Nov 23, 2024  
2019-2020 Course Catalog 
    
2019-2020 Course Catalog [ARCHIVED CATALOG]

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GRD 410 - Illustration I

Credits: 3
Lecture Hours: 2
Lab Hours: 2
Practicum Hours: 0
Work Experience: 0
Course Type: Voc/Tech
Students will learn the importance of illustration throughout history. They will learn how to create the basic shapes needed to create simple and complex forms. Students will explore light, the effect of light on form and how it changes form and the illusion of depth in the 2D world of illustration. They will learn to see and create illustrations that communicate simple and complex ideas, so they can effectively use these skills in visual communications.
Competencies
  1. Evaluate the History of illustration and drawing to communicate
    1. Analyze Illustration as the earliest form of communication (cave work and the survival effect)
    2. Explain Illustration as language (early formalized language, runes, cartography and storytelling)
    3. Examine Illustration as an art form (reaching into emotion attachment and favorable subjectivity)
    4. Contrast Illustration for the masses (wartime propaganda, symbology and advertising)
    5. Compare Illustration for motion, film and early animation
    6. Outline Introduction of technology and how (new media and the advent of production)
  2. Create basic shapes and multi-shape forms
    1. Draw Basic 2D geometric shapes
    2. Modify using 2D shapes to simulate 3D
    3. Manipulate scale to create illusion of depth
    4. Assemble shapes to create basic mechanical forms
    5. Combine multiple shapes to basic organic forms
    6. Appraise basic shapes in what you see. Drawing independently.
    7. Demonstrate finalizing forms using layers and registered sheets
  3. Describe the use of Light and how it effects form
    1. Contrast understanding light and shadow, the technical effect on what you see
    2. Explain the importance of contrast in illustration and light’s role
    3. Analyze reflection on glass how light effects both and what is and isn’t there when illustrating
    4. Discover how to draw when there isn’t a light source
    5. Employ reflective light and how to make it believable
    6. Examine surface variation characteristics and how to illustrate them
    7. Compare surface composition, textures, backgrounds
  4. Appraise the use of Perspective and Foreshortening
    1. Explain one point perspective and the effect on form(s)
    2. Illustrate a one point perspective project
    3. Calculate two point perspective and the effect on form(s)
    4. Draw a two point perspective project
    5. Examine foreshortening and how to illustrate what you see
    6. Analyze three point perspective
    7. Discover mathematically accurate perspective
  5. Construct a Living form created from basic shapes
    1. Draw animal forms using basic shapes
    2. Illustrate human form using basic shapes
    3. Contrast the various ‘theories’ on proportion when to use them
    4. Manipulate human motion
    5. Explain the effect of force on organic form
    6. Modify the exaggeration of form for effect
    7. Compare organic surface illustration skin, fur, hair, scales
  6. Judge movement - drawing for motion and animation
    1. Interpret basic motion in mechanical objects
    2. Identify basic movement in people
    3. Illustrate using backgrounds to reinforce movement in your forms
    4. Explain transitional form movement for animation
    5. Analyze the key frames needed to communicate your story
  7. Compare the creation of characters
    1. Develop a realistic character creation
    2. Experiment with exaggerated character creation
    3. Illustrate fantasy characters
    4. Examine fabric and wardrobe creation
  8. Evaluate the use of Thumbnails
    1. Employ communicating your ideas through thumbnails
    2. Analyze what is needed in a good thumbnail
    3. Differentiate adding the right amount of detail in a thumbnail
    4. Interpret color and type how to illustrate these quickly
    5. Examine input and what is relevant to your thumbnail process
    6. Plan for moving to the computer. What you need to have in your thumbnails first



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