding or subtracting from foreground visuals
    5. Compare, crop and zoom effect to get more scenes from a single background
    6. Modify a lighting characteristics list for scene generation
    7. Employ background ground focal points enhancing the character/story
  4. Compare Different Texture Models
    1. Analyze historical references when creating textures
    2. Compare texture mapping for multiple characters and how to enhance character development
    3. Apply visual consistency for textures within the storyline
    4. Interpret using a camera to acquire original resources for textures
    5. Experiment with environmental texture creation and ways to reuse for consistency
    6. Demonstrate how to render lighting characteristics to scene list
  5. Appraise the Process of Drawing From Life
    1. Employ drawing form from life (background perspective study)
    2. Examine drawing human form from life(still and action study)
    3. Differentiate between clothing and wardrobe from life (still and action study)
    4. Analyze gestures posing and creation of critical form characteristics for character sequences
    5. Experiment with rendering lighting characteristics to scene list
  6. Compare Different Effects and Studies in Environmental Changes
    1. Demonstrate how to create underwater effects
    2. Compare how rain changes surface textures and reflections
    3. Examine how fire changes surface textures and reflections
    4. Experiment with how wind changes surface textures and reflections
    5. Contrast how fog and smoke changes surface textures and reflections
  7. Evaluate the Process of Creating a 3D Character Model
    1. Experiment with media selection by using clay
    2. Contrast the basics of form sculpting by using additive and subtractive techniques
    3. Interpret how to transfer your 2D characters into 3D
    4. Examine storyboarding for 3D and the critical scene needs
    5. Employ modeling for movement with walking, gesturing and speech
    6. Illustrate an original storyline for 15 second 3D animation using stop motion



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