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Nov 23, 2024
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GRD 492 - Animation Demo Reel Production Credits: 6 Lecture Hours: 2 Lab Hours: 8 Practicum Hours: 0 Work Experience: 0 Course Type: Voc/Tech Throughout the course, students will develop a short story, create assets for their graduation demo-reel. Following a production pipeline, students will develop, present, and refine their ideas, render storyboards and animatics, design and create 3d models and sets, and prepare assets for animation. Prerequisite: GRD 487 Competencies
- Evaluate existing asset evaluation and revisions
- Analyze existing animations evaluated by self, staff and peers. (previous projects, personal animations, etc.)
- Employ revisions made to improve quality of animation.
- Modify rendering of new animation(s)
- Produce updated animations added to demo reel
- Appraise the process of employment research and development
- Compare research of existing production companies to target employment submissions
- Interpret demo reel concepts based on employment target
- Compose resume, cover letter(s), business cards, etc. towards employers
- Design additional identity pieces for employment submissions (web site, online demo reel, etc.)
- Identify network opportunities of current production employees
- Prepare submissions for employment
- Critique story development
- Outline a word list for idea generation
- Compile a visual list for idea generation
- Examine script development, with timing
- Compare visual concept exploration supporting story development
- Employ storyboard creation
- Produce storyboard presentation to members of staff and peers
- Interpret feedback given
- Examine feedback addressed. story, visuals, etc. revised
- Illustrate Animatic creation: staging of scenes and composition
- Modify Animatic revisions
- Compare Animatic scenes separated out to be replaced with animations
- Justify production schedule development
- Analyze asset list generation
- Calculate task time estimation
- Plan, schedule development (based on studio time and outside availability.)
- Prepare schedule presented to instructors and staff
- Modify schedule continually revised based on progress, revisions, and feedback
- Defend design of 3d assets
- Analyze research and development of visuals
- Interpret exploration of various styles to support theme
- Examine exploration of color to support story emotions
- Illustrate model sheet creation for characters, props, environment, etc.
- Employ additional visual development
- Evaluate creation of 3d assets
- Analyze modeling of characters, props, environments, etc.
- Contrast texturing and shading of assets
- Examine technical setup with rigging of characters
- Compare scene staging and layout
- Interpret camera placement
- Manipulate camera motion blocking
- Modify basic animation time-blocking with assets
- Construct professional Lighting
- Differentiate between multiple 3d lights added to scenes
- Demonstrate proper lighting technique and process
- Examine how lighting enhances visual assets and story
- Evaluate the animation process
- Analyze the thumbnail generation
- Differentiate between reference collection and creation
- Illustrate performance and story through animation
- Modify Animation > Blocking
- Compare critique information
- Employ refinement techniques
- Interpret critique information
- Explain Polish techniques
- Employ rendering of 3d Scene(s)
- Produce post work
- Prepare Final Edit / Render
- Create final rendering, compositing and presentation
- Prepare rendering of finished scenes
- Demonstrate assembling renders in editing Software (Premiere, After Effects)
- Interpret addition of audio: sound, effects, text, etc.
- Design Development of supporting visuals of Final animation: DVD cover, website(s), handout(s), etc.
- Presentation of Final Animation to staff and peers
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