|
Oct 06, 2024
|
|
|
|
ARC 115 - Arch 3D Computer Modeling Credits: 2 Lecture Hours: 1 Lab Hours: 2 Practicum Hours: 0 Work Experience: 0 Course Type: General This course will teach the introductory skills used in 3D modeling for architectural visualization and communication. Prerequisite: with a C or better or Instructor Approval. Competencies
- Examine the concept of a Cartesian Coordinate Axis
- Explain how going from 2 axis to 3 axis is not just a linear increase in difficulty, it’s exponential
- Give examples how users can distinguish their orientation within 3D computer space
- Summarize the difference between 2D shape and 3D form
- Recite some of the basic 2D shapes
- Name some of the basic 3D forms
- Identify which 2D shapes create 3D forms
- Summarize how these 2D shapes are modified to create each basic 3D form
- Examine the transformation of a 2D shape into a 3D form using Extrusion
- Relate this process using a simple Extrusion
- Construct a more complex form by extruding a 2D shape along a path
- Characterize the transformation of a 2D shape into a 3D form using Revolve
- Predict various 3D form variations depending on the axis of rotation
- Estimate variations on 3D forms when Revolved using full vs partial Revolves
- Distinguish Mass from Void
- Generate additive objects using Mass objects
- Produce subtractive objects using Void objects
- Utilize a Mass to subtract from another Mass
- Employ a creative use of Masses and Voids
- Organize 3D objects in the computer modeling environment
- Characterize the use of good organization to improve efficiency
- Compare organization methods to improve control over elements
- Incorporate shade and shadow effectively
- Discuss “Architecture is form in light”
- Break down Shade vs Shadow
- Examine geo-locating your project to get correct Shade and Shadow
- Manipulate the control of Shade intensity
- Modify Shadow intensity
- Discuss the ramifications of architecture sitting on and in the earth as it relates to Shade and Shadow
- Examine the use of Materials
- Discuss when it is appropriate to show materials
- Assess when it is appropriate to show transparency
- Explain when it is appropriate to show color
- Construct a 3D computer model of a house using principles from this course
- All walls, windows, doors and floors must be constructed to assigned standards in order to achieve an average or “C” grade
Add to Portfolio (opens a new window)
|
|