Mar 28, 2024  
2020-2021 Course Catalog 
    
2020-2021 Course Catalog [ARCHIVED CATALOG]

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GRD 455 - 2D Animation

Credits: 3
Lecture Hours: 2
Lab Hours: 2
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
In this course, students will learn traditional 2d animation techniques to produce various hand-drawn motion sequences. Students will apply The Animation Principles and produce multiple skill-based projects, before creating a final, animated capstone piece.
Prerequisite: GRD 453  
Competencies
  1. Generate drawings for animation
    1. Employ use of model sheets to keep drawings consistent from frame-to-frame
    2. Simplify details of drawings for animation
    3. Construct characters and objects from basic shapes
    4. Determine a Line of Action to strengthen drawings
    5. Convey emotion through dynamic story poses
  2. Adopt Traditional 2D Animation Tools and Techniques
    1. Discuss common animation terms and definitions
    2. Employ a lightbox to illuminate drawing sequence
    3. Utilize peg bar registration
    4. Flip and roll animation drawings
    5. Organize, number, and color code animation drawings
    6. Explain an understanding of Timing Charts
    7. Summarize the use of an Exposure / Dope Sheet
    8. Use field guides to determine layout proportions
    9. Utilize pencil test software to preview animation sequence
  3. Appraise the Principles of Animation
    1. Demonstrate the use of Squash and Stretch to show weight and force
    2. Examine the use of Anticipation to enhance the clarity of an action
    3. Employ effective Staging and Scene Layout
    4. Compare Straight-Ahead and Pose-To-Pose Animation Methods
    5. Demonstrate the use of Follow-Through and Overlapping Action
    6. Contrast the use of SlowIn / SlowOut to show believable acceleration and deceleration
    7. Illustrate the proper use of Arcs to emulate natural movement
    8. Summarize an understanding of Timing and Spacing
    9. Demonstrate the use of Exaggeration to enhance an action or idea
    10. Produce Solid Drawing, maintaining form and volume from frame-to-frame
    11. Explain an understanding of Appeal to give charisma to an action
    12. Employ Secondary Action to support a main action
  4. Generate Concept Development of a 2D Animation
    1. Prepare a story/script
    2. Design characters, props, and environmental assets
    3. Create Storyboards to define composition for each shot
    4. Assemble an Animatic to show the storyboard with motion and timing
    5. Gather and evaluate image and motion reference
    6. Prepare exposure sheets and determine timing of each shot’s motion
    7. Plan sequences through use of conceptual thumbnail drawings
  5. Execute the 2D Animation Process
    1. Construct rough drawings of key poses using a line-of-action and basic shapes
    2. Develop rough keyframes of storytelling poses
    3. Chart timing of keys
    4. Produce breakdown drawings, defining the timing and trajectory of an action
    5. Assemble a pencil test of sequence for review
    6. Iterate and apply details to rough animation drawings
    7. Assemble inbetween keyframes to smooth motion and enhance timing
    8. Clean up and polish animation drawings
    9. Digitize hand drawn animation frames using capture software
  6. Determine Techniques to Enhance a 2D Animation
    1. Compare animation on One’s and Two’s
    2. Choose proper spacing of drawings to affect quality and speed of actions
    3. Demonstrate use of a hold
    4. Discuss Extreme poses of an action
    5. Convey weight and force within key drawings
    6. Practice a consistent drawing style during production of animated sequence
  7. Critique the Process of a Creating 2D Animation Sequence
    1. Develop an animation cycle
    2. Demonstrate an animation of a Walk
    3. Contrast an animated change in emotion
    4. Build an animation with sound; music, beat, and/or dialogue
    5. Produce an effects animation
    6. Implement an animated camera move
    7. Produce a finished, animated capstone piece
  8. Implement Animation Sequence to a Digital Format using Computer Software
    1. Capture hand-drawn animation with use of camera and/or scanner
    2. Refine and clean-up drawings on a computer
    3. Modify timing using computer software
    4. Develop polished keyframes, adding color, ink, and paint to each frame
    5. Output modified keyframes for composite
    6. Produce exported video of animated sequence
  9. Assess Motion and Image Reference
    1. Examine motion reference to assist with understanding a motion for animation
    2. Interpret reference to strengthen key poses of an animation
    3. Caricature key actions and poses from reference
    4. Illustrate gesture drawings of the human figure
    5. Examine various animation styles
  10. Create Background Layouts for Animation
    1. Employ Perspective and foreshortening techniques
    2. Consider layout and focal points of background to enhance staging
    3. Animate a camera move
    4. Overlay a finished animated foreground sequence on top of a background scene
  11. Evaluate Feedback Received from Animation Presentation
    1. Present animation to individuals and groups for constructive feedback
    2. Employ feedback to improve with developing animation
    3. Share feedback in a professional and descriptive manner
    4. Distinguish feedback by addressing, filtering, and prioritizing



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