Dec 08, 2022  
2020-2021 Course Catalog 
    
2020-2021 Course Catalog [ARCHIVED CATALOG]

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ARC 115 - Arch 3D Computer Modeling

Credits: 2
Lecture Hours: 1
Lab Hours: 2
Practicum Hours: 0
Work Experience: 0
Course Type: General
This course will teach the introductory skills used in 3D modeling for architectural visualization and communication.
Prerequisite:   with a C or better or Instructor Approval.
Competencies
  1. Examine the concept of a Cartesian Coordinate Axis
    1. Explain how going from 2 axis to 3 axis is not just a linear increase in difficulty, it’s exponential
    2. Give examples how users can distinguish their orientation within 3D computer space
  2. Summarize the difference between 2D shape and 3D form
    1. Recite some of the basic 2D shapes
    2. Name some of the basic 3D forms
    3. Identify which 2D shapes create 3D forms
    4. Summarize how these 2D shapes are modified to create each basic 3D form
  3. Examine the transformation of a 2D shape into a 3D form using Extrusion
    1. Relate this process using a simple Extrusion
    2. Construct a more complex form by extruding a 2D shape along a path
  4. Characterize the transformation of a 2D shape into a 3D form using Revolve
    1. Predict various 3D form variations depending on the axis of rotation
    2. Estimate variations on 3D forms when Revolved using full vs partial Revolves
  5. Distinguish Mass from Void
    1. Generate additive objects using Mass objects
    2. Produce subtractive objects using Void objects
    3. Utilize a Mass to subtract from another Mass
    4. Employ a creative use of Masses and Voids
  6. Organize 3D objects in the computer modeling environment
    1. Characterize the use of good organization to improve efficiency
    2. Compare organization methods to improve control over elements
  7. Incorporate shade and shadow effectively
    1. Discuss “Architecture is form in light”
    2. Break down Shade vs Shadow
    3. Examine geo-locating your project to get correct Shade and Shadow
    4. Manipulate the control of Shade intensity
    5. Modify Shadow intensity
    6. Discuss the ramifications of architecture sitting on and in the earth as it relates to Shade and Shadow
  8. Examine the use of Materials
    1. Discuss when it is appropriate to show materials
    2. Assess when it is appropriate to show transparency
    3. Explain when it is appropriate to show color
  9. Construct a 3D computer model of a house using principles from this course
    1. All walls, windows, doors and floors must be constructed to assigned standards in order to achieve an average or “C” grade



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