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Nov 24, 2024
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GRD 494 - Animation Capstone Group Project Credits: 5 Lecture Hours: 2 Lab Hours: 6 Practicum Hours: 0 Work Experience: 0 Course Type: Voc/Tech Students will work closely together as a team to produce a short, high-quality 3D animation piece. The team will collaborate together, developing the story?s idea, characters, script, audio, visual design, and final animation piece. This course exposes students to a collaborative team environment while mirroring an industry production team, and generating high-quality visual assets. Prerequisite: GRD 487 Competencies
- Evaluate teamwork and working within a group environment
- Develop a regular communication with team; verbal and written
- Employ information sharing with team via documentation, training, etc. (How To, Tutorials, Best Practices, etc.)
- Analyze assigned tasks with intent to produce content
- Examine assigned responsibilities while taking ownership
- Modify building assets for change and flexible revisions
- Manage asset and file backup(s)
- Outline a time management system
- Model professionalism throughout production
- Assess story development as a group
- Interpret a production goal discussion
- Compose a written idea generation list
- Illustrate a visual idea generation list
- Diagram script development with timing estimates
- Analyze the visual concept exploration process which supports story development
- Compare storyboard creation ideas and modifications with group
- Present storyboard to members with staff and peer feedback
- Examine feedback by addressing story and visuals
- Experiment with Animatic Creation, Animated storyboard timing and story/flow purposes
- Present Animatic to members
- Apply animations to replace Animatic scenes during the development process
- Create schedule development as a group
- Examine the asset list
- Differentiate between roles assigned: Modeler; Textures; Rigging; Animator; Lighter; Renderer; etc.
- Diagram a task time estimation chart
- Outline schedule creation for group and individual
- Present schedule to instructors and staff
- Modify finalized schedule throughout course with schedule revised based on group and individual progress
- Appraise how a group designs 3d assets and style
- Experiment with research and development of visuals
- Compare various styles to support theme and enhance story
- Analyze color to support story and emotional content (ColorScript, etc.)
- Outline model sheet creation for characters, props and environments
- Employ additional visual development as needed
- Evaluate how a group creates assets
- Examine modeling of characters, props and environments
- Contrast texturing and shading of assets
- Demonstrate technical setup by Rigging of characters
- Experiment with Scene Staging and Layout
- Employ camera blocking
- Apply animation blocking
- Judge how a group refines assets within the production process
- Analyze group discussion to improve current pipelines, processes, and assets
- Interpret refinements to character models
- Employ refinements to textures and materials
- Apply refinements to environment and prop models
- Modify refinements to scene staging
- Examine the process of 2nd Pass Animation
- Employ the 2nd Pass Camera Animation process
- Interpret the Lighting 1st Pass
- Experiment with rendering and post-production exploration
- Outline other refinements to assets as needed
- Appraise the group final polish pass
- Apply Final Polish Pass on all assets
- Produce the Animation Final Pass
- Display the Lighting Final Pass
- Show the Rendering Style Final Pass
- Demonstrate the production of high-quality assets
- Examine other Final Polish refinements to Assets as needed, demonstrating overall goal of producing high-quality visual assets supporting story
- Evaluate rendering and post effects
- Analyze the rendering of finished scenes as completed
- Interpret the replacing iterative scenes over existing Animatic
- Employ assembling of renders in editing software (Premiere, After Effects)
- Experiment with the addition of post effects: sound, effects, text, etc.
- Organize group marketing and promotion
- Design of supporting visuals: DVD cover, website(s), handout(s), posters
- Discover the use of Social Media for (supplementary) promotion
- Differentiate between other marketing and promoting methods as needed before presentation reveal
- Describe group final presentation and production synopsis
- Present final animation to staff and peers
- Examine Q&A discussion with staff and peers
- Interpret group discussion and summary overview on production experience
- Compose a final report on production experience
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