Mar 29, 2024  
2018-2019 Course Catalog 
    
2018-2019 Course Catalog [ARCHIVED CATALOG]

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GRD 492 - Animation Demo Reel Production

Credits: 6
Lecture Hours: 2
Lab Hours: 8
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
Throughout the course, students will develop a short story, create assets for their graduation demo-reel. Following a production pipeline, students will develop, present, and refine their ideas, render storyboards and animatics, design and create 3d models and sets, and prepare assets for animation.
Prerequisite: GRD 487  
Competencies
  1. Evaluate existing asset evaluation and revisions
    1. Analyze existing animations evaluated by self, staff and peers. (previous projects, personal animations, etc.)
    2. Employ revisions made to improve quality of animation.
    3. Modify rendering of new animation(s)
    4. Produce updated animations added to demo reel
  2. Appraise the process of employment research and development
    1. Compare research of existing production companies to target employment submissions
    2. Interpret demo reel concepts based on employment target
    3. Compose resume, cover letter(s), business cards, etc. towards employers
    4. Design additional identity pieces for employment submissions (web site, online demo reel, etc.)
    5. Identify network opportunities of current production employees
    6. Prepare submissions for employment
  3. Critique story development
    1. Outline a word list for idea generation
    2. Compile a visual list for idea generation
    3. Examine script development, with timing
    4. Compare visual concept exploration supporting story development
    5. Employ storyboard creation
    6. Produce storyboard presentation to members of staff and peers
    7. Interpret feedback given
    8. Examine feedback addressed. story, visuals, etc. revised
    9. Illustrate Animatic creation: staging of scenes and composition
    10. Modify Animatic revisions
    11. Compare Animatic scenes separated out to be replaced with animations
  4. Justify production schedule development
    1. Analyze asset list generation
    2. Calculate task time estimation
    3. Plan, schedule development (based on studio time and outside availability.)
    4. Prepare schedule presented to instructors and staff
    5. Modify schedule continually revised based on progress, revisions, and feedback
  5. Defend design of 3d assets
    1. Analyze research and development of visuals
    2. Interpret exploration of various styles to support theme
    3. Examine exploration of color to support story emotions
    4. Illustrate model sheet creation for characters, props, environment, etc.
    5. Employ additional visual development
  6. Evaluate creation of 3d assets
    1. Analyze modeling of characters, props, environments, etc.
    2. Contrast texturing and shading of assets
    3. Examine technical setup with rigging of characters
    4. Compare scene staging and layout
    5. Interpret camera placement
    6. Manipulate camera motion blocking
    7. Modify basic animation time-blocking with assets
  7. Construct professional Lighting
    1. Differentiate between multiple 3d lights added to scenes
    2. Demonstrate proper lighting technique and process
    3. Examine how lighting enhances visual assets and story
  8. Evaluate the animation process
    1. Analyze the thumbnail generation
    2. Differentiate between reference collection and creation
    3. Illustrate performance and story through animation
    4. Modify Animation > Blocking
    5. Compare critique information
    6. Employ refinement techniques
    7. Interpret critique information
    8. Explain Polish techniques
    9. Employ rendering of 3d Scene(s)
    10. Produce post work
    11. Prepare Final Edit / Render
  9. Create final rendering, compositing and presentation
    1. Prepare rendering of finished scenes
    2. Demonstrate assembling renders in editing Software (Premiere, After Effects)
    3. Interpret addition of audio: sound, effects, text, etc.
    4. Design Development of supporting visuals of Final animation: DVD cover, website(s), handout(s), etc.
    5. Presentation of Final Animation to staff and peers



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