Nov 23, 2024  
2018-2019 Course Catalog 
    
2018-2019 Course Catalog [ARCHIVED CATALOG]

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GRD 494 - Animation Capstone Group Project

Credits: 5
Lecture Hours: 2
Lab Hours: 6
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
Students will work closely together as a team to produce a short, high-quality 3D animation piece. The team will collaborate together, developing the story?s idea, characters, script, audio, visual design, and final animation piece. This course exposes students to a collaborative team environment while mirroring an industry production team, and generating high-quality visual assets.
Prerequisite: GRD 487  
Competencies
  1. Evaluate teamwork and working within a group environment
    1. Develop a regular communication with team; verbal and written
    2. Employ information sharing with team via documentation, training, etc. (How To, Tutorials, Best Practices, etc.)
    3. Analyze assigned tasks with intent to produce content
    4. Examine assigned responsibilities while taking ownership
    5. Modify building assets for change and flexible revisions
    6. Manage asset and file backup(s)
    7. Outline a time management system
    8. Model professionalism throughout production
  2. Assess story development as a group
    1. Interpret a production goal discussion
    2. Compose a written idea generation list
    3. Illustrate a visual idea generation list
    4. Diagram script development with timing estimates
    5. Analyze the visual concept exploration process which supports story development
    6. Compare storyboard creation ideas and modifications with group
    7. Present storyboard to members with staff and peer feedback
    8. Examine feedback by addressing story and visuals
    9. Experiment with Animatic Creation, Animated storyboard timing and story/flow purposes
    10. Present Animatic to members
    11. Apply animations to replace Animatic scenes during the development process
  3. Create schedule development as a group
    1. Examine the asset list
    2. Differentiate between roles assigned: Modeler; Textures; Rigging; Animator; Lighter; Renderer; etc.
    3. Diagram a task time estimation chart
    4. Outline schedule creation for group and individual
    5. Present schedule to instructors and staff
    6. Modify finalized schedule throughout course with schedule revised based on group and individual progress
  4. Appraise how a group designs 3d assets and style
    1. Experiment with research and development of visuals
    2. Compare various styles to support theme and enhance story
    3. Analyze color to support story and emotional content (ColorScript, etc.)
    4. Outline model sheet creation for characters, props and environments
    5. Employ additional visual development as needed
  5. Evaluate how a group creates assets
    1. Examine modeling of characters, props and environments
    2. Contrast texturing and shading of assets
    3. Demonstrate technical setup by Rigging of characters
    4. Experiment with Scene Staging and Layout
    5. Employ camera blocking
    6. Apply animation blocking
  6. Judge how a group refines assets within the production process
    1. Analyze group discussion to improve current pipelines, processes, and assets
    2. Interpret refinements to character models
    3. Employ refinements to textures and materials
    4. Apply refinements to environment and prop models
    5. Modify refinements to scene staging
    6. Examine the process of 2nd Pass Animation
    7. Employ the 2nd Pass Camera Animation process
    8. Interpret the Lighting 1st Pass
    9. Experiment with rendering and post-production exploration
    10. Outline other refinements to assets as needed
  7. Appraise the group final polish pass
    1. Apply Final Polish Pass on all assets
    2. Produce the Animation Final Pass
    3. Display the Lighting Final Pass
    4. Show the Rendering Style Final Pass
    5. Demonstrate the production of high-quality assets
    6. Examine other Final Polish refinements to Assets as needed, demonstrating overall goal of producing high-quality visual assets supporting story
  8. Evaluate rendering and post effects
    1. Analyze the rendering of finished scenes as completed
    2. Interpret the replacing iterative scenes over existing Animatic
    3. Employ assembling of renders in editing software (Premiere, After Effects)
    4. Experiment with the addition of post effects: sound, effects, text, etc.
  9. Organize group marketing and promotion
    1. Design of supporting visuals: DVD cover, website(s), handout(s), posters
    2. Discover the use of Social Media for (supplementary) promotion
    3. Differentiate between other marketing and promoting methods as needed before presentation reveal
  10. Describe group final presentation and production synopsis
    1. Present final animation to staff and peers
    2. Examine Q&A discussion with staff and peers
    3. Interpret group discussion and summary overview on production experience
    4. Compose a final report on production experience



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