Nov 21, 2024  
2019-2020 Course Catalog 
    
2019-2020 Course Catalog [ARCHIVED CATALOG]

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GRD 487 - Animation 2

Credits: 3
Lecture Hours: 2
Lab Hours: 2
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
Focus on Character Animation. Students will examine body mechanics, keyframing techniques, and further apply the Principles of Animation to craft emotional animation performances.
Prerequisite: GRD 485  
Competencies
  1. Generate Multiple Core Cycles
    1. Employ a Walk Cycle
    2. Illustrate a Run Cycle
    3. Manipulate a Jump Cycle
    4. Modify assertive and defensive action
    5. Interpret an emotional Walk Cycle
    6. Demonstrate an emotional Action Cycle
  2. Evaluate the Storytelling Process
    1. Compare sequential poses
    2. Contrast proper scene/camera layout techniques to support story
    3. Develop storyboards.
    4. Illustrate Animatics
    5. Produce additional visual concepts to support story.
  3. Prioritze Additional Animator Responsibilities
    1. Explain rigging using forward kinematics
    2. Employ rigging using inverse kinematics
    3. Illustrate skinning low-poly character
    4. Modify Skinning high-poly character
    5. Analyze constraints
    6. Manipulate animation layers
    7. Experiment with exploring existing rigs.
    8. Appraise a rig for efficient production.
    9. Compose a production schedule
    10. Examine estimating and tracking animation tasks
  4. Compare the Animation Reference Collection
    1. Examine a motion study
    2. Explain motion research
    3. Interpret the creation of action reference / video-capture
    4. Employ importing of motion reference
    5. Illustrate interpretation and caricature of motion reference.
  5. Evaluate Further Exploration into the Principles of Animation
    1. Analyze advanced approaches to fundamentals
    2. Discover additional supporting fundamentals
    3. Compare advanced application of principles
  6. Create Emotional and Performance-Based Animation
    1. Interpret object personification
    2. Animate a pantomime /acting piece without dialogue
    3. Produce a lip-sync animation
    4. Compare acting techniques applied to animation
    5. Employ keyframing techniques



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