May 17, 2022  
2020-2021 Course Catalog 
    
2020-2021 Course Catalog [ARCHIVED CATALOG]

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CAD 162 - Intro to Multimedia

Credits: 3
Lecture Hours: 2
Lab Hours: 2
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech


Basic three-dimensional concepts and applications are covered. Rendering, animating and application of basic color manipulation are discussed and used.
Prerequisite: CAD 119  
Competencies
  1. Understand 3D graphics and animation fundamentals
    1. Define 3D space concepts
    2. Describe the use of coordinates
    3. Identify what axis’s are
    4. Distinguish between lines, polylines and polygons
    5. Describe a 3D object
    6. Define how to use 3D lights
    7. Explain the camera function
    8. Define the act of 3D rendering
    9. Summarize creating animation
  2. Explain the MAX interface
    1. Manipulate work files
    2. Illustrate viewport controls
    3. Utilize the Units, Snaps and other drawing aids
  3. Comprehend modeling concepts
    1. Explain Spline based modeling
    2. Examine mesh and polygonal modeling
    3. Describe parametric modeling
    4. Identify Patch modeling
    5. Define patch sub-objects
    6. Describe NURBS modeling
  4. Know the basic modeling methods
    1. Describe work with splines
    2. Define spline lofting methods
    3. Demonstrate working with 3D primitives
    4. Investigate working with compound objects
  5. Explain the basic editing methods
    1. Practice editing object parameters
  6. Define 3D design theory
    1. Review mixing color and light
    2. Distinguish color composition
    3. Identify complementary colors
    4. Examine warm versus cool colors
    5. Describe the impact of colored lighting
  7. Identify the concepts of composition
    1. Summarize the use of cameras
    2. Create a camera
    3. Create a camera view
    4. Explain utilizing lights for composition
    5. Create a light affect
  8. Describe working with materials
    1. Discuss the materials editor function
    2. Describe basic materials parameters
    3. Explain assigning materials to objects
    4. Utilize mapping coordinates
  9. Utilize rendering techniques
    1. Explain rendering options
    2. Modify rendering parameters
    3. Compose a rendering
  10. Demonstrate the concepts of animation
    1. Explain the use of controllers
    2. Relate time in computer animation
    3. Configure moving through time in MAX
    4. Explain the time configuration commands
    5. Create an animation

 

 



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