Nov 25, 2024  
2022-2023 Course Catalog 
    
2022-2023 Course Catalog [ARCHIVED CATALOG]

Add to Portfolio (opens a new window)

EGR 166 - Engr Graphics/Concptl Design

Credits: 4
Lecture Hours: 2
Lab Hours: 4
Practicum Hours: 0
Work Experience: 0
Course Type: Open
An integration of conceptual design, engineering graphics and computer-aided design. This course includes orthographic projection applied to three-dimensional geometry and engineering drawing, as well as instrument and free-hand application to an open-ended project that includes a formal engineering report.
Prerequisite: MAT 130  must be taken concurrently with or prior to this course
Competencies
  1. Summarize basic concepts of engineering graphics
    1. Investigate the concept of engineering graphics
    2. Investigate the concept of engineering design
    3. Investigate the concept of descriptive geometry
    4. Investigate the concept of computer graphics
    5. Investigate the concept of geometric modeling
    6. Investigate the concept of CAD
    7. Investigate the concept of CAE
  2. Use freehand and instrument drawing
    1. Describe basic freehand guidelines
    2. Define oblique, isometric and perspective drawings
    3. Demonstrate the use of standard drawing equipment
    4. Use standard construction techniques
  3. Analyze computer drawing
    1. Define CAD terms
    2. Identify computer peripherals used in producing computer graphics
    3. Compare and contrast computer and instrument drawing
    4. Use techniques in producing 2D and 3D drawings by computer
    5. Demonstrate knowledge of CAD through the use of AutoCAD
  4. Design multiview drawings
    1. Define standard 3D coordinate system
    2. Define standard orthographic Views
    3. Demonstrate the representation of oblique surfaces
    4. Demonstrate the representation of hidden features
    5. Define conventional practice
    6. Classify computer modeling techniques
  5. Design pictorials
    1. Define the concept of pictorials
    2. Compare and contrast axonometric, oblique and perspective drawings
    3. Develop exploded pictorials
    4. Define wireframe, wiremesh, hidden line and hidden surface representations
    5. Analyze the mathematics of 3D projection and transformations
  6. Analyze solid modeling
    1. Explain wireframe and wiremesh models – advantages and disadvantages
    2. Explain surface models – advantages and disadvantages
    3. Explain solid models – advantages and disadvantages
    4. Define and use constructive solid geometry
  7. Design sectional views
    1. Define and use full sections
    2. Define and use half sections
    3. Define and use offset sections
    4. Define and use aligned sections
    5. Define and use removed sections
    6. Define and use revolved sections
    7. Define and use broken-out sections
    8. Define and use auxiliary sections
    9. Define and use phantom sections
    10. Explain conventional practice
  8. Analyze dimensioning
    1. Explain proper dimensioning techniques
    2. Calculate tolerances
    3. Calculate standard files
    4. Define geometric functioning
  9. Use fasteners and their graphical representation
  10. Describe the design process and design information
    1. Define the design process
    2. Demonstrate the use of supporting sketches and drawings
  11. Use methods of analysis
    1. Define basic concepts of vector algebra
    2. Calculate representation of lines and planes
    3. Calculate views for true length and true shape
    4. Describe techniques for determining angles of inclinations
    5. Compare mathematical techniques and methods available through computer graphics



Add to Portfolio (opens a new window)