CAD 162 - Intro to Multimedia Credits: 3 Lecture Hours: 2 Lab Hours: 2 Practicum Hours: 0 Work Experience: 0 Course Type: Voc/Tech Basic three-dimensional concepts and applications are covered. Rendering, animating and application of basic color manipulation are discussed and used. Prerequisite: CAD 119 Competencies
- Understand 3D graphics and animation fundamentals
- Define 3D space concepts
- Describe the use of coordinates
- Identify what axis’s are
- Distinguish between lines, polylines and polygons
- Describe a 3D object
- Define how to use 3D lights
- Explain the camera function
- Define the act of 3D rendering
- Summarize creating animation
- Explain the MAX interface
- Manipulate work files
- Illustrate viewport controls
- Utilize the Units, Snaps and other drawing aids
- Comprehend modeling concepts
- Explain Spline based modeling
- Examine mesh and polygonal modeling
- Describe parametric modeling
- Identify Patch modeling
- Define patch sub-objects
- Describe NURBS modeling
- Know the basic modeling methods
- Describe work with splines
- Define spline lofting methods
- Demonstrate working with 3D primitives
- Investigate working with compound objects
- Explain the basic editing methods
- Practice editing object parameters
- Define 3D design theory
- Review mixing color and light
- Distinguish color composition
- Identify complementary colors
- Examine warm versus cool colors
- Describe the impact of colored lighting
- Identify the concepts of composition
- Summarize the use of cameras
- Create a camera
- Create a camera view
- Explain utilizing lights for composition
- Create a light affect
- Describe working with materials
- Discuss the materials editor function
- Describe basic materials parameters
- Explain assigning materials to objects
- Utilize mapping coordinates
- Utilize rendering techniques
- Explain rendering options
- Modify rendering parameters
- Compose a rendering
- Demonstrate the concepts of animation
- Explain the use of controllers
- Relate time in computer animation
- Configure moving through time in MAX
- Explain the time configuration commands
- Create an animation
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