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Apr 29, 2024
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MKT 199 - Sports/Entertainment Mktg. Credits: 3 Lecture Hours: 3 Lab Hours: 0 Practicum Hours: 0 Work Experience: 0 Course Type: Voc/Tech Exploration of the essentials of effective sports/ entertainment marketing. Topics include application of the marketing principles in the sports/ entertainment area, licensing issues, sponsorships and endorsements, stadium and arena marketing, broadcasting and media considerations, public policy and the unique challenges for sports/entertainment, specific products (concerts, special events, concessions, football, basketball, baseball, motor sports, etc.). Competencies
- Explain the importance of sports/entertainment marketing
- Define sports/entertainment marketing
- Examine sports as entertainment
- Examine the growth of the sports/entertainment industry
- Define the product Marketing Mix
- Evaluate the multidimensional nature of the sports/entertainment products
- Define the different types of sports/entertainment products
- Examine the strategic sports/entertainment marketing process
- Examine the internal and external factors effecting sports/entertainment
- Explain internal factors and their impact on the industry
- Explain external factors and their impact on the industry
- Evaluate the participants as customers
- List the types of customer decisions
- Compare psychological and sociological factors impacting the customer
- Examine the factors influencing attendance
- Define participant motivation factors
- Explain the difference between the event and the entertainment.
- Plan the merchandise assortment
- List merchandise characteristics
- Define Licensing
- Identify the sports/entertainment promotion mix elements
- Define promotion objectives
- Examine sales promotion benefits
- Examine sports/entertainment sponsorship
- Define sponsorship
- Examine sponsorships impact on the event
- Examine pricing strategies
- Evaluate pricing alternatives
- Compare price increase impact on attendance
- Examine the value of price discounting
- Complete a sports/entertainment campaign
- Demonstrate creative problem solving
- Demonstrate positive human relations skills in group work
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